🎮 the-forest console

858 entries — copy-paste ready. Updated for latest version.

buildermode onbuildermode off (buildermode onbuildermode off)

on - Turns on buildhack, turns on godmode, turns off survival mode, adds all items (not story items), and turns enemies

buildermode onbuildermode off

cavelight oncavelight off (cavelight oncavelight off)

Increases the light while in a cave. Basically daylight inside the caves.

cavelight oncavelight off

faststart onfaststart off (faststart onfaststart off)

Skips the plane crash

faststart onfaststart off

godmode ongodmode off (godmode ongodmode off)

No damage, unlimited stamina, fullness, water, energy etc. You cannot die

godmode ongodmode off

buildhack onbuildhack off (buildhack onbuildhack off)

Allows building like Creative Mode. Unlimited resources and building super fast

buildhack onbuildhack off

cancelallghosts (cancelallghosts)

REMOVES every blueprints that has been placed, will be very loud if you have a lot!

cancelallghosts

buildallghosts (buildallghosts)

BUILDS every blueprints that has been placed, will be very loud if you have a lot!

buildallghosts

addallitems (addallitems)

Add all items, except story items. Use twice to fill inventory storage bags such as stick bags etc.

addallitems

addallstoryitems (addallstoryitems)

Adds all story items, such as keycards

addallstoryitems

itemhack onitemhack off (itemhack onitemhack off)

Never run out of items, must have the item in the first place

itemhack onitemhack off

survival onsurvival off (survival onsurvival off)

No need to eat, drink etc.

survival onsurvival off

save (save)

Saves the game, no matter where you are in the world

save

speedyrun onspeedyrun off (speedyrun onspeedyrun off)

Fast run, Be careful not to kill yourself, you get a lot of air time. This can be buggy, if turned off you may not be ab

speedyrun onspeedyrun off

invisible oninvisible off (invisible oninvisible off)

Makes it so you can walk/run underwater like its air, disables swimming effects water lighting texture effects and washi

invisible oninvisible off

killallenemies (killallenemies)

Kills all cannibals and mutants in the game, they will respawn though

killallenemies

enemies onenemies off (enemies onenemies off)

Turns enemies on or off, cannibals and mutants

enemies onenemies off

additem 77 (additem 77)

Adds a live rabbit to the players hand. Can be placed inside a rabbit cage

additem 77

terrainrender onterrainrender off (terrainrender onterrainrender off)

Turns on terrainTurns off terrain, can still be walked on

terrainrender onterrainrender off

lightingtimeofdayoverride noon (lightingtimeofdayoverride noon)

Sets game lighting to noon until turned off

lightingtimeofdayoverride noon

forcerain heavy (forcerain heavy)

Changes weather to heavy rain, useful for filling up water collectors

forcerain heavy

forcerain sunny (forcerain sunny)

Changes weather to sunny, useful for stopping bad weather

forcerain sunny

cutdowntrees 10 (cutdowntrees 10)

10 will cut down 10 trees, choose any number

cutdowntrees 10

cutdowntrees 100% (cutdowntrees 100%)

100% will cut down all trees, choose any percentage

cutdowntrees 100%

cutgrass 10 (cutgrass 10)

Cut grass in a 10 radius around player, choose any number. Can take a long time to load if large sizes are chosen

cutgrass 10

findpassenger (findpassenger)

See passengers on how to use this

findpassenger

devicedebuginformation ondevicedebuginformation off (devicedebuginformation ondevicedebuginformation off)

Shows you statistics about your device.

devicedebuginformation ondevicedebuginformation off

toggleCullingGrid ontoggleCullingGrid offtoggleCullingGrid toggle (toggleCullingGrid ontoggleCullingGrid offtoggleCullingGrid toggle)

Still investigating.

toggleCullingGrid ontoggleCullingGrid offtoggleCullingGrid t...

runMacro <macro name> (runMacro <macro name>)

Still investigating.

runMacro <macro name>

help (help)

Lists all commands. Can be difficult to locate them, use the ~ key or F2

help

clear (clear)

Clears the console, helps clean it up so you can see what its doing

clear

showgamestats (showgamestats)

Shows stats of your current game, these include all of the following: Days, trees cut down, enemies killed, rabbits kill

showgamestats

toggleplaystats (toggleplaystats)

toggleplaystats — ID: toggleplaystats

toggleplaystats

achievementloglevel noneachievementloglevel logachievementloglevel errorachievementloglevel all (achievementloglevel noneachievementloglevel logachievementloglevel errorachievementloglevel all)

none - By default it is set as off/nonelog - Logs achievement progression, won't list errorserror - Lists errors, not pr

achievementloglevel noneachievementloglevel logachievementlo...

pmactivestatelabels onpmactivestatelabels off (pmactivestatelabels onpmactivestatelabels off)

Shows current behavior of enemies and animals on each one, this may cause major performance issues. Not recommended on 4

pmactivestatelabels onpmactivestatelabels off

loaddebugconsolemod (loaddebugconsolemod)

Can be used to add commands to the debug console through a compiled C# dll following a specific scheme (possibly useful

loaddebugconsolemod

setdifficultymode peaceful (setdifficultymode peaceful)

Change difficulty to Peaceful Mode

setdifficultymode peaceful

setdifficultymode normal (setdifficultymode normal)

Change difficulty to Normal Mode

setdifficultymode normal

setdifficultymode hard (setdifficultymode hard)

Change difficulty to Hard Mode

setdifficultymode hard

setdifficultymode hardsurvival (setdifficultymode hardsurvival)

Change difficulty to Hard Survival Mode

setdifficultymode hardsurvival

setgamemode standard (setgamemode standard)

Changes game mode to standard

setgamemode standard

setgamemode creative (setgamemode creative)

Changes game mode to creative

setgamemode creative

setgamemode mod (setgamemode mod)

Changes game mode to mod

setgamemode mod

checkday (checkday)

Checks time of day, can be useful for multiplayer if joining

checkday

advanceday (advanceday)

Skips one day ahead, not much use

advanceday

setcurrentday 100 (setcurrentday 100)

Will change day to 100, any number can be used

setcurrentday 100

timescale (number) (timescale (number))

Changes the speed of the game, 0 pauses, 1 is normal, 2 is faster, etc. DON'T GO TOO HIGH, STAY BELOW 20 then work your

timescale (number)

gametimescale # (gametimescale #)

Change # to a number. Changes the speed of day/night cycle, hunger, energy, thirst etc. Much safer than time scale

gametimescale #

timescale 0 (timescale 0)

This will pause the game, press ESC twice to unpause

timescale 0

lightingtimeofdayoverride off (lightingtimeofdayoverride off)

Turns off this command if it is turned on

lightingtimeofdayoverride off

lightingtimeofdayoverride HR:MM (lightingtimeofdayoverride HR:MM)

Can be used to set anytime you wish, for example, 10:00 will make it 10 in the morning

lightingtimeofdayoverride HR:MM

lightingtimeofdayoverride morning (lightingtimeofdayoverride morning)

Sets game lighting to morning until turned off

lightingtimeofdayoverride morning

lightingtimeofdayoverride noon (lightingtimeofdayoverride noon)

Sets game lighting to noon until turned off

lightingtimeofdayoverride noon

lightingtimeofdayoverride sunset (lightingtimeofdayoverride sunset)

Sets game lighting to sunrise until turned off

lightingtimeofdayoverride sunset

lightingtimeofdayoverride night (lightingtimeofdayoverride night)

Sets game lighting to night until turned off

lightingtimeofdayoverride night

allowsunshineallowsunshine onallowsunshine off (allowsunshineallowsunshine onallowsunshine off)

Can be toggled on and off without typing on or off at the end. Turns sunshine/fog on or off. When this is off, it can gr

allowsunshineallowsunshine onallowsunshine off

terrainrender onterrainrender off (terrainrender onterrainrender off)

Turns on terrainTurns off terrain, can still be walked on

terrainrender onterrainrender off

plantallgardens (plantallgardens)

Plants all gardens, also returns the amount of gardens

plantallgardens

growalldirtpiles (growalldirtpiles)

Refill dirt piles used for camouflage

growalldirtpiles

cutdowntrees 10 (cutdowntrees 10)

10 will cut down 10 trees, choose any number

cutdowntrees 10

cutdowntrees 100% (cutdowntrees 100%)

100% will cut down all trees, choose any percentage

cutdowntrees 100%

cutgrass 10 (cutgrass 10)

Cut grass in a 10 radius around player, choose any number. Can take a long time to load if large sizes are chosen

cutgrass 10

forcerain lightforcerain 2 (forcerain lightforcerain 2)

Changes weather to light rain

forcerain lightforcerain 2

forcerain mediumforcerain 3 (forcerain mediumforcerain 3)

Changes weather to moderate rain

forcerain mediumforcerain 3

forcerain heavyforcerain 4 (forcerain heavyforcerain 4)

Changes weather to heavy rain

forcerain heavyforcerain 4

forcerain cloudforcerain 5 (forcerain cloudforcerain 5)

Changes weather to cloudy

forcerain cloudforcerain 5

forcerain sunnyforcerain 6 (forcerain sunnyforcerain 6)

Changes weather to sunny

forcerain sunnyforcerain 6

setrainbonus 4 (setrainbonus 4)

Using number 4 helps with filling Water Collectors, requires more testing beyond this

setrainbonus 4

revealcavemap (revealcavemap)

Reveals the entire map, for above ground and below ground.

revealcavemap

unlimitedHairspray onunlimitedHairspray off (unlimitedHairspray onunlimitedHairspray off)

Never run out of Hairspray fuel.

unlimitedHairspray onunlimitedHairspray off

save (save)

Saves the game, no matter where you are in the world

save

itemhack onitemhack off (itemhack onitemhack off)

Never run out of items, must have the item in the first place.

itemhack onitemhack off

energyhack onenergyhack off (energyhack onenergyhack off)

Unlimited energy and stamina

energyhack onenergyhack off

godmode ongodmode off (godmode ongodmode off)

No damage, unlimited stamina, fullness, water, energy etc.

godmode ongodmode off

survival onsurvival off (survival onsurvival off)

No need to eat, drink etc.

survival onsurvival off

killlocalplayer (killlocalplayer)

Kills player, depending on game state. In multiplayer, you will drop down

killlocalplayer

killmefast (killmefast)

Permanent Suicide, will require reload

killmefast

revivelocalplayer (revivelocalplayer)

Revives player, might only work in multiplayer

revivelocalplayer

fakehitplayer (fakehitplayer)

Fake hits the player, player is stunted causing the player to 'flinch'

fakehitplayer

speedyrun onspeedyrun off (speedyrun onspeedyrun off)

Fast run, Be careful not to kill yourself, you get a lot of air time

speedyrun onspeedyrun off

invisible oninvisible off (invisible oninvisible off)

Makes it so you can walk/run underwater like its air, disables swimming effects water lighting texture effects and washi

invisible oninvisible off

setvariationextra None (setvariationextra None)

Removes jacket if the player was wearing one

setvariationextra None

setvariationextra Jacket (setvariationextra Jacket)

Adds jacket if the player wasn't wearing one

setvariationextra Jacket

decaynextmeat (decaynextmeat)

Changes one meat, example: fresh>edible or edible>spoiled

decaynextmeat

poison (poison)

Poison is same as being hit by a poison arrow or a poison upgraded weapon, it causes infection which requires aloe to he

poison

hitlocalplayer 50 (hitlocalplayer 50)

Player will take 50 damage to 100, 0 - 100 can be used

hitlocalplayer 50

setstat full (setstat full)

Changes all stats to full, such as health, energy, stamina, etc.

setstat full

setstat Health 100 (setstat Health 100)

Changes health amount to 100, 0 - 100 can be used

setstat Health 100

setstat Stamina 100 (setstat Stamina 100)

Changes stamina amount to 100, 0 - 100 can be used

setstat Stamina 100

setstat Energy 100 (setstat Energy 100)

Changes energy amount to 100, 0 - 100 can be used

setstat Energy 100

setstat Sanity 100 (setstat Sanity 100)

Changes sanity amount to 100,0 - 100 can be used

setstat Sanity 100

setstat Fullness 100 (setstat Fullness 100)

Changes fullness amount to 100, 0 - 100 can be used

setstat Fullness 100

setstat BatteryCharge 100 (setstat BatteryCharge 100)

Changes flashlight batteries charge to 100, 0 - 100 can be used. Most likely also affects weapons with flashlights attac

setstat BatteryCharge 100

setSkill runTime 100 (setSkill runTime 100)

Sets sprint/run time to 100, this should max out athleticism

setSkill runTime 100

setSkill lungTime 100 (setSkill lungTime 100)

Sets swim underwater time to 100, this should max out athleticism

setSkill lungTime 100

setSkill ath 100 (setSkill ath 100)

Sets athleticism to 99, which is the max

setSkill ath 100

stewcomboverbose onstewcomboverbose off (stewcomboverbose onstewcomboverbose off)

Indicates when a successful stew recipe/combination was consumed.

stewcomboverbose onstewcomboverbose off

addClothingById 1 (addClothingById 1)

Beanie 1

addClothingById 1

addClothingById 2 (addClothingById 2)

Beanie 2

addClothingById 2

addClothingById 3 (addClothingById 3)

Beanie 3

addClothingById 3

addClothingById 4 (addClothingById 4)

Default

addClothingById 4

addClothingById 5 (addClothingById 5)

Black

addClothingById 5

addClothingById 6 (addClothingById 6)

Camo

addClothingById 6

addClothingById 7 (addClothingById 7)

Khaki

addClothingById 7

addClothingById 8 (addClothingById 8)

Beige

addClothingById 8

addClothingById 9 (addClothingById 9)

Black Suit

addClothingById 9

addClothingById 10 (addClothingById 10)

Darkgrey

addClothingById 10

addClothingById 11 (addClothingById 11)

Grey

addClothingById 11

addClothingById 12 (addClothingById 12)

Green

addClothingById 12

addClothingById 12 (addClothingById 12)

Shirt Closed

addClothingById 12

addClothingById 14 (addClothingById 14)

Jacket Low

addClothingById 14

addClothingById 15 (addClothingById 15)

Leather-Jacket

addClothingById 15

addClothingById 17 (addClothingById 17)

Shirt Open

addClothingById 17

addClothingById 18 (addClothingById 18)

Vest: Darkblue

addClothingById 18

addClothingById 19 (addClothingById 19)

Vest: Dark Green

addClothingById 19

addClothingById 20 (addClothingById 20)

Vest: Colorful

addClothingById 20

addClothingById 21 (addClothingById 21)

Default

addClothingById 21

addClothingById 22 (addClothingById 22)

Camo

addClothingById 22

addClothingById 23 (addClothingById 23)

Wolf

addClothingById 23

addClothingById 24 (addClothingById 24)

Grey

addClothingById 24

addClothingById 25 (addClothingById 25)

Botton Up: Blue

addClothingById 25

addClothingById 26 (addClothingById 26)

Botton Up: White

addClothingById 26

addClothingById 27 (addClothingById 27)

Long Shirt: Grey

addClothingById 27

addClothingById 28 (addClothingById 28)

V-Neck: Black

addClothingById 28

addClothingById 29 (addClothingById 29)

Stewardess Dress

addClothingById 29

addClothingById 30 (addClothingById 30)

Bathrobe

addClothingById 30

addClothingById 31 (addClothingById 31)

Bathrobe Pants

addClothingById 31

addClothingById 32 (addClothingById 32)

Tennis Outfit

addClothingById 32

addClothingById 33 (addClothingById 33)

Pilot Uniform

addClothingById 33

killallanimals (killallanimals)

Kills all the animals in the game, they will respawn though

killallanimals

killclosestanimal (killclosestanimal)

Kills closest animal to you

killclosestanimal

animals onanimals off (animals onanimals off)

Turns animals on or off

animals onanimals off

birds onbirds off (birds onbirds off)

Turns birds on or off

birds onbirds off

spawnanimalquiet (spawnanimalquiet)

Spawns a trapped animal if a Animal Trap is near by

spawnanimalquiet

spawnanimal rabbit (spawnanimal rabbit)

Spawn a rabbit

spawnanimal rabbit

spawnanimal lizard (spawnanimal lizard)

Spawn a lizard

spawnanimal lizard

spawnanimal deer (spawnanimal deer)

Spawn a deer

spawnanimal deer

spawnanimal turtle (spawnanimal turtle)

Spawn a turtle

spawnanimal turtle

spawnanimal tortoise (spawnanimal tortoise)

Spawn a tortoise

spawnanimal tortoise

spawnanimal raccoon (spawnanimal raccoon)

Spawn a raccoon

spawnanimal raccoon

spawnanimal squirrel (spawnanimal squirrel)

Spawn a squirrel

spawnanimal squirrel

spawnanimal boar (spawnanimal boar)

Spawn a boar

spawnanimal boar

spawnanimal crocodile (spawnanimal crocodile)

Spawns a crocodile

spawnanimal crocodile

veganmode onveganmode off (veganmode onveganmode off)

Enemies will only appear in caves.

veganmode onveganmode off

resetallenemies (resetallenemies)

Resets AI, Kill all enemies

resetallenemies

enemies onenemies off (enemies onenemies off)

Turns enemies on or off, cannibals and mutants

enemies onenemies off

knockdownclosestenemy (knockdownclosestenemy)

Knock down closest cannibal, may not work on mutants

knockdownclosestenemy

killclosestenemy (killclosestenemy)

Kills closest enemy to you, cannibal or mutant

killclosestenemy

killallenemies (killallenemies)

Kills all cannibals and mutants in the game, they will respawn though. This does not work on worms, you must use killall

killallenemies

killallworms (killallworms)

Kills all worms in the game. They cannot be killed by using killallenemies command

killallworms

killendboss (killendboss)

Kills End Boss

killendboss

astar onastar off (astar onastar off)

Turns on or off path finding for enemies, they will walk into water, walls, cliffs etc.

astar onastar off

gotoenemy (gotoenemy)

Teleports player to a random cannibal, this is used by devs for testing enemy AI

gotoenemy

spawnregularfamily (spawnregularfamily)

Spawns 3-6 Regular Cannibals

spawnregularfamily

spawnpaintedfamily (spawnpaintedfamily)

Spawns 3-6 Painted Cannibals

spawnpaintedfamily

spawnskinnedfamily (spawnskinnedfamily)

Spawns 3-6 Masked Cannibals

spawnskinnedfamily

spawnskinnyfamily (spawnskinnyfamily)

Spawns 2-3 Skinny Cannibals

spawnskinnyfamily

spawnmutant male_skinny (spawnmutant male_skinny)

Male Skinny Cannibal

spawnmutant male_skinny

spawnmutant female_skinny (spawnmutant female_skinny)

Female Skinny Cannibal

spawnmutant female_skinny

spawnmutant skinny_pale (spawnmutant skinny_pale)

Skinny Pale Cannibal

spawnmutant skinny_pale

spawnmutant male (spawnmutant male)

Male Regular Cannibal

spawnmutant male

spawnmutant female (spawnmutant female)

Female Regular Cannibal

spawnmutant female

spawnmutant fireman (spawnmutant fireman)

Fire Thrower Cannibal

spawnmutant fireman

spawnmutant pale (spawnmutant pale)

Pale Cannibal

spawnmutant pale

spawnmutant armsy (spawnmutant armsy)

Armsy

spawnmutant armsy

spawnmutant vags (spawnmutant vags)

Virginia

spawnmutant vags

spawnmutant baby (spawnmutant baby)

Mutant Baby

spawnmutant baby

spawnmutant fat (spawnmutant fat)

Cowman

spawnmutant fat

spawnmutant worm (spawnmutant worm)

Worm

spawnmutant worm

spawnmutant girl (spawnmutant girl)

End Boss

spawnmutant girl

spawnenemy male_skinny (spawnenemy male_skinny)

Male Skinny Cannibal

spawnenemy male_skinny

spawnenemy female_skinny (spawnenemy female_skinny)

Female Skinny Cannibal

spawnenemy female_skinny

spawnenemy skinny_pale (spawnenemy skinny_pale)

Skinny Pale Cannibal

spawnenemy skinny_pale

spawnenemy male (spawnenemy male)

Male Regular Cannibal

spawnenemy male

spawnenemy female (spawnenemy female)

Female Regular Cannibal

spawnenemy female

spawnenemy fireman (spawnenemy fireman)

Fire Thrower Cannibal

spawnenemy fireman

spawnenemy pale (spawnenemy pale)

Pale Cannibal

spawnenemy pale

spawnenemy armsy (spawnenemy armsy)

Armsy

spawnenemy armsy

spawnenemy vags (spawnenemy vags)

Virginia

spawnenemy vags

spawnenemy baby (spawnenemy baby)

Mutant Baby

spawnenemy baby

spawnenemy fat (spawnenemy fat)

Cowman

spawnenemy fat

spawnenemy worm (spawnenemy worm)

Worm

spawnenemy worm

spawnenemy girl (spawnenemy girl)

End Boss

spawnenemy girl

addallitems (addallitems)

Add all items, except story items. Use twice to fill bag storage

addallitems

removeallitems (removeallitems)

Removes all items from the player, including the plane axe.

removeallitems

addallstoryitems (addallstoryitems)

Adds all story items, such as keycards

addallstoryitems

removeallstoryitems (removeallstoryitems)

Removes all story items, such as keycards

removeallstoryitems

spawnallpickups (spawnallpickups)

Spawns all items that can be picked up

spawnallpickups

Bomb (additem 29)

spawnitem 29

additem 29

Ν/A (additem 30)

spawnitem 30

additem 30

Circuit Board (additem 31)

spawnitem 31

additem 31

Ν/A (additem 32)

spawnitem 32

additem 32

Cloth (additem 33)

spawnitem 33

additem 33

Leaf (additem 34)

spawnitem 34

additem 34

Lizard Meat (additem 35)

spawnitem 35

additem 35

Batteries (additem 36)

spawnitem 36

additem 36

Booze (additem 37)

spawnitem 37

additem 37

Cash (additem 38)

spawnitem 38

additem 38

Ν/A (additem 39)

spawnitem 39

additem 39

Ν/A (additem 40)

spawnitem 40

additem 40

Wrist Watch (additem 41)

spawnitem 41

additem 41

Feather (additem 42)

spawnitem 42

additem 42

Flare (additem 43)

spawnitem 43

additem 43

Flare Gun (additem 44)

spawnitem 44

additem 44

Ν/A (additem 45)

spawnitem 45

additem 45

Head (additem 46)

spawnitem 46

additem 46

Leg (additem 47)

spawnitem 47

additem 47

Lighter (additem 48)

spawnitem 48

additem 48

Meds (additem 49)

spawnitem 49

additem 49

Ν/A (additem 50)

spawnitem 50

additem 50

Flashlight (additem 51)

spawnitem 51

additem 51

Ν/A (additem 52)

spawnitem 52

additem 52

Rock (additem 53)

spawnitem 53

additem 53

Rope (additem 54)

spawnitem 54

additem 54

Weak Spear (additem 56)

spawnitem 56

additem 56

Stick (additem 57)

spawnitem 57

additem 57

Ν/A (additem 58)

spawnitem 58

additem 58

Ν/A (additem 59)

spawnitem 59

additem 59

Teeth (additem 60)

spawnitem 60

additem 60

Cassette Player (additem 61)

spawnitem 61

additem 61

Ν/A (additem 62)

spawnitem 62

additem 62

Pedometer (additem 63)

spawnitem 63

additem 63

Ν/A (additem 64)

spawnitem 64

additem 64

Ν/A (additem 65)

spawnitem 65

additem 65

Ν/A (additem 66)

spawnitem 66

additem 66

Marigold (additem 67)

spawnitem 67

additem 67

Herbal Medicine (additem 68)

spawnitem 68

additem 68

Cassette 1 (additem 69)

spawnitem 69

additem 69

Ν/A (additem 70)

spawnitem 70

additem 70

Molotov (additem 71)

spawnitem 71

additem 71

Ν/A (additem 72)

spawnitem 72

additem 72

Ν/A (additem 73)

spawnitem 73

additem 73

Survival Guide (additem 74)

spawnitem 74

additem 74

Fire stick (Torch) (additem 75)

spawnitem 75

additem 75

Rabbit Meat (additem 76)

spawnitem 76

additem 76

Live Held Rabbit (additem 77)

spawnitem 77

additem 77

Log (additem 78)

spawnitem 78

additem 78

Crafted Bow (additem 79)

spawnitem 79

additem 79

Plane Axe (additem 80)

spawnitem 80

additem 80

Tennis Ball (additem 81)

spawnitem 81

additem 81

Throwable Rock (additem 82)

spawnitem 82

additem 82

Arrow (additem 83)

spawnitem 83

additem 83

Ν/A (additem 84)

spawnitem 84

additem 84

Ν/A (additem 85)

spawnitem 85

additem 85

Rusty Axe (additem 86)

spawnitem 86

additem 86

Crafted Axe (additem 87)

spawnitem 87

additem 87

Modern Axe (additem 88)

spawnitem 88

additem 88

Snack (additem 89)

spawnitem 89

additem 89

Arm (additem 90)

spawnitem 90

additem 90

Coins (additem 91)

spawnitem 91

additem 91

Lizard Skin (additem 92)

spawnitem 92

additem 92

Ν/A (additem 93)

spawnitem 93

additem 93

Skull (additem 94)

spawnitem 94

additem 94

Crafted Club (additem 95)

spawnitem 95

additem 95

Club (additem 96)

spawnitem 96

additem 96

Coneflower (additem 97)

spawnitem 97

additem 97

Chicory (additem 98)

spawnitem 98

additem 98

Aloe (additem 99)

spawnitem 99

additem 99

Energy Mix (additem 100)

spawnitem 100

additem 100

Head Bomb (additem 101)

spawnitem 101

additem 101

Ν/A (additem 102)

spawnitem 102

additem 102

Aloe Seeds (additem 103)

spawnitem 103

additem 103

Sap (additem 104)

spawnitem 104

additem 104

Upgraded Stick (additem 105)

spawnitem 105

additem 105

Upgraded Rock (additem 106)

spawnitem 106

additem 106

Flare Gun Ammo (additem 107)

spawnitem 107

additem 107

Glass (additem 108)

spawnitem 108

additem 108

Soda (additem 109)

spawnitem 109

additem 109

Plane Meal (additem 110)

spawnitem 110

additem 110

Ν/A (additem 111)

spawnitem 111

additem 111

Twinberries (additem 112)

spawnitem 112

additem 112

Snowberries (additem 113)

spawnitem 113

additem 113

Blueberries (additem 114)

spawnitem 114

additem 114

Amanita Mushroom (additem 115)

spawnitem 115

additem 115

Chanterelle Mushroom (additem 116)

spawnitem 116

additem 116

Cassette 2 (additem 117)

spawnitem 117

additem 117

Cassette 4 (additem 118)

spawnitem 118

additem 118

Cassette 3 (additem 119)

spawnitem 119

additem 119

Cassette 5 (additem 120)

spawnitem 120

additem 120

Ν/A (additem 121)

spawnitem 121

additem 121

Walkie-Talkie (additem 122)

spawnitem 122

additem 122

Meat (additem 123)

spawnitem 123

additem 123

Ν/A (additem 124)

spawnitem 124

additem 124

Ν/A (additem 125)

spawnitem 125

additem 125

Deer Skin (additem 126)

spawnitem 126

additem 126

Fish (additem 127)

spawnitem 127

additem 127

Ν/A (additem 128)

spawnitem 128

additem 128

Rabbit Fur (additem 129)

spawnitem 129

additem 129

Pouch (additem 130)

spawnitem 130

additem 130

Blue Paint (additem 131)

spawnitem 131

additem 131

Orange Paint (additem 132)

spawnitem 132

additem 132

Broken Toy Head (additem 133)

spawnitem 133

additem 133

Broken Toy Arms (additem 134)

spawnitem 134

additem 134

Broken Toy Legs (additem 135)

spawnitem 135

additem 135

Broken Toy Body (additem 136)

spawnitem 136

additem 136

Stealth Armor (additem 137)

spawnitem 137

additem 137

Climbing Axe (additem 138)

spawnitem 138

additem 138

Map cave 2 (additem 139)

spawnitem 139

additem 139

Crucifix (additem 140)

spawnitem 140

additem 140

Turtle Shell (additem 141)

spawnitem 141

additem 141

Old Pot (additem 142)

spawnitem 142

additem 142

Rebreather (additem 143)

spawnitem 143

additem 143

Air Canister (additem 144)

spawnitem 144

additem 144

Waterskin (additem 145)

spawnitem 145

additem 145

Ν/A (additem 146)

spawnitem 146

additem 146

The Practical Caver (additem 147)

spawnitem 147

additem 147

Yacht Magazine (additem 148)

spawnitem 148

additem 148

Beneath The Limestone (additem 149)

spawnitem 149

additem 149

Bible (additem 150)

spawnitem 150

additem 150

Ν/A (additem 151)

spawnitem 151

additem 151

Yacht Picture (additem 152)

spawnitem 152

additem 152

Photo of Virginia (additem 153)

spawnitem 153

additem 153

Sinkhole Photo (additem 154)

spawnitem 154

additem 154

Virginia Sketch (additem 155)

spawnitem 155

additem 155

Map Part 1 (additem 156)

spawnitem 156

additem 156

Map Part 2 (additem 157)

spawnitem 157

additem 157

Ν/A (additem 158)

spawnitem 158

additem 158

Map Part 4 (additem 159)

spawnitem 159

additem 159

Ν/A (additem 160)

spawnitem 160

additem 160

Ν/A (additem 161)

spawnitem 161

additem 161

Ν/A (additem 162)

spawnitem 162

additem 162

Ν/A (additem 163)

spawnitem 163

additem 163

Ν/A (additem 164)

spawnitem 164

additem 164

Map Part 3 (additem 165)

spawnitem 165

additem 165

Ν/A (additem 166)

spawnitem 166

additem 166

Ν/A (additem 167)

spawnitem 167

additem 167

Ν/A (additem 168)

spawnitem 168

additem 168

Map Full (additem 169)

spawnitem 169

additem 169

Ν/A (additem 170)

spawnitem 170

additem 170

Ν/A (additem 171)

spawnitem 171

additem 171

Ν/A (additem 172)

spawnitem 172

additem 172

Compass (additem 173)

spawnitem 173

additem 173

Ν/A (additem 174)

spawnitem 174

additem 174

Dynamite (additem 175)

spawnitem 175

additem 175

Milk Carton (additem 176)

spawnitem 176

additem 176

Upgraded Spear (additem 177)

spawnitem 177

additem 177

Bone (additem 178)

spawnitem 178

additem 178

Timmy's Toy Full (additem 179)

spawnitem 179

additem 179

Katana (additem 180)

spawnitem 180

additem 180

Oyster (additem 181)

spawnitem 181

additem 181

Polaroid Teddy Bear (additem 182)

spawnitem 182

additem 182

Siblings Missing Newspaper (additem 183)

spawnitem 183

additem 183

Tennis Racket (additem 184)

spawnitem 184

additem 184

Rabbit Head (additem 185)

spawnitem 185

additem 185

Boar Head (additem 186)

spawnitem 186

additem 186

Deer Head (additem 187)

spawnitem 187

additem 187

Crocodile Head (additem 188)

spawnitem 188

additem 188

Raccoon Head (additem 189)

spawnitem 189

additem 189

Lizard Head (additem 190)

spawnitem 190

additem 190

Seagull Head (additem 191)

spawnitem 191

additem 191

Squirrel Head (additem 192)

spawnitem 192

additem 192

Tortoise Head (additem 193)

spawnitem 193

additem 193

Goose Head (additem 194)

spawnitem 194

additem 194

Shark Head (additem 195)

spawnitem 195

additem 195

Map (additem 196)

spawnitem 196

additem 196

Passenger Manifest (additem 197)

spawnitem 197

additem 197

Metal Tin Tray (additem 198)

spawnitem 198

additem 198

Snowshoes (additem 199)

spawnitem 199

additem 199

Quiver (additem 200)

spawnitem 200

additem 200

Rabbit Fur Boots (additem 201)

spawnitem 201

additem 201

Fortune (additem 202)

spawnitem 202

additem 202

The Dark Haired Man Book (additem 203)

spawnitem 203

additem 203

Bone Armor (additem 204)

spawnitem 204

additem 204

Coneflower Seeds (additem 205)

spawnitem 205

additem 205

Blueberry Seeds (additem 206)

spawnitem 206

additem 206

Small Meat (additem 207)

spawnitem 207

additem 207

Timmy Drawing (additem 208)

spawnitem 208

additem 208

Real! Magazine (additem 209)

spawnitem 209

additem 209

Keycard (additem 210)

spawnitem 210

additem 210

Blackberries (additem 211)

spawnitem 211

additem 211

Herbal Medicine+ (additem 212)

spawnitem 212

additem 212

Energy Mix (additem 213)

spawnitem 213

additem 213

Rock Bag (additem 214)

spawnitem 214

additem 214

Stick Bag (additem 215)

spawnitem 215

additem 215

Artifact Sketch 1 (additem 216)

spawnitem 216

additem 216

Artifact Sketch 2 (additem 217)

spawnitem 217

additem 217

Ethical Scientist Magazine (additem 218)

spawnitem 218

additem 218

Megan Polaroid (additem 219)

spawnitem 219

additem 219

Cache Photos (additem 220)

spawnitem 220

additem 220

Cache Photos (additem 221)

spawnitem 221

additem 221

Cache Photos (additem 222)

spawnitem 222

additem 222

Cache Photos (additem 223)

spawnitem 223

additem 223

Cache Photos (additem 224)

spawnitem 224

additem 224

Cache Photos (additem 225)

spawnitem 225

additem 225

Cache Photos (additem 226)

spawnitem 226

additem 226

Cache Photos (additem 227)

spawnitem 227

additem 227

Ν/A (additem 228)

spawnitem 228

additem 228

Cargo Manifest (additem 229)

spawnitem 229

additem 229

Flintlock Pistol (additem 230)

spawnitem 230

additem 230

Old Gun Ammo (additem 231)

spawnitem 231

additem 231

Flintlock Gun Part 1 (additem 232)

spawnitem 232

additem 232

Flintlock Gun Part 2 (additem 233)

spawnitem 233

additem 233

Flintlock Gun Part 3 (additem 234)

spawnitem 234

additem 234

Flintlock Gun Part 4 (additem 235)

spawnitem 235

additem 235

Flintlock Gun Part 5 (additem 236)

spawnitem 236

additem 236

Flintlock Gun Part 6 (additem 237)

spawnitem 237

additem 237

Flintlock Gun Part 7 (additem 238)

spawnitem 238

additem 238

Ν/A (additem 239)

spawnitem 239

additem 239

Paint Brush (additem 240)

spawnitem 240

additem 240

Flintlock Gun Part 8 (additem 241)

spawnitem 241

additem 241

Keycard 2 (additem 242)

spawnitem 242

additem 242

Restraining Order (additem 243)

spawnitem 243

additem 243

Termination Email (additem 244)

spawnitem 244

additem 244

Morgue Report (additem 245)

spawnitem 245

additem 245

Bible Page One (additem 246)

spawnitem 246

additem 246

Bible Page Two (additem 247)

spawnitem 247

additem 247

Megan Crayons (additem 248)

spawnitem 248

additem 248

Obelisk Photo (additem 249)

spawnitem 249

additem 249

Obelisk Drawing (additem 250)

spawnitem 250

additem 250

Megan Drawing Flowers (additem 251)

spawnitem 251

additem 251

Megan Drawing Dad (additem 252)

spawnitem 252

additem 252

Megan Drawing Unicorn (additem 253)

spawnitem 253

additem 253

Megan Drawing Dinosaur (additem 254)

spawnitem 254

additem 254

Plane Email (additem 255)

spawnitem 255

additem 255

Megan Photo Email (additem 256)

spawnitem 256

additem 256

Repair Tool (additem 257)

spawnitem 257

additem 257

Polaroid Keycard 1 (additem 258)

spawnitem 258

additem 258

Polaroid Keycard 2 (additem 259)

spawnitem 259

additem 259

Polaroid Keycard 3 (additem 260)

spawnitem 260

additem 260

Chainsaw (additem 261)

spawnitem 261

additem 261

Fuel (additem 262)

spawnitem 262

additem 262

Chainsaw Advertisement (additem 263)

spawnitem 263

additem 263

Ν/A (additem 264)

spawnitem 264

additem 264

Machete (additem 265)

spawnitem 265

additem 265

Ν/A (additem 266)

spawnitem 266

additem 266

Camcorder (additem 267)

spawnitem 267

additem 267

Ν/A (additem 268)

spawnitem 268

additem 268

Camcorder Tape 1 (additem 269)

spawnitem 269

additem 269

Camcorder Tape 3 (additem 270)

spawnitem 270

additem 270

Camcorder Tape 4 (additem 271)

spawnitem 271

additem 271

Camcorder Tape 2 (additem 272)

spawnitem 272

additem 272

Camcorder Tape 6 (additem 273)

spawnitem 273

additem 273

Camcorder Tape 5 (additem 274)

spawnitem 274

additem 274

Puff Mushroom (additem 275)

spawnitem 275

additem 275

Liberty Cap Mushroom (additem 276)

spawnitem 276

additem 276

Jack Mushroom (additem 277)

spawnitem 277

additem 277

Deer Mushroom (additem 278)

spawnitem 278

additem 278

Modern Bow (additem 279)

spawnitem 279

additem 279

Electrical Tape (additem 280)

spawnitem 280

additem 280

Slingshot (additem 281)

spawnitem 281

additem 281

Throwable Rock Bag (additem 282)

spawnitem 282

additem 282

Crafted Bow with Torch (additem 283)

spawnitem 283

additem 283

Ν/A (additem 284)

spawnitem 284

additem 284

Ν/A (additem 285)

spawnitem 285

additem 285

Ν/A (additem 286)

spawnitem 286

additem 286

Modern Bow with Torch (additem 287)

spawnitem 287

additem 287

Chainsaw with Torch (additem 288)

spawnitem 288

additem 288

Flintlock Pistol with Torch (additem 289)

spawnitem 289

additem 289

Spear Bag (additem 290)

spawnitem 290

additem 290

Hairspray (additem 291)

spawnitem 291

additem 291

Boar Skin (additem 292)

spawnitem 292

additem 292

Raccoon Skin (additem 293)

spawnitem 293

additem 293

Artifact Ball (additem 294)

spawnitem 294

additem 294

Armsy Head (additem 295)

spawnitem 295

additem 295

Mutant Baby Head (additem 296)

spawnitem 296

additem 296

Cowman Head (additem 297)

spawnitem 297

additem 297

Virginia Head (additem 298)

spawnitem 298

additem 298

Warmsuit (additem 299)

spawnitem 299

additem 299

Ν/A (additem 300)

spawnitem 300

additem 300

Creepy Armor (additem 301)

spawnitem 301

additem 301

Ν/A (additem 302)

spawnitem 302

additem 302

Ν/A (additem 303)

spawnitem 303

additem 303

Ν/A (additem 304)

spawnitem 304

additem 304

Artifact Key (additem 305)

spawnitem 305

additem 305

Crossbow (additem 306)

spawnitem 306

additem 306

Crossbow bolts (additem 307)

spawnitem 307

additem 307

Schematic 1 (additem 308)

spawnitem 308

additem 308

Schematic 2 (additem 309)

spawnitem 309

additem 309

Schematic 3 (additem 311)

spawnitem 311

additem 311

Schematic 4 (additem 310)

spawnitem 310

additem 310

Inside the Yacht (goto yacht)

Takes you inside the yacht

goto yacht

On top of the Yacht (goto boat)

Takes you on top of the yacht

goto boat

Back of the Yacht (goto cross)

Takes you to the back of the yacht

goto cross

Door on the Yacht (goto door)

Takes you to the door on the yacht

goto door

Plane (goto hull)

Takes you to the plane spawn location in your current game

goto hull

Top of the Plane (goto magazine)

Takes you to the top of the plane, straight above the Breathe Magazine

goto magazine

Geese Lake (goto geeselake)

Takes you to Geese Lake

goto geeselake

Sinkhole (goto sinkhole)

Takes you to the bottom of the sinkhole

goto sinkhole

Snow Biome (goto snow)

Takes you to the snow biome

goto snow

Ocean (goto ocean)

Takes you to the Ocean, may spawn you underneath the map so you'll keep falling

goto ocean

Cave 1 (goto cave1)

Takes you to the entrance of Cave 1 - Dead Cave

goto cave1

Cave 2 (goto cave2)

Takes you to the entrance of Cave 2 - Hanging Cave

goto cave2

Cave 3 (goto cave3)

Takes you to the entrance of Cave 3 - Wet Cave

goto cave3

Cave 5 (goto cave5)

Takes you to the entrance of Cave 5 - Submerged Cave

goto cave5

Cave 6 (goto cave6)

Takes you to the entrance of Cave 6 - Lawyer Cave

goto cave6

Cave 7 (goto cave7)

Takes you to the entrance of Cave 7 - Chasm Cave

goto cave7

Gun Part 1 (goto cache1)

Takes you to the cache with Gun Part 1

goto cache1

Gun Part 2 (goto cache2)

Takes you to the cache with Gun Part 2

goto cache2

Gun Part 3 (goto cache3)

Takes you to the cache with Gun Part 3

goto cache3

Gun Part 4 (goto cache5)

Takes you to the cache with Gun Part 4 (not a mistake)

goto cache5

Gun Part 5 (goto cache4)

Takes you to the cache with Gun Part 5 (not a mistake)

goto cache4

Gun Part 6 (goto cache6)

Takes you to the cache with Gun Part 6

goto cache6

Gun Part 7 (goto cache8)

Takes you to the cache with Gun Part 7 (not a mistake)

goto cache8

Gun Part 8 (goto cache9)

Takes you to the cache with Gun Part 8 (not a mistake)

goto cache9

Cave Light Generator (goto light)

Takes you to a random light generator that are in caves, possibly under water

goto light

Artifact (goto artifact)

Takes you to the first artifact - ENDGAME DOOR MUST BE OPENED FIRST TO WORK

goto artifact

Shutdown Console (goto shutdown)

Takes you to the endgame computers - ENDGAME DOOR MUST BE OPENED FIRST TO WORK

goto shutdown

Activate Console (goto controlscreen)

Takes you to the endgame computers - ENDGAME DOOR MUST BE OPENED FIRST TO WORK

goto controlscreen

Endgame Door (goto blocklock)

Takes you to the endgame computers - ENDGAME DOOR MUST BE OPENED FIRST TO WORK

goto blocklock

Endgame Plane (goto passangerplane)

Takes you to the endgame plane that crashes, you'll need cave brightness and fly mode from Ultimate Cheat Menu to see an

goto passangerplane

Random Projector (goto controlroom)

Takes you to the second artifact control room - ENDGAME DOOR MUST BE OPENED FIRST TO WORK

goto controlroom

Random Chair (goto chair)

Takes you to a random chair in the endgame area - ENDGAME DOOR MUST BE OPENED FIRST TO WORK

goto chair

Random Projector (goto projector)

Takes you to a random projector in the endgame area - ENDGAME DOOR MUST BE OPENED FIRST TO WORK

goto projector

Random Keyboard (goto keyboard)

Takes you to a random keyboard in the endgame area - ENDGAME DOOR MUST BE OPENED FIRST TO WORK

goto keyboard

Random Drawing (goto keyboard)

Takes you to a random drawing in the endgame area - ENDGAME DOOR MUST BE OPENED FIRST TO WORK

goto keyboard

Random Whiteboard (goto whiteboard)

Takes you to a random whiteboard in the endgame area - ENDGAME DOOR MUST BE OPENED FIRST TO WORK

goto whiteboard

Cafeteria (goto foodgoto microwave)

Takes you to the cafeteria in the endgame - ENDGAME DOOR MUST BE OPENED FIRST TO WORK

goto foodgoto microwave

Unknown Stats (goto healthgoto staminagoto hydration)

Takes you to a random place underground, needs more testing

goto healthgoto staminagoto hydration

Containers (goto container)

Takes you to the containers on the beach, may spawn you underground

goto container

Camera? (goto camera)

Takes you what looks like the 2nd plane?, this definitely needs more testing as it takes you out of the world - ENDGAME

goto camera

Animal Trap (goto cage)

Takes you to the last placed Animal Trap (doesn't work on Fish trap)

goto cage

Water Collector (goto water)

Takes you to the last placed Water Collector

goto water

Log (goto log)

Takes you to the last used log (doesn't work with dropped logs and some structures)

goto log

Stick (goto stick)

Takes you to the last used stick (doesn't work with dropped sticks and some structures)

goto stick

Rope (goto rope)

Takes you to the last used rope (if there is no player-build structure, it takes you to the climb entrance of the Cave 1

goto rope

Flare (goto flare)

Takes you to the last used Flare

goto flare

Arrow (goto arrow)

Takes you to the last fired arrow (except for the Modern Arrow

goto arrow

Modern Arrow (goto arrow)

Takes you to the last fired Modern arrow

goto arrow

Sap Collector (goto pot)

Takes you to the last placed Sap collector

goto pot

Armor (goto armor)

Takes you to the last placed Armor on the Armor Rack

goto armor

Skin (goto skin)

Takes you to the last placed skin on the Skin Rack

goto skin

Meds (goto meds)

Takes you to the last spawned Meds

goto meds

Seaside Village (goto fire)

Takes you to the unusable fire in the Seaside Village

goto fire

Main Village (goto hut)

Takes you to the hut in the Main Village

goto hut

Main Village (goto skull)

Takes you to the climbing entrance of the Cave 2 - Hanging Cave in the Main Village

goto skull

Funny stuff (goto 0 -1000000 0)

Takes you out of the game world and you'll become all fuzzy and pixelated, games don't like long coded numbers apparentl

goto 0 -1000000 0

Weird stuff (goto cloth)

Takes you to the last placed Rock in the Catapult

goto cloth

Pedometer (goto 109 -80 -951)

Cave 7 - Chasm Cave, beware of virginia and cannibals

goto 109 -80 -951

Modern Bow (goto 709 -265 -523)

Requires Rebreather to exit normally

goto 709 -265 -523

Machete (goto 67 -298 32)

Bottom of the sinkhole, heaps of armsies, cowmans and cannibals

goto 67 -298 32

Restraining Order (goto 312 7 -856)

Restraining Order — ID: goto 312 7 -856

goto 312 7 -856

Flintlock Gun Part 1 (goto -763 127 1465)

Flintlock Gun Part 1 — ID: goto -763 127 1465

goto -763 127 1465

Flintlock Gun Part 2 (goto 770 99 1530)

Flintlock Gun Part 2 — ID: goto 770 99 1530

goto 770 99 1530

Flintlock Gun Part 3 (goto -38 59 1049)

Flintlock Gun Part 3 — ID: goto -38 59 1049

goto -38 59 1049

Flintlock Gun Part 4 (goto 832 95 434)

Flintlock Gun Part 4 — ID: goto 832 95 434

goto 832 95 434

Flintlock Gun Part 5 (goto 1145 46 -534)

Flintlock Gun Part 5 — ID: goto 1145 46 -534

goto 1145 46 -534

Flintlock Gun Part 6 (goto 1612 49 669)

Flintlock Gun Part 6 — ID: goto 1612 49 669

goto 1612 49 669

Flintlock Gun Part 7 (goto 599 236 -1130)

Flintlock Gun Part 7 — ID: goto 599 236 -1130

goto 599 236 -1130

Flintlock Gun Part 8 (goto 1428 112 -1215)

Flintlock Gun Part 8 — ID: goto 1428 112 -1215

goto 1428 112 -1215

Tennis Racket (goto 183 -89 -847)

Tennis Racket — ID: goto 183 -89 -847

goto 183 -89 -847

Toy Head (goto -440 22 952)

Toy Head — ID: goto -440 22 952

goto -440 22 952

Toy Body (goto -433 -17 594)

Toy Body — ID: goto -433 -17 594

goto -433 -17 594

Toy Arm 1 (goto -791 32 -2)

Toy Arm 1 — ID: goto -791 32 -2

goto -791 32 -2

Toy Arm 2 (goto 263 25 -836)

Toy Arm 2 — ID: goto 263 25 -836

goto 263 25 -836

Toy Leg 1 (goto 841 17 881)

Toy Leg 1 — ID: goto 841 17 881

goto 841 17 881

Toy Leg 2 (goto 42 -289 -273)

Toy Leg 2 — ID: goto 42 -289 -273

goto 42 -289 -273

1. Cassette Tape 1 + Cassette Player (goto 366 41 1390)

Inside yacht

goto 366 41 1390

2. Cassette Tape 1 + Cassette Player (goto -321 72 822)

Cave 2 - Hanging Cave

goto -321 72 822

Cassette Tape 2 (goto 149 9 1299)

Cave 4 - Baby Cave

goto 149 9 1299

Cassette Tape 3 (goto 437 -265 127)

Cave 10 - Waterfall Cave, beware cannibals and cowman

goto 437 -265 127

Cassette Tape 4 (goto 591 236 -1127)

grave, snow biome

goto 591 236 -1127

1. Cassette Tape 5 (goto 275 46 1222)

grave, beach

goto 275 46 1222

2. Cassette Tape 5 (goto -2 2 338)

Cave 1 - Dead Cave

goto -2 2 338

Camcorder tape 1 (goto 1073 64 293)

Cave 6 - Lawyer Cave

goto 1073 64 293

Camcorder tape 2 (goto 688 -189 284)

Cave 6 - Lawyer Cave

goto 688 -189 284

Camcorder tape 3 (goto -200 -97 -220)

Cave 6 - Lawyer Cave

goto -200 -97 -220

Camcorder tape 4 (goto 247 -279 -466)

Cave 7 - Sinkhole Cave

goto 247 -279 -466

Camcorder tape 5 (goto 168 -324 710)

Cave HC, under sinkhole, don't go down it's next to you

goto 168 -324 710

Camcorder tape 6 (goto -217 -361 835)

endgame

goto -217 -361 835

Climbing axe (goto -292 -89 -161)

Cave 9 - Ledge Cave, beware cannibals and mutant babies

goto -292 -89 -161

Rebreather (goto 968 -90 707)

Cave 5 - Submerged Cave

goto 968 -90 707

Flare gun (goto -383 238 -1409)

Cockpit

goto -383 238 -1409

Upgraded Spear (goto 135 81 -684)

crouch to exit, yes it spawn naturally

goto 135 81 -684

Upgraded Spear (goto 1228 46 -563)

Beach Hut Village

goto 1228 46 -563

Katana (goto -384 -83 893)

Cave 1 - Dead Cave

goto -384 -83 893

Modern Axe (goto -269 -69 1013)

Cave 2 - Hanging Cave

goto -269 -69 1013

Compass + Map (goto -640 94 1102)

Cave 2 - Hanging Cave

goto -640 94 1102

1. Flashlight (goto -452 -78 902)

Cave 1 - Dead Cave, break wood

goto -452 -78 902

2. Flashlight (goto 1024 -11 737)

Cave 5 - Submerged Cave, on small rock in front of wood

goto 1024 -11 737

3. Flashlight (goto 310 7 -856)

Cave 7 - Chasm Cave

goto 310 7 -856

Camcorder + Keycard (goto 1289 -68 625)

Cave 6 - Lawyer Cave, beware of armsy and mutant babies

goto 1289 -68 625

Camcorder + Keycard (goto 1272 -39 569)

safe, in front of rope to these two

goto 1272 -39 569

Camcorder + Keycard (goto 1282 -51 582)

safe, small rock formation to snipe enemies, be careful easy to fall

goto 1282 -51 582

Cave 1 - Dead Cave + Dynamite (goto 53 -16 221)

Accessible via rock gap

goto 53 -16 221

Yacht (goto 351 44 1384)

Yacht On board, no swimming

goto 351 44 1384

Cave 1 - Dead Cave (goto -479 104 601)

Accessible via rope.

goto -479 104 601

Cave 1 - Dead Cave (goto 87 84 654)

Accessible via rock gap.

goto 87 84 654

Cave 2 - Hanging Cave (goto -174 54 1022)

Accessible via rock gap.

goto -174 54 1022

Cave 2 - Hanging Cave (goto -183 176 530)

Accessible via rope.

goto -183 176 530

Cave 3 - Wet Cave (goto -705 50 144)

Accessible via underwater. Rebreather required.

goto -705 50 144

Cave 3 - Wet Cave (goto -895 60 -7)

Accessible via rock gap.

goto -895 60 -7

Cave 4 - Baby Cave (goto -19 61 1224)

Accessible via rope.

goto -19 61 1224

Cave 5 - Submerged Cave (goto 598 69 940)

Accessible via rock gap.

goto 598 69 940

Cave 5 - Submerged Cave (goto 785 80 858)

Accessible via rope.

goto 785 80 858

Cave 5 - Submerged Cave (goto 680 65 401)

Accessible via underwater. Rebreather required.

goto 680 65 401

Cave 6 - Lawyer Cave (goto 1094 81 255)

Accessible via rock gap.

goto 1094 81 255

Cave 6 - Lawyer Cave (goto 764 82 110)

Accessible via rock gap.

goto 764 82 110

Cave 6 - Lawyer Cave (goto 699 73 240)

Accessible via rope.

goto 699 73 240

Cave 7 - Chasm Cave (goto 487 72 -635)

Accessible via rock gap.

goto 487 72 -635

Cave 9 - Ledge Cave (goto 375 67 -170)

Accessible via rope.

goto 375 67 -170

Cave 9 - Ledge Cave (goto -540 71 -169)

Accessible via rope.

goto -540 71 -169

Cave 10 - Waterfall Cave (goto 481 57 -82)

Accessible via rope.

goto 481 57 -82

Cave HC - Hell Cave (goto 165 -299 99)

Accessible via underwater. Rebreather required.

goto 165 -299 99

Endgame Entrance (goto 233, -420, 1224)

Endgame Entrance — ID: goto 233, -420, 1224

goto 233, -420, 1224

Endgame Exit (goto -519 252 -1560)

Endgame Exit — ID: goto -519 252 -1560

goto -519 252 -1560

Last Device (goto -445 707 -1764)

Last Device — ID: goto -445 707 -1764

goto -445 707 -1764

Vault door (goto 50 -383 1328)

Cave HC, in front of them

goto 50 -383 1328

Coffee + Vending machines (goto -109 -387 1389)

endgame

goto -109 -387 1389

Make it rain achievement (goto -93 -380 1225)

endgame, beware of armsy

goto -93 -380 1225

Timmy (goto -250 -361 852)

endgame

goto -250 -361 852

Megan/boss (goto -397 -349 408)

endgame

goto -397 -349 408

Gross achievement (goto -568 -430 1013)

endgame

goto -568 -430 1013

cancelallghosts (cancelallghosts)

Removes every blueprints that has been placed. If you have a lot of blueprints, this will be VERY LOUD!

cancelallghosts

buildallghosts (buildallghosts)

Builds every blueprints that has been placed. If you have a lot of blueprints, this will be VERY LOUD!

buildallghosts

buildhack onbuildhack off (buildhack onbuildhack off)

Allows building like Creative Mode. You build with unlimited resources and really fast.

buildhack onbuildhack off

loghack onloghack off (loghack onloghack off)

Carried logs are infinite, must have a log in hand to work. Must be turned off to drop or use a weapon etc. This command

loghack onloghack off

placeallghosts (placeallghosts)

Places a ghost/blueprint for every building in the game right in front of the player, garden will be tricky to place as

placeallghosts

PlaceBuiltObjects Wardrobe_Built 1 (PlaceBuiltObjects Wardrobe_Built 1)

Not implemented into the game, can be added through this command. Unable to choose where you can place it though

PlaceBuiltObjects Wardrobe_Built 1

PlaceBuiltObjects Ex_SmallWallChunkBuilt 1 (PlaceBuiltObjects Ex_SmallWallChunkBuilt 1)

Not implemented into the game, can be added through this command. Unable to choose where you can place it though

PlaceBuiltObjects Ex_SmallWallChunkBuilt 1

PlaceBuiltObjects DryingRackBuilt 1 (PlaceBuiltObjects DryingRackBuilt 1)

Removed from the game, can only be added through this command. Will sink into the ground when placed.

PlaceBuiltObjects DryingRackBuilt 1

PlaceBuiltObjects Ex_GardenUndergroundBuilt2 1 (PlaceBuiltObjects Ex_GardenUndergroundBuilt2 1)

Can be placed OUT of caves

PlaceBuiltObjects Ex_GardenUndergroundBuilt2 1

PlaceBuiltObjects EffigyHead 1 (PlaceBuiltObjects EffigyHead 1)

Removed from the game, can only be added through this command

PlaceBuiltObjects EffigyHead 1

PlaceBuiltObjects Ex_RaftOarBuilt 1 (PlaceBuiltObjects Ex_RaftOarBuilt 1)

Not buildable in game, this is very bugged. Unable to let go of it once selected

PlaceBuiltObjects Ex_RaftOarBuilt 1

PlaceBuiltObjects GardenBuilt 1 (PlaceBuiltObjects GardenBuilt 1)

Removed from the game, was the original non custom garden. Its covered in moss.

PlaceBuiltObjects GardenBuilt 1

PlaceBuiltObjects TreeHouseChalet_Built_Anchor 1 (PlaceBuiltObjects TreeHouseChalet_Built_Anchor 1)

Can be placed without a tree, it will sit on the ground for a different look.

PlaceBuiltObjects TreeHouseChalet_Built_Anchor 1

PlaceBuiltObjects TreeHouseChalet_Built_Rope 1 (PlaceBuiltObjects TreeHouseChalet_Built_Rope 1)

Can be placed without a tree, it will sit on the ground for a different look.

PlaceBuiltObjects TreeHouseChalet_Built_Rope 1

PlaceBuiltObjects TreeHouse_Built_Anchor 1 (PlaceBuiltObjects TreeHouse_Built_Anchor 1)

Can be placed without a tree, it will sit on the ground for a different look.

PlaceBuiltObjects TreeHouse_Built_Anchor 1

PlaceBuiltObjects TreeHouse_Built_Rope 1 (PlaceBuiltObjects TreeHouse_Built_Rope 1)

Can be placed without a tree, it will sit on the ground for a different look.

PlaceBuiltObjects TreeHouse_Built_Rope 1

PlaceBuiltObjects TreePlatform_Built_Anchor 1 (PlaceBuiltObjects TreePlatform_Built_Anchor 1)

Can be placed without a tree, it will sit on the ground for a different look.

PlaceBuiltObjects TreePlatform_Built_Anchor 1

PlaceBuiltObjects TreePlatform_Built_Rope 1 (PlaceBuiltObjects TreePlatform_Built_Rope 1)

Can be placed without a tree, it will sit on the ground for a different look.

PlaceBuiltObjects TreePlatform_Built_Rope 1

PlaceBuiltObjects TreesapCollectorBuilt 1 (PlaceBuiltObjects TreesapCollectorBuilt 1)

Can be placed without a tree.

PlaceBuiltObjects TreesapCollectorBuilt 1

PlaceBuiltObjects Ex_WallChunkBuilt 1 (PlaceBuiltObjects Ex_WallChunkBuilt 1)

Custom wall though it may be different from the other one below.

PlaceBuiltObjects Ex_WallChunkBuilt 1

PlaceBuiltObjects Ex_WallChunkBuiltH 1 (PlaceBuiltObjects Ex_WallChunkBuiltH 1)

Custom wall though it may be different from the other one above.

PlaceBuiltObjects Ex_WallChunkBuiltH 1

PlaceBuiltObjects Trap_FishBuilt 1 (PlaceBuiltObjects Trap_FishBuilt 1)

Can be placed on land if you are after a fishing village look.

PlaceBuiltObjects Trap_FishBuilt 1

PlaceBuiltObjects ArmorMannequinBuilt 1 (PlaceBuiltObjects ArmorMannequinBuilt 1)

PlaceBuiltObjects ArmorMannequinBuilt 1 — ID: PlaceBuiltObjects ArmorMannequinBuilt 1

PlaceBuiltObjects ArmorMannequinBuilt 1

PlaceBuiltObjects ArrowBasketBuilt 1 (PlaceBuiltObjects ArrowBasketBuilt 1)

PlaceBuiltObjects ArrowBasketBuilt 1 — ID: PlaceBuiltObjects ArrowBasketBuilt 1

PlaceBuiltObjects ArrowBasketBuilt 1

PlaceBuiltObjects Bed_Built 1 (PlaceBuiltObjects Bed_Built 1)

PlaceBuiltObjects Bed_Built 1 — ID: PlaceBuiltObjects Bed_Built 1

PlaceBuiltObjects Bed_Built 1

PlaceBuiltObjects Birdhouse_Built 1 (PlaceBuiltObjects Birdhouse_Built 1)

PlaceBuiltObjects Birdhouse_Built 1 — ID: PlaceBuiltObjects Birdhouse_Built 1

PlaceBuiltObjects Birdhouse_Built 1

PlaceBuiltObjects BoneBasketBuilt 1 (PlaceBuiltObjects BoneBasketBuilt 1)

PlaceBuiltObjects BoneBasketBuilt 1 — ID: PlaceBuiltObjects BoneBasketBuilt 1

PlaceBuiltObjects BoneBasketBuilt 1

PlaceBuiltObjects BoneChair_Built 1 (PlaceBuiltObjects BoneChair_Built 1)

PlaceBuiltObjects BoneChair_Built 1 — ID: PlaceBuiltObjects BoneChair_Built 1

PlaceBuiltObjects BoneChair_Built 1

PlaceBuiltObjects BoneFrame_Built 1 (PlaceBuiltObjects BoneFrame_Built 1)

PlaceBuiltObjects BoneFrame_Built 1 — ID: PlaceBuiltObjects BoneFrame_Built 1

PlaceBuiltObjects BoneFrame_Built 1

PlaceBuiltObjects BonFireBuilt 1 (PlaceBuiltObjects BonFireBuilt 1)

PlaceBuiltObjects BonFireBuilt 1 — ID: PlaceBuiltObjects BonFireBuilt 1

PlaceBuiltObjects BonFireBuilt 1

PlaceBuiltObjects CeilingSkullLightBuilt 1 (PlaceBuiltObjects CeilingSkullLightBuilt 1)

PlaceBuiltObjects CeilingSkullLightBuilt 1 — ID: PlaceBuiltObjects CeilingSkullLightBuilt 1

PlaceBuiltObjects CeilingSkullLightBuilt 1

PlaceBuiltObjects ChairBuilt 1 (PlaceBuiltObjects ChairBuilt 1)

PlaceBuiltObjects ChairBuilt 1 — ID: PlaceBuiltObjects ChairBuilt 1

PlaceBuiltObjects ChairBuilt 1

PlaceBuiltObjects Chandelier_Built 1 (PlaceBuiltObjects Chandelier_Built 1)

PlaceBuiltObjects Chandelier_Built 1 — ID: PlaceBuiltObjects Chandelier_Built 1

PlaceBuiltObjects Chandelier_Built 1

PlaceBuiltObjects Decoration_deerSkinBuilt 1 (PlaceBuiltObjects Decoration_deerSkinBuilt 1)

PlaceBuiltObjects Decoration_deerSkinBuilt 1 — ID: PlaceBuiltObjects Decoration_deerSkinBuilt 1

PlaceBuiltObjects Decoration_deerSkinBuilt 1

PlaceBuiltObjects Decoration_GroundWeaponHolderBuilt 1 (PlaceBuiltObjects Decoration_GroundWeaponHolderBuilt 1)

PlaceBuiltObjects Decoration_GroundWeaponHolderBuilt 1 — ID: PlaceBuiltObjects Decoration_GroundWeaponHolderBuilt 1

PlaceBuiltObjects Decoration_GroundWeaponHolderBuilt 1

PlaceBuiltObjects Decoration_RabbitSkinBuilt 1 (PlaceBuiltObjects Decoration_RabbitSkinBuilt 1)

PlaceBuiltObjects Decoration_RabbitSkinBuilt 1 — ID: PlaceBuiltObjects Decoration_RabbitSkinBuilt 1

PlaceBuiltObjects Decoration_RabbitSkinBuilt 1

PlaceBuiltObjects Decoration_skullBuilt 1 (PlaceBuiltObjects Decoration_skullBuilt 1)

PlaceBuiltObjects Decoration_skullBuilt 1 — ID: PlaceBuiltObjects Decoration_skullBuilt 1

PlaceBuiltObjects Decoration_skullBuilt 1

PlaceBuiltObjects Decoration_TrophyMakerBuilt 1 (PlaceBuiltObjects Decoration_TrophyMakerBuilt 1)

PlaceBuiltObjects Decoration_TrophyMakerBuilt 1 — ID: PlaceBuiltObjects Decoration_TrophyMakerBuilt 1

PlaceBuiltObjects Decoration_TrophyMakerBuilt 1

PlaceBuiltObjects Decoration_WallPlantPotBuilt 1 (PlaceBuiltObjects Decoration_WallPlantPotBuilt 1)

PlaceBuiltObjects Decoration_WallPlantPotBuilt 1 — ID: PlaceBuiltObjects Decoration_WallPlantPotBuilt 1

PlaceBuiltObjects Decoration_WallPlantPotBuilt 1

PlaceBuiltObjects Decoration_WallWeaponHolderBuilt 1 (PlaceBuiltObjects Decoration_WallWeaponHolderBuilt 1)

PlaceBuiltObjects Decoration_WallWeaponHolderBuilt 1 — ID: PlaceBuiltObjects Decoration_WallWeaponHolderBuilt 1

PlaceBuiltObjects Decoration_WallWeaponHolderBuilt 1

PlaceBuiltObjects DryingRackLiteBuilt 1 (PlaceBuiltObjects DryingRackLiteBuilt 1)

PlaceBuiltObjects DryingRackLiteBuilt 1 — ID: PlaceBuiltObjects DryingRackLiteBuilt 1

PlaceBuiltObjects DryingRackLiteBuilt 1

PlaceBuiltObjects EffigyBigBuilt 1 (PlaceBuiltObjects EffigyBigBuilt 1)

PlaceBuiltObjects EffigyBigBuilt 1 — ID: PlaceBuiltObjects EffigyBigBuilt 1

PlaceBuiltObjects EffigyBigBuilt 1

PlaceBuiltObjects EffigyRainBuilt 1 (PlaceBuiltObjects EffigyRainBuilt 1)

PlaceBuiltObjects EffigyRainBuilt 1 — ID: PlaceBuiltObjects EffigyRainBuilt 1

PlaceBuiltObjects EffigyRainBuilt 1

PlaceBuiltObjects EffigySmallBuilt 1 (PlaceBuiltObjects EffigySmallBuilt 1)

PlaceBuiltObjects EffigySmallBuilt 1 — ID: PlaceBuiltObjects EffigySmallBuilt 1

PlaceBuiltObjects EffigySmallBuilt 1

PlaceBuiltObjects Ex_BoneFenceChunkBuilt 1 (PlaceBuiltObjects Ex_BoneFenceChunkBuilt 1)

PlaceBuiltObjects Ex_BoneFenceChunkBuilt 1 — ID: PlaceBuiltObjects Ex_BoneFenceChunkBuilt 1

PlaceBuiltObjects Ex_BoneFenceChunkBuilt 1

PlaceBuiltObjects Ex_CraneBuilt 1 (PlaceBuiltObjects Ex_CraneBuilt 1)

PlaceBuiltObjects Ex_CraneBuilt 1 — ID: PlaceBuiltObjects Ex_CraneBuilt 1

PlaceBuiltObjects Ex_CraneBuilt 1

PlaceBuiltObjects Ex_EffigyBuilt 1 (PlaceBuiltObjects Ex_EffigyBuilt 1)

PlaceBuiltObjects Ex_EffigyBuilt 1 — ID: PlaceBuiltObjects Ex_EffigyBuilt 1

PlaceBuiltObjects Ex_EffigyBuilt 1

PlaceBuiltObjects Ex_FloorBuilt 1 (PlaceBuiltObjects Ex_FloorBuilt 1)

PlaceBuiltObjects Ex_FloorBuilt 1 — ID: PlaceBuiltObjects Ex_FloorBuilt 1

PlaceBuiltObjects Ex_FloorBuilt 1

PlaceBuiltObjects Ex_GardenBuilt 1 (PlaceBuiltObjects Ex_GardenBuilt 1)

PlaceBuiltObjects Ex_GardenBuilt 1 — ID: PlaceBuiltObjects Ex_GardenBuilt 1

PlaceBuiltObjects Ex_GardenBuilt 1

PlaceBuiltObjects Ex_PlatformBuilt 1 (PlaceBuiltObjects Ex_PlatformBuilt 1)

PlaceBuiltObjects Ex_PlatformBuilt 1 — ID: PlaceBuiltObjects Ex_PlatformBuilt 1

PlaceBuiltObjects Ex_PlatformBuilt 1

PlaceBuiltObjects Ex_RockFenceChunkBuilt 1 (PlaceBuiltObjects Ex_RockFenceChunkBuilt 1)

PlaceBuiltObjects Ex_RockFenceChunkBuilt 1 — ID: PlaceBuiltObjects Ex_RockFenceChunkBuilt 1

PlaceBuiltObjects Ex_RockFenceChunkBuilt 1

PlaceBuiltObjects Ex_RockPathChunkBuilt 1 (PlaceBuiltObjects Ex_RockPathChunkBuilt 1)

PlaceBuiltObjects Ex_RockPathChunkBuilt 1 — ID: PlaceBuiltObjects Ex_RockPathChunkBuilt 1

PlaceBuiltObjects Ex_RockPathChunkBuilt 1

PlaceBuiltObjects Ex_StickFenceChunkBuilt 1 (PlaceBuiltObjects Ex_StickFenceChunkBuilt 1)

PlaceBuiltObjects Ex_StickFenceChunkBuilt 1 — ID: PlaceBuiltObjects Ex_StickFenceChunkBuilt 1

PlaceBuiltObjects Ex_StickFenceChunkBuilt 1

PlaceBuiltObjects Ex_WallDefensiveChunkBuilt 1 (PlaceBuiltObjects Ex_WallDefensiveChunkBuilt 1)

PlaceBuiltObjects Ex_WallDefensiveChunkBuilt 1 — ID: PlaceBuiltObjects Ex_WallDefensiveChunkBuilt 1

PlaceBuiltObjects Ex_WallDefensiveChunkBuilt 1

PlaceBuiltObjects Ex_ZiplineBuilt 1 (PlaceBuiltObjects Ex_ZiplineBuilt 1)

PlaceBuiltObjects Ex_ZiplineBuilt 1 — ID: PlaceBuiltObjects Ex_ZiplineBuilt 1

PlaceBuiltObjects Ex_ZiplineBuilt 1

PlaceBuiltObjects Ex_ZiplineTreeBuilt 1 (PlaceBuiltObjects Ex_ZiplineTreeBuilt 1)

PlaceBuiltObjects Ex_ZiplineTreeBuilt 1 — ID: PlaceBuiltObjects Ex_ZiplineTreeBuilt 1

PlaceBuiltObjects Ex_ZiplineTreeBuilt 1

PlaceBuiltObjects FireBuilt 1 (PlaceBuiltObjects FireBuilt 1)

PlaceBuiltObjects FireBuilt 1 — ID: PlaceBuiltObjects FireBuilt 1

PlaceBuiltObjects FireBuilt 1

PlaceBuiltObjects FireBuiltRockPit 1 (PlaceBuiltObjects FireBuiltRockPit 1)

PlaceBuiltObjects FireBuiltRockPit 1 — ID: PlaceBuiltObjects FireBuiltRockPit 1

PlaceBuiltObjects FireBuiltRockPit 1

PlaceBuiltObjects Fireplace_Built 1 (PlaceBuiltObjects Fireplace_Built 1)

PlaceBuiltObjects Fireplace_Built 1 — ID: PlaceBuiltObjects Fireplace_Built 1

PlaceBuiltObjects Fireplace_Built 1

PlaceBuiltObjects FireStandBuilt 1 (PlaceBuiltObjects FireStandBuilt 1)

PlaceBuiltObjects FireStandBuilt 1 — ID: PlaceBuiltObjects FireStandBuilt 1

PlaceBuiltObjects FireStandBuilt 1

PlaceBuiltObjects GazeboBuilt 1 (PlaceBuiltObjects GazeboBuilt 1)

PlaceBuiltObjects GazeboBuilt 1 — ID: PlaceBuiltObjects GazeboBuilt 1

PlaceBuiltObjects GazeboBuilt 1

PlaceBuiltObjects HolderExplosives_Built 1 (PlaceBuiltObjects HolderExplosives_Built 1)

PlaceBuiltObjects HolderExplosives_Built 1 — ID: PlaceBuiltObjects HolderExplosives_Built 1

PlaceBuiltObjects HolderExplosives_Built 1

PlaceBuiltObjects HolderSnacks_Built 1 (PlaceBuiltObjects HolderSnacks_Built 1)

PlaceBuiltObjects HolderSnacks_Built 1 — ID: PlaceBuiltObjects HolderSnacks_Built 1

PlaceBuiltObjects HolderSnacks_Built 1

PlaceBuiltObjects HouseBoat_Small 1 (PlaceBuiltObjects HouseBoat_Small 1)

PlaceBuiltObjects HouseBoat_Small 1 — ID: PlaceBuiltObjects HouseBoat_Small 1

PlaceBuiltObjects HouseBoat_Small 1

PlaceBuiltObjects LargeRaftBuilt 1 (PlaceBuiltObjects LargeRaftBuilt 1)

PlaceBuiltObjects LargeRaftBuilt 1 — ID: PlaceBuiltObjects LargeRaftBuilt 1

PlaceBuiltObjects LargeRaftBuilt 1

PlaceBuiltObjects LeafHutBuilt 1 (PlaceBuiltObjects LeafHutBuilt 1)

PlaceBuiltObjects LeafHutBuilt 1 — ID: PlaceBuiltObjects LeafHutBuilt 1

PlaceBuiltObjects LeafHutBuilt 1

PlaceBuiltObjects LogCabinBuilt 1 (PlaceBuiltObjects LogCabinBuilt 1)

PlaceBuiltObjects LogCabinBuilt 1 — ID: PlaceBuiltObjects LogCabinBuilt 1

PlaceBuiltObjects LogCabinBuilt 1

PlaceBuiltObjects LogCabin_Small_Built 1 (PlaceBuiltObjects LogCabin_Small_Built 1)

PlaceBuiltObjects LogCabin_Small_Built 1 — ID: PlaceBuiltObjects LogCabin_Small_Built 1

PlaceBuiltObjects LogCabin_Small_Built 1

PlaceBuiltObjects LogHolderBuilt 1 (PlaceBuiltObjects LogHolderBuilt 1)

PlaceBuiltObjects LogHolderBuilt 1 — ID: PlaceBuiltObjects LogHolderBuilt 1

PlaceBuiltObjects LogHolderBuilt 1

PlaceBuiltObjects LogHolderLargeBuilt 1 (PlaceBuiltObjects LogHolderLargeBuilt 1)

PlaceBuiltObjects LogHolderLargeBuilt 1 — ID: PlaceBuiltObjects LogHolderLargeBuilt 1

PlaceBuiltObjects LogHolderLargeBuilt 1

PlaceBuiltObjects MedicineCabinet_Built 1 (PlaceBuiltObjects MedicineCabinet_Built 1)

PlaceBuiltObjects MedicineCabinet_Built 1 — ID: PlaceBuiltObjects MedicineCabinet_Built 1

PlaceBuiltObjects MedicineCabinet_Built 1

PlaceBuiltObjects MultiSledBuilt 1 (PlaceBuiltObjects MultiSledBuilt 1)

PlaceBuiltObjects MultiSledBuilt 1 — ID: PlaceBuiltObjects MultiSledBuilt 1

PlaceBuiltObjects MultiSledBuilt 1

PlaceBuiltObjects MultiThrowerBuilt 1 (PlaceBuiltObjects MultiThrowerBuilt 1)

PlaceBuiltObjects MultiThrowerBuilt 1 — ID: PlaceBuiltObjects MultiThrowerBuilt 1

PlaceBuiltObjects MultiThrowerBuilt 1

PlaceBuiltObjects RabbitCageBuilt 1 (PlaceBuiltObjects RabbitCageBuilt 1)

PlaceBuiltObjects RabbitCageBuilt 1 — ID: PlaceBuiltObjects RabbitCageBuilt 1

PlaceBuiltObjects RabbitCageBuilt 1

PlaceBuiltObjects RaftBuilt 1 (PlaceBuiltObjects RaftBuilt 1)

PlaceBuiltObjects RaftBuilt 1 — ID: PlaceBuiltObjects RaftBuilt 1

PlaceBuiltObjects RaftBuilt 1

PlaceBuiltObjects RockHolderBuilt 1 (PlaceBuiltObjects RockHolderBuilt 1)

PlaceBuiltObjects RockHolderBuilt 1 — ID: PlaceBuiltObjects RockHolderBuilt 1

PlaceBuiltObjects RockHolderBuilt 1

PlaceBuiltObjects RockHolderLargeBuilt 1 (PlaceBuiltObjects RockHolderLargeBuilt 1)

PlaceBuiltObjects RockHolderLargeBuilt 1 — ID: PlaceBuiltObjects RockHolderLargeBuilt 1

PlaceBuiltObjects RockHolderLargeBuilt 1

PlaceBuiltObjects RockSidePlatformBuilt 1 (PlaceBuiltObjects RockSidePlatformBuilt 1)

PlaceBuiltObjects RockSidePlatformBuilt 1 — ID: PlaceBuiltObjects RockSidePlatformBuilt 1

PlaceBuiltObjects RockSidePlatformBuilt 1

PlaceBuiltObjects PlatformBuilt 1 (PlaceBuiltObjects PlatformBuilt 1)

PlaceBuiltObjects PlatformBuilt 1 — ID: PlaceBuiltObjects PlatformBuilt 1

PlaceBuiltObjects PlatformBuilt 1

PlaceBuiltObjects RopeBuilt 1 (PlaceBuiltObjects RopeBuilt 1)

PlaceBuiltObjects RopeBuilt 1 — ID: PlaceBuiltObjects RopeBuilt 1

PlaceBuiltObjects RopeBuilt 1

PlaceBuiltObjects ShelterBuilt 1 (PlaceBuiltObjects ShelterBuilt 1)

PlaceBuiltObjects ShelterBuilt 1 — ID: PlaceBuiltObjects ShelterBuilt 1

PlaceBuiltObjects ShelterBuilt 1

PlaceBuiltObjects SkinRack_Built 1 (PlaceBuiltObjects SkinRack_Built 1)

PlaceBuiltObjects SkinRack_Built 1 — ID: PlaceBuiltObjects SkinRack_Built 1

PlaceBuiltObjects SkinRack_Built 1

PlaceBuiltObjects SkullLightBuilt 1 (PlaceBuiltObjects SkullLightBuilt 1)

PlaceBuiltObjects SkullLightBuilt 1 — ID: PlaceBuiltObjects SkullLightBuilt 1

PlaceBuiltObjects SkullLightBuilt 1

PlaceBuiltObjects SmallTableBuilt 1 (PlaceBuiltObjects SmallTableBuilt 1)

PlaceBuiltObjects SmallTableBuilt 1 — ID: PlaceBuiltObjects SmallTableBuilt 1

PlaceBuiltObjects SmallTableBuilt 1

PlaceBuiltObjects SpikeDefenseBuilt 1 (PlaceBuiltObjects SpikeDefenseBuilt 1)

PlaceBuiltObjects SpikeDefenseBuilt 1 — ID: PlaceBuiltObjects SpikeDefenseBuilt 1

PlaceBuiltObjects SpikeDefenseBuilt 1

PlaceBuiltObjects StickMarkerBuilt 1 (PlaceBuiltObjects StickMarkerBuilt 1)

PlaceBuiltObjects StickMarkerBuilt 1 — ID: PlaceBuiltObjects StickMarkerBuilt 1

PlaceBuiltObjects StickMarkerBuilt 1

PlaceBuiltObjects Stick_HolderBuilt 1 (PlaceBuiltObjects Stick_HolderBuilt 1)

PlaceBuiltObjects Stick_HolderBuilt 1 — ID: PlaceBuiltObjects Stick_HolderBuilt 1

PlaceBuiltObjects Stick_HolderBuilt 1

PlaceBuiltObjects Stick_HolderLargeBuilt 1 (PlaceBuiltObjects Stick_HolderLargeBuilt 1)

PlaceBuiltObjects Stick_HolderLargeBuilt 1 — ID: PlaceBuiltObjects Stick_HolderLargeBuilt 1

PlaceBuiltObjects Stick_HolderLargeBuilt 1

PlaceBuiltObjects TableBuilt 1 (PlaceBuiltObjects TableBuilt 1)

PlaceBuiltObjects TableBuilt 1 — ID: PlaceBuiltObjects TableBuilt 1

PlaceBuiltObjects TableBuilt 1

PlaceBuiltObjects Target_Built 1 (PlaceBuiltObjects Target_Built 1)

PlaceBuiltObjects Target_Built 1 — ID: PlaceBuiltObjects Target_Built 1

PlaceBuiltObjects Target_Built 1

PlaceBuiltObjects Trap_Deadfall 1 (PlaceBuiltObjects Trap_Deadfall 1)

PlaceBuiltObjects Trap_Deadfall 1 — ID: PlaceBuiltObjects Trap_Deadfall 1

PlaceBuiltObjects Trap_Deadfall 1

PlaceBuiltObjects Trap_LeafPileBuilt 1 (PlaceBuiltObjects Trap_LeafPileBuilt 1)

PlaceBuiltObjects Trap_LeafPileBuilt 1 — ID: PlaceBuiltObjects Trap_LeafPileBuilt 1

PlaceBuiltObjects Trap_LeafPileBuilt 1

PlaceBuiltObjects Trap_RabbitBuilt 1 (PlaceBuiltObjects Trap_RabbitBuilt 1)

PlaceBuiltObjects Trap_RabbitBuilt 1 — ID: PlaceBuiltObjects Trap_RabbitBuilt 1

PlaceBuiltObjects Trap_RabbitBuilt 1

PlaceBuiltObjects Trap_RopeBuilt 1 (PlaceBuiltObjects Trap_RopeBuilt 1)

PlaceBuiltObjects Trap_RopeBuilt 1 — ID: PlaceBuiltObjects Trap_RopeBuilt 1

PlaceBuiltObjects Trap_RopeBuilt 1

PlaceBuiltObjects Trap_SpikeWall 1 (PlaceBuiltObjects Trap_SpikeWall 1)

PlaceBuiltObjects Trap_SpikeWall 1 — ID: PlaceBuiltObjects Trap_SpikeWall 1

PlaceBuiltObjects Trap_SpikeWall 1

PlaceBuiltObjects Trap_swingingRockInTree 1 (PlaceBuiltObjects Trap_swingingRockInTree 1)

PlaceBuiltObjects Trap_swingingRockInTree 1 — ID: PlaceBuiltObjects Trap_swingingRockInTree 1

PlaceBuiltObjects Trap_swingingRockInTree 1

PlaceBuiltObjects Trap_TripWireExplosiveBuilt 1 (PlaceBuiltObjects Trap_TripWireExplosiveBuilt 1)

PlaceBuiltObjects Trap_TripWireExplosiveBuilt 1 — ID: PlaceBuiltObjects Trap_TripWireExplosiveBuilt 1

PlaceBuiltObjects Trap_TripWireExplosiveBuilt 1

PlaceBuiltObjects Trap_TripWireMolotovBuilt 1 (PlaceBuiltObjects Trap_TripWireMolotovBuilt 1)

PlaceBuiltObjects Trap_TripWireMolotovBuilt 1 — ID: PlaceBuiltObjects Trap_TripWireMolotovBuilt 1

PlaceBuiltObjects Trap_TripWireMolotovBuilt 1

PlaceBuiltObjects WalkwayStraightBuilt 1 (PlaceBuiltObjects WalkwayStraightBuilt 1)

PlaceBuiltObjects WalkwayStraightBuilt 1 — ID: PlaceBuiltObjects WalkwayStraightBuilt 1

PlaceBuiltObjects WalkwayStraightBuilt 1

PlaceBuiltObjects WallBuilt 1 (PlaceBuiltObjects WallBuilt 1)

PlaceBuiltObjects WallBuilt 1 — ID: PlaceBuiltObjects WallBuilt 1

PlaceBuiltObjects WallBuilt 1

PlaceBuiltObjects WallBuilt_Doorway 1 (PlaceBuiltObjects WallBuilt_Doorway 1)

PlaceBuiltObjects WallBuilt_Doorway 1 — ID: PlaceBuiltObjects WallBuilt_Doorway 1

PlaceBuiltObjects WallBuilt_Doorway 1

PlaceBuiltObjects WallBuilt_Window 1 (PlaceBuiltObjects WallBuilt_Window 1)

PlaceBuiltObjects WallBuilt_Window 1 — ID: PlaceBuiltObjects WallBuilt_Window 1

PlaceBuiltObjects WallBuilt_Window 1

PlaceBuiltObjects WaterCollector_Built 1 (PlaceBuiltObjects WaterCollector_Built 1)

PlaceBuiltObjects WaterCollector_Built 1 — ID: PlaceBuiltObjects WaterCollector_Built 1

PlaceBuiltObjects WaterCollector_Built 1

PlaceBuiltObjects WeaponRackBuilt 1 (PlaceBuiltObjects WeaponRackBuilt 1)

PlaceBuiltObjects WeaponRackBuilt 1 — ID: PlaceBuiltObjects WeaponRackBuilt 1

PlaceBuiltObjects WeaponRackBuilt 1

PlaceBuiltObjects WoodCouch_Built 1 (PlaceBuiltObjects WoodCouch_Built 1)

PlaceBuiltObjects WoodCouch_Built 1 — ID: PlaceBuiltObjects WoodCouch_Built 1

PlaceBuiltObjects WoodCouch_Built 1

PlaceBuiltObjects WoodFrame_Built 1 (PlaceBuiltObjects WoodFrame_Built 1)

PlaceBuiltObjects WoodFrame_Built 1 — ID: PlaceBuiltObjects WoodFrame_Built 1

PlaceBuiltObjects WoodFrame_Built 1

PlaceBuiltObjects WorkBenchBuilt 1 (PlaceBuiltObjects WorkBenchBuilt 1)

PlaceBuiltObjects WorkBenchBuilt 1 — ID: PlaceBuiltObjects WorkBenchBuilt 1

PlaceBuiltObjects WorkBenchBuilt 1

enablego (enablego)

Enables game object, it requires game object name.

enablego

disablego (disablego)

Disables game object, it requires game object name.

disablego

destroy (destroy)

Destroys game object, it requires game object name. Unknown if it is different to disablego command

destroy

inspectgo (inspectgo)

Requires game object name, saves information to game folder.

inspectgo

diagrenderers (diagrenderers)

Saves a TXT file with all assets that have been loaded, excellent for Game Object tweaking

diagrenderers

Players Pants (togglego char_new_Pants_low1Clothing_Pants)

Players Pants — ID: togglego char_new_Pants_low1Clothing_Pants

togglego char_new_Pants_low1Clothing_Pants

Players Shoes (togglego char_new_Shoes_low)

Players Shoes — ID: togglego char_new_Shoes_low

togglego char_new_Shoes_low

Players Shirt (togglego char_new_Shirt_low_main)

Players Shirt — ID: togglego char_new_Shirt_low_main

togglego char_new_Shirt_low_main

Players Hair (togglego char_HairStyle1_low)

Players Hair — ID: togglego char_HairStyle1_low

togglego char_HairStyle1_low

Players Beard (togglego char_Beard)

Players Beard — ID: togglego char_Beard

togglego char_Beard

Players Head (togglego char_head1_geo)

Players Head — ID: togglego char_head1_geo

togglego char_head1_geo

Players Head Shadow (togglego char_head1_geoShadowOnly)

Players Head Shadow — ID: togglego char_head1_geoShadowOnly

togglego char_head1_geoShadowOnly

Players Backpack (togglego char_Backpack1)

Players Backpack — ID: togglego char_Backpack1

togglego char_Backpack1

Players Arms (togglego char_arms_GEO1)

Players Arms — ID: togglego char_arms_GEO1

togglego char_arms_GEO1

Plane Axe (togglego Plane_Axe)

Plane Axe — ID: togglego Plane_Axe

togglego Plane_Axe

Inventory Tarp (togglego Tarp)

Inventory Tarp — ID: togglego Tarp

togglego Tarp

Inventory FakeGround (togglego FakeGround)

Inventory FakeGround — ID: togglego FakeGround

togglego FakeGround

Camcorder Main Part (togglego Main_Body)

Camcorder Main Part — ID: togglego Main_Body

togglego Main_Body

Camcorder Screen Part (togglego Screen_low)

Camcorder Screen Part — ID: togglego Screen_low

togglego Screen_low

Camcorder Piece Part (togglego Pivot_low)

Camcorder Piece Part — ID: togglego Pivot_low

togglego Pivot_low

Camcorder Lense (togglego Lenses)

Camcorder Lense — ID: togglego Lenses

togglego Lenses

Camcorder Video (togglego VideoQuad)

Camcorder Video — ID: togglego VideoQuad

togglego VideoQuad

Camcorder LED (togglego LED_Screen_low)

Camcorder LED — ID: togglego LED_Screen_low

togglego LED_Screen_low

Endgame Scene Timmys Hair (disablego char11_HairStyle3)

Endgame Scene Timmys Hair — ID: disablego char11_HairStyle3

disablego char11_HairStyle3

loadlevel 1 (Main menu)

Main menu

Main menu

loadlevel 2 (Load last saved/loaded game)

Load last saved/loaded game

Load last saved/loaded game

loadlevel 3 (Host Game menu but broken)

Host Game menu but broken

Host Game menu but broken

loadlevel 4 ("Connecting Client" flashes when loaded after 3 (connects to localhost))

"Connecting Client" flashes when loaded after 3 (connects to localhost)

"Connecting Client" flashes when loaded after 3 (connects to...

loadlevel 5 (Tries to access internet(?); GUI becomes unresponsive)

Tries to access internet(?); GUI becomes unresponsive

Tries to access internet(?); GUI becomes unresponsive

loadlevel 6 (Reload last loaded save(?))

Reload last loaded save(?)

Reload last loaded save(?)

loadlevel 7 (Screen becomes stuck (only console elements still work), unloads some memory)

Screen becomes stuck (only console elements still work), unloads some memory

Screen becomes stuck (only console elements still work), unl...

loadlevel 8 (Game ending: Talk show, "My next guest is a TV star, author...")

Game ending: Talk show, "My next guest is a TV star, author..."

Game ending: Talk show, "My next guest is a TV star, author....

loadlevel 9 (SAME AS 8 (See above))

SAME AS 8 (See above)

SAME AS 8 (See above)

loadlevel 10 (Screen becomes stuck (only console elements still work), unloads some memory (reference errors piling up))

Screen becomes stuck (only console elements still work), unloads some memory (reference errors piling up)

Screen becomes stuck (only console elements still work), unl...

loadlevel 11 (SAME AS 10 (See above))

SAME AS 10 (See above)

SAME AS 10 (See above)

loadlevel 12 (SAME AS 10 (See above))

SAME AS 10 (See above)

SAME AS 10 (See above)

loadlevel 13 (Bathroom/hotel room scene)

Bathroom/hotel room scene

Bathroom/hotel room scene

loadlevel 14 (Credits)

Credits

Credits

loadlevel [15-30] (Screen becomes stuck (only console elements still work), unloads some memory, some reference errors)

Screen becomes stuck (only console elements still work), unloads some memory, some reference errors

Screen becomes stuck (only console elements still work), unl...

resetstatsandachievements (resetstatsandachievements)

WARNING: Resets all account stats & achievements info

resetstatsandachievements

clearallsettings (clearallsettings)

WARNING: Resets all game setting when game is restarted, including key bindings

clearallsettings

clearsaveslot all (clearsaveslot all)

WARNING: Removes all saved games

clearsaveslot all

clearsaveslot sp 1 (clearsaveslot sp 1)

WARNING: Removes singleplayer saved game in slot 1

clearsaveslot sp 1

clearsaveslot sp 2 (clearsaveslot sp 2)

WARNING: Removes singleplayer saved game in slot 2

clearsaveslot sp 2

clearsaveslot sp 3 (clearsaveslot sp 3)

WARNING: Removes singleplayer saved game in slot 3

clearsaveslot sp 3

clearsaveslot sp 4 (clearsaveslot sp 4)

WARNING: Removes singleplayer saved game in slot 4

clearsaveslot sp 4

clearsaveslot sp 5 (clearsaveslot sp 5)

WARNING: Removes singleplayer saved game in slot 5

clearsaveslot sp 5

clearsaveslot mp 1 (clearsaveslot mp 1)

WARNING: Removes multiplayer saved game in slot 1

clearsaveslot mp 1

clearsaveslot mp 2 (clearsaveslot mp 2)

WARNING: Removes multiplayer saved game in slot 2

clearsaveslot mp 2

clearsaveslot mp 3 (clearsaveslot mp 3)

WARNING: Removes multiplayer saved game in slot 3

clearsaveslot mp 3

clearsaveslot mp 4 (clearsaveslot mp 4)

WARNING: Removes multiplayer saved game in slot 4

clearsaveslot mp 4

clearsaveslot mp 5 (clearsaveslot mp 5)

WARNING: Removes multiplayer saved game in slot 5

clearsaveslot mp 5

setExitedEndGame onsetExitedEndGame off (setExitedEndGame onsetExitedEndGame off)

Sets the ExitedEndgame value of the active save. This variable is normally set to true upon finishing the game and leavi

setExitedEndGame onsetExitedEndGame off

instancingTestSpawn <amount> <scaleX> <scaleY> <scaleZ> (instancingTestSpawn <amount> <scaleX> <scaleY> <scaleZ>)

Spawns noninteractive log(s) at the player's location; scaleX is width, scaleY is height, scaleZ is length. Example: ins

instancingTestSpawn <amount> <scaleX> <scaleY> <scaleZ>

togglelowershadowsatextremelightangles (togglelowershadowsatextremelightangles)

Has something to do with shadows, it is by default turned on

togglelowershadowsatextremelightangles

unloadunusedassets (unloadunusedassets)

Needs Testing, possibly increases games performance.

unloadunusedassets

togglefpsdisplay (togglefpsdisplay)

Doesn't appear to do anything, FPS can be seen regardless by press F2.Edit: Debug features, toggle fps display in VR mod

togglefpsdisplay

userigidbodyrotation onuserigidbodyrotation off (userigidbodyrotation onuserigidbodyrotation off)

Causes players camera movements to be rigid instead of smooth

userigidbodyrotation onuserigidbodyrotation off

togglevsync (togglevsync)

Is not the same V-Sync in the option menu, can cause low FPS, needs further testing

togglevsync

gccollect (gccollect)

Info from Unity engine site, can improve performance.

gccollect

lodmanagerscaling (lodmanagerscaling)

Info from Unity engine site, could improve graphic but will cause FPS drops

lodmanagerscaling

toggleocclusionculling (toggleocclusionculling)

Info from Unity engine site, Turns on/off assets rendered when camera can't see them. Causes FPS drops.

toggleocclusionculling

togglesheenbillboards ontogglesheenbillboards off (togglesheenbillboards ontogglesheenbillboards off)

Info from Unity engine site, See site for information

togglesheenbillboards ontogglesheenbillboards off

filteraudio (filteraudio)

When used it states 'Audio path filter cleared'. Requires testing.

filteraudio

dumplobbyinfo (dumplobbyinfo)

For Steam Lobby, required to be a lobby to work

dumplobbyinfo

greebledrockscollision (greebledrockscollision)

Needs Testing

greebledrockscollision

physics30fps onphysics30fps off (physics30fps onphysics30fps off)

on - Sets physics to 30 fps instead of 60 fpsoff - Sets physics to 60 fps instead of 30 fps (default?)

physics30fps onphysics30fps off

setplayervariation 0setplayervariation 1setplayervariation 2setplayervariation 3 (setplayervariation 0setplayervariation 1setplayervariation 2setplayervariation 3)

0 - Changes player's variation to white1 - Changes player's variation to Asian2 - Changes player's variation to black3 -

setplayervariation 0setplayervariation 1setplayervariation 2...

setplayertshirtmat (setplayertshirtmat)

Requires mat numbers, they need to be found

setplayertshirtmat

addmemory (addmemory)

Has no gameplay impact, only makes The Forest use more ram. Used by the devs for testing purposes.

addmemory

terrainpixelerror (terrainpixelerror)

Doesn't appear to do anything, needs further testing. Provides code information.

terrainpixelerror

eval (eval)

Supposed to execute C# Code, appears broken.

eval

targetframerate (targetframerate)

Doesn't appear to do anything, needs further testing. Provides code information.

targetframerate

count (ComponentName) (count (ComponentName))

Needs Testing, requires a component name

count (ComponentName)

counttag (tag) (counttag (tag))

Needs Testing

counttag (tag)

reporterrorsnow (reporterrorsnow)

Report logs now, Report warnings now, and Report errors now commands all do the same thing it appears. Requires further

reporterrorsnow

reportwarningsnow (reportwarningsnow)

Report logs now, Report warnings now, and Report errors now commands all do the same thing it appears. Requires further

reportwarningsnow

reportlogsnow (reportlogsnow)

Report logs now, Report warnings now, and Report errors now commands all do the same thing it appears. Requires further

reportlogsnow

playernetanimator onplayernetanimator off (playernetanimator onplayernetanimator off)

Turns the players net animator on/off, needs testing as to what it does

playernetanimator onplayernetanimator off

workscheduler tryworkscheduler notry (workscheduler tryworkscheduler notry)

try states 'TryCatch is now being used'notry states 'TryCatch is no longer used'Requires testing to see what this does

workscheduler tryworkscheduler notry

capsulemode oncapsulemode off (capsulemode oncapsulemode off)

Doesn't appear to do anything, requires further testing

capsulemode oncapsulemode off

showworldposfor (ObjectType) (showworldposfor (ObjectType))

Show the X-Y position of an object - Object names required

showworldposfor (ObjectType)

hideworldposfor (ObjectType) (hideworldposfor (ObjectType))

Hide the X-Y position of an object - Object names required

hideworldposfor (ObjectType)

getlayerculldistance (layerName) (getlayerculldistance (layerName))

Needs Testing, requires layer names for use

getlayerculldistance (layerName)

testeventmask (testeventmask)

When used states 'cleared eventMasks for 4 cameras'. Unknown what this does at this stage

testeventmask

gototag <GameObject Tag>gototag GameObjectTag (gototag <GameObject Tag>gototag GameObjectTag)

Teleports the player to a GameObject with the inputted tag.

gototag <GameObject Tag>gototag GameObjectTag

allowculling (allowculling)

Tested and Unknown - Farket

allowculling

allowpostprocessing onallowpostprocessing off (allowpostprocessing onallowpostprocessing off)

On by default. It appears to add more vibrant and color to the game. Very noticeable when switched off.

allowpostprocessing onallowpostprocessing off

allowdepthbuffer (allowdepthbuffer)

Tested and Unknown - Farket

allowdepthbuffer

checkexitmenu (checkexitmenu)

Tested and Unknown - Farket

checkexitmenu

motionblursamples (motionblursamples)

Tested and Unknown - Farket

motionblursamples

debugfulldamage (debugfulldamage)

Output the realistic player damage to the log.

debugfulldamage

scioneyeadaption onscioneyeadaption off (scioneyeadaption onscioneyeadaption off)

scioneyeadaption onscioneyeadaption off — ID: scioneyeadaption onscioneyeadaption off

scioneyeadaption onscioneyeadaption off

logtextures (logtextures)

Use numbers such as 1 or 2.

logtextures

coopsweepgrid (coopsweepgrid)

coopsweepgrid — ID: coopsweepgrid

coopsweepgrid

allowasync (allowasync)

allowasync — ID: allowasync

allowasync

netsetdefaultmaterial (netsetdefaultmaterial)

netsetdefaultmaterial — ID: netsetdefaultmaterial

netsetdefaultmaterial

netspawnplayer (netspawnplayer)

Spawns a player model in walking animation. Doesn't seem to work in the multiplayer.

netspawnplayer

netskinnedbones (netskinnedbones)

netskinnedbones — ID: netskinnedbones

netskinnedbones

netdebuglod onnetdebuglod off (netdebuglod onnetdebuglod off)

Tested and Unknown - Farket

netdebuglod onnetdebuglod off

setwindintensity (setwindintensity)

Tested and Unknown, appeared to have error information in the log. Might be a useful command to figure out - Farket Test

setwindintensity

resetinputaxes (resetinputaxes)

Calls the default Unity method Input.ResetInputAxes

resetinputaxes

refreshvignettecontroller (refreshvignettecontroller)

Makes sure that the vignette effect is enabled, then loads it with whatever was saved in the PostProcessingProfile. Prob

refreshvignettecontroller

debugvignettecontroller (debugvignettecontroller)

Outputs information concerning the vignette post processing effect. Seems partially or exclusively related to VR mode.

debugvignettecontroller

vrfps (vrfps)

Display FPS in VR mode.

vrfps

checkfrozenentities (checkfrozenentities)

Iterates over each existing BoltEntity with two counters, then prints to log the amount of frozen and unfrozen entities.

checkfrozenentities

refreshentities (refreshentities)

Resets some debug variables regarding active and total entities, as well as active and frozen trees, then iterates over

refreshentities

listactiveentities (listactiveentities)

Iterates over each existing BoltEntity. Those that are active, attached, aren't frozen and aren't trees are added to a d

listactiveentities

profilersnapshot (profilersnapshot)

Makes a snapshot of the memory profiler and outputs it to the log. The profiler needs to be turned on with profilersampl

profilersnapshot

selectblueprint <string blueprint> (selectblueprint <string blueprint>)

Takes an exact blueprint name and sets it as active. Essentially the same thing as selecting a construction from the sur

selectblueprint <string blueprint>

sheenallitems (sheenallitems)

Adds a massive sheen that scales across the inventory of all your items, not sure what it does other than that. Cannot b

sheenallitems

antialiasing onantialiasing offantialiasing toggle (antialiasing onantialiasing offantialiasing toggle)

Enables or disables antialiasing in the PostProcessingProfile class. Most likely has the same effect as changing it in t

antialiasing onantialiasing offantialiasing toggle

toggleplayerstats (toggleplayerstats)

Toggles stats, can also be achieved by just pressing F3

toggleplayerstats

toggleoverlay (toggleoverlay)

Toggles overlay, can also be achieved by just pressing F2

toggleoverlay

setdrawdistance 0 (setdrawdistance 0)

Changes the draw distance to very low. Can be accessed in the Graphic settings

setdrawdistance 0

setdrawdistance 1 (setdrawdistance 1)

Changes the draw distance to low. Can be accessed in the Graphic settings

setdrawdistance 1

setdrawdistance 2 (setdrawdistance 2)

Changes the draw distance to medium. Can be accessed in the Graphic settings

setdrawdistance 2

setdrawdistance 3 (setdrawdistance 3)

Changes the draw distance to high. Can be accessed in the Graphic settings

setdrawdistance 3

setdrawdistance 4 (setdrawdistance 4)

Changes the draw distance to very high. Can be accessed in the Graphic settings

setdrawdistance 4

setdrawdistance 5 (setdrawdistance 5)

Changes the draw distance to ultra. Can be accessed in the Graphic settings

setdrawdistance 5

setshadowlevel 0 (setshadowlevel 0)

Changes the shadow level to fastest (lowest). Can be accessed in the Graphic settings

setshadowlevel 0

setshadowlevel 1 (setshadowlevel 1)

Changes the shadow level to Ultra Low. Can be accessed in the Graphic settings

setshadowlevel 1

setshadowlevel 2 (setshadowlevel 2)

Changes the shadow level to Low. Can be accessed in the Graphic settings

setshadowlevel 2

setshadowlevel 3 (setshadowlevel 3)

Changes the shadow level to Medium. Can be accessed in the Graphic settings

setshadowlevel 3

setshadowlevel 4 (setshadowlevel 4)

Changes the shadow level to High. Can be accessed in the Graphic settings

setshadowlevel 4

Fast Run (fastrun onfastrun off)

It has now been changed to speedyrun on and speedyrun off

fastrun onfastrun off

profilersample (profilersample onprofilersample off)

on/off command

profilersample onprofilersample off

wsscaling (wsscaling onwsscaling off)

on/off command

wsscaling onwsscaling off

profilers (??)

??

??

growgrass (growgrass)

(radius) (grassLayer) (grassAmount) - Grows grass

growgrass

sendmessageto (sendmessageto)

(targetName) (message) - Sending message to x

sendmessageto

setlayerculldistance (setlayerculldistance)

(layerName) (distance) - Unknown, possibly changes specific layers/game objects from spawning at certain distances

setlayerculldistance

setplayerbody (setplayerbody 0setplayerbody 1setplayerbody 2)

Sets Player body to CaucasianSets Player body to African AmericanSets Player body to Latino

setplayerbody 0setplayerbody 1setplayerbody 2

ironforest

Buildings are indestructible. To disable, type code again. This can also be accessed within the game options

ironforest

meatmode

Disables all cheats

meatmode

rawmeatmode

Implements permanent death, when the player dies, the save game is erased. To disable, type code again (NOTE: this is no

rawmeatmode

regrowmode

10% of all fallen trees will regrow while you sleep, provided the tree stump is still there. This can also be accessed w

regrowmode

veganmode

Only enemies will appear in

veganmode

vegetarianmode

Enemies only appear at nighttime

vegetarianmode

woodpaste

Resets all the holes made by the

woodpaste

on

Turns on buildhack, turns on godmode, turns off survival mode, adds all items (not story items), and turns enemies off.

on

none

By default it is set as off/none

none

log

Logs achievement progression, won't list errors

log

error

Lists errors, not progression

error

all

Logs achievement progress plus lists errors

all

additem 142

This will add an

additem 142

spawnitem 230

This will spawn the

spawnitem 230

removeitem 279

This will remove the

removeitem 279

on

Sets physics to 30 fps instead of 60 fps

on

off

Sets physics to 60 fps instead of 30 fps (default?)

off

How to Use the-forest console

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