🎮 the-forest console
858 entries — copy-paste ready. Updated for latest version.
buildermode onbuildermode off (buildermode onbuildermode off)
on - Turns on buildhack, turns on godmode, turns off survival mode, adds all items (not story items), and turns enemies
buildermode onbuildermode off
cavelight oncavelight off (cavelight oncavelight off)
Increases the light while in a cave. Basically daylight inside the caves.
cavelight oncavelight off
faststart onfaststart off (faststart onfaststart off)
Skips the plane crash
faststart onfaststart off
godmode ongodmode off (godmode ongodmode off)
No damage, unlimited stamina, fullness, water, energy etc. You cannot die
godmode ongodmode off
buildhack onbuildhack off (buildhack onbuildhack off)
Allows building like Creative Mode. Unlimited resources and building super fast
buildhack onbuildhack off
cancelallghosts (cancelallghosts)
REMOVES every blueprints that has been placed, will be very loud if you have a lot!
cancelallghosts
buildallghosts (buildallghosts)
BUILDS every blueprints that has been placed, will be very loud if you have a lot!
buildallghosts
addallitems (addallitems)
Add all items, except story items. Use twice to fill inventory storage bags such as stick bags etc.
addallitems
addallstoryitems (addallstoryitems)
Adds all story items, such as keycards
addallstoryitems
itemhack onitemhack off (itemhack onitemhack off)
Never run out of items, must have the item in the first place
itemhack onitemhack off
survival onsurvival off (survival onsurvival off)
No need to eat, drink etc.
survival onsurvival off
save (save)
Saves the game, no matter where you are in the world
save
speedyrun onspeedyrun off (speedyrun onspeedyrun off)
Fast run, Be careful not to kill yourself, you get a lot of air time. This can be buggy, if turned off you may not be ab
speedyrun onspeedyrun off
invisible oninvisible off (invisible oninvisible off)
Makes it so you can walk/run underwater like its air, disables swimming effects water lighting texture effects and washi
invisible oninvisible off
killallenemies (killallenemies)
Kills all cannibals and mutants in the game, they will respawn though
killallenemies
enemies onenemies off (enemies onenemies off)
Turns enemies on or off, cannibals and mutants
enemies onenemies off
additem 77 (additem 77)
Adds a live rabbit to the players hand. Can be placed inside a rabbit cage
additem 77
terrainrender onterrainrender off (terrainrender onterrainrender off)
Turns on terrainTurns off terrain, can still be walked on
terrainrender onterrainrender off
lightingtimeofdayoverride noon (lightingtimeofdayoverride noon)
Sets game lighting to noon until turned off
lightingtimeofdayoverride noon
forcerain heavy (forcerain heavy)
Changes weather to heavy rain, useful for filling up water collectors
forcerain heavy
forcerain sunny (forcerain sunny)
Changes weather to sunny, useful for stopping bad weather
forcerain sunny
cutdowntrees 10 (cutdowntrees 10)
10 will cut down 10 trees, choose any number
cutdowntrees 10
cutdowntrees 100% (cutdowntrees 100%)
100% will cut down all trees, choose any percentage
cutdowntrees 100%
cutgrass 10 (cutgrass 10)
Cut grass in a 10 radius around player, choose any number. Can take a long time to load if large sizes are chosen
cutgrass 10
findpassenger (findpassenger)
See passengers on how to use this
findpassenger
devicedebuginformation ondevicedebuginformation off (devicedebuginformation ondevicedebuginformation off)
Shows you statistics about your device.
devicedebuginformation ondevicedebuginformation off
toggleCullingGrid ontoggleCullingGrid offtoggleCullingGrid toggle (toggleCullingGrid ontoggleCullingGrid offtoggleCullingGrid toggle)
Still investigating.
toggleCullingGrid ontoggleCullingGrid offtoggleCullingGrid t...
runMacro <macro name> (runMacro <macro name>)
Still investigating.
runMacro <macro name>
help (help)
Lists all commands. Can be difficult to locate them, use the ~ key or F2
help
clear (clear)
Clears the console, helps clean it up so you can see what its doing
clear
showgamestats (showgamestats)
Shows stats of your current game, these include all of the following: Days, trees cut down, enemies killed, rabbits kill
showgamestats
toggleplaystats (toggleplaystats)
toggleplaystats — ID: toggleplaystats
toggleplaystats
achievementloglevel noneachievementloglevel logachievementloglevel errorachievementloglevel all (achievementloglevel noneachievementloglevel logachievementloglevel errorachievementloglevel all)
none - By default it is set as off/nonelog - Logs achievement progression, won't list errorserror - Lists errors, not pr
achievementloglevel noneachievementloglevel logachievementlo...
pmactivestatelabels onpmactivestatelabels off (pmactivestatelabels onpmactivestatelabels off)
Shows current behavior of enemies and animals on each one, this may cause major performance issues. Not recommended on 4
pmactivestatelabels onpmactivestatelabels off
loaddebugconsolemod (loaddebugconsolemod)
Can be used to add commands to the debug console through a compiled C# dll following a specific scheme (possibly useful
loaddebugconsolemod
setdifficultymode peaceful (setdifficultymode peaceful)
Change difficulty to Peaceful Mode
setdifficultymode peaceful
setdifficultymode normal (setdifficultymode normal)
Change difficulty to Normal Mode
setdifficultymode normal
setdifficultymode hard (setdifficultymode hard)
Change difficulty to Hard Mode
setdifficultymode hard
setdifficultymode hardsurvival (setdifficultymode hardsurvival)
Change difficulty to Hard Survival Mode
setdifficultymode hardsurvival
setgamemode standard (setgamemode standard)
Changes game mode to standard
setgamemode standard
setgamemode creative (setgamemode creative)
Changes game mode to creative
setgamemode creative
setgamemode mod (setgamemode mod)
Changes game mode to mod
setgamemode mod
checkday (checkday)
Checks time of day, can be useful for multiplayer if joining
checkday
advanceday (advanceday)
Skips one day ahead, not much use
advanceday
setcurrentday 100 (setcurrentday 100)
Will change day to 100, any number can be used
setcurrentday 100
timescale (number) (timescale (number))
Changes the speed of the game, 0 pauses, 1 is normal, 2 is faster, etc. DON'T GO TOO HIGH, STAY BELOW 20 then work your
timescale (number)
gametimescale # (gametimescale #)
Change # to a number. Changes the speed of day/night cycle, hunger, energy, thirst etc. Much safer than time scale
gametimescale #
timescale 0 (timescale 0)
This will pause the game, press ESC twice to unpause
timescale 0
lightingtimeofdayoverride off (lightingtimeofdayoverride off)
Turns off this command if it is turned on
lightingtimeofdayoverride off
lightingtimeofdayoverride HR:MM (lightingtimeofdayoverride HR:MM)
Can be used to set anytime you wish, for example, 10:00 will make it 10 in the morning
lightingtimeofdayoverride HR:MM
lightingtimeofdayoverride morning (lightingtimeofdayoverride morning)
Sets game lighting to morning until turned off
lightingtimeofdayoverride morning
lightingtimeofdayoverride noon (lightingtimeofdayoverride noon)
Sets game lighting to noon until turned off
lightingtimeofdayoverride noon
lightingtimeofdayoverride sunset (lightingtimeofdayoverride sunset)
Sets game lighting to sunrise until turned off
lightingtimeofdayoverride sunset
lightingtimeofdayoverride night (lightingtimeofdayoverride night)
Sets game lighting to night until turned off
lightingtimeofdayoverride night
allowsunshineallowsunshine onallowsunshine off (allowsunshineallowsunshine onallowsunshine off)
Can be toggled on and off without typing on or off at the end. Turns sunshine/fog on or off. When this is off, it can gr
allowsunshineallowsunshine onallowsunshine off
terrainrender onterrainrender off (terrainrender onterrainrender off)
Turns on terrainTurns off terrain, can still be walked on
terrainrender onterrainrender off
plantallgardens (plantallgardens)
Plants all gardens, also returns the amount of gardens
plantallgardens
growalldirtpiles (growalldirtpiles)
Refill dirt piles used for camouflage
growalldirtpiles
cutdowntrees 10 (cutdowntrees 10)
10 will cut down 10 trees, choose any number
cutdowntrees 10
cutdowntrees 100% (cutdowntrees 100%)
100% will cut down all trees, choose any percentage
cutdowntrees 100%
cutgrass 10 (cutgrass 10)
Cut grass in a 10 radius around player, choose any number. Can take a long time to load if large sizes are chosen
cutgrass 10
forcerain lightforcerain 2 (forcerain lightforcerain 2)
Changes weather to light rain
forcerain lightforcerain 2
forcerain mediumforcerain 3 (forcerain mediumforcerain 3)
Changes weather to moderate rain
forcerain mediumforcerain 3
forcerain heavyforcerain 4 (forcerain heavyforcerain 4)
Changes weather to heavy rain
forcerain heavyforcerain 4
forcerain cloudforcerain 5 (forcerain cloudforcerain 5)
Changes weather to cloudy
forcerain cloudforcerain 5
forcerain sunnyforcerain 6 (forcerain sunnyforcerain 6)
Changes weather to sunny
forcerain sunnyforcerain 6
setrainbonus 4 (setrainbonus 4)
Using number 4 helps with filling Water Collectors, requires more testing beyond this
setrainbonus 4
revealcavemap (revealcavemap)
Reveals the entire map, for above ground and below ground.
revealcavemap
unlimitedHairspray onunlimitedHairspray off (unlimitedHairspray onunlimitedHairspray off)
Never run out of Hairspray fuel.
unlimitedHairspray onunlimitedHairspray off
save (save)
Saves the game, no matter where you are in the world
save
itemhack onitemhack off (itemhack onitemhack off)
Never run out of items, must have the item in the first place.
itemhack onitemhack off
energyhack onenergyhack off (energyhack onenergyhack off)
Unlimited energy and stamina
energyhack onenergyhack off
godmode ongodmode off (godmode ongodmode off)
No damage, unlimited stamina, fullness, water, energy etc.
godmode ongodmode off
survival onsurvival off (survival onsurvival off)
No need to eat, drink etc.
survival onsurvival off
killlocalplayer (killlocalplayer)
Kills player, depending on game state. In multiplayer, you will drop down
killlocalplayer
killmefast (killmefast)
Permanent Suicide, will require reload
killmefast
revivelocalplayer (revivelocalplayer)
Revives player, might only work in multiplayer
revivelocalplayer
fakehitplayer (fakehitplayer)
Fake hits the player, player is stunted causing the player to 'flinch'
fakehitplayer
speedyrun onspeedyrun off (speedyrun onspeedyrun off)
Fast run, Be careful not to kill yourself, you get a lot of air time
speedyrun onspeedyrun off
invisible oninvisible off (invisible oninvisible off)
Makes it so you can walk/run underwater like its air, disables swimming effects water lighting texture effects and washi
invisible oninvisible off
setvariationextra None (setvariationextra None)
Removes jacket if the player was wearing one
setvariationextra None
setvariationextra Jacket (setvariationextra Jacket)
Adds jacket if the player wasn't wearing one
setvariationextra Jacket
decaynextmeat (decaynextmeat)
Changes one meat, example: fresh>edible or edible>spoiled
decaynextmeat
poison (poison)
Poison is same as being hit by a poison arrow or a poison upgraded weapon, it causes infection which requires aloe to he
poison
hitlocalplayer 50 (hitlocalplayer 50)
Player will take 50 damage to 100, 0 - 100 can be used
hitlocalplayer 50
setstat full (setstat full)
Changes all stats to full, such as health, energy, stamina, etc.
setstat full
setstat Health 100 (setstat Health 100)
Changes health amount to 100, 0 - 100 can be used
setstat Health 100
setstat Stamina 100 (setstat Stamina 100)
Changes stamina amount to 100, 0 - 100 can be used
setstat Stamina 100
setstat Energy 100 (setstat Energy 100)
Changes energy amount to 100, 0 - 100 can be used
setstat Energy 100
setstat Sanity 100 (setstat Sanity 100)
Changes sanity amount to 100,0 - 100 can be used
setstat Sanity 100
setstat Fullness 100 (setstat Fullness 100)
Changes fullness amount to 100, 0 - 100 can be used
setstat Fullness 100
setstat BatteryCharge 100 (setstat BatteryCharge 100)
Changes flashlight batteries charge to 100, 0 - 100 can be used. Most likely also affects weapons with flashlights attac
setstat BatteryCharge 100
setSkill runTime 100 (setSkill runTime 100)
Sets sprint/run time to 100, this should max out athleticism
setSkill runTime 100
setSkill lungTime 100 (setSkill lungTime 100)
Sets swim underwater time to 100, this should max out athleticism
setSkill lungTime 100
setSkill ath 100 (setSkill ath 100)
Sets athleticism to 99, which is the max
setSkill ath 100
stewcomboverbose onstewcomboverbose off (stewcomboverbose onstewcomboverbose off)
Indicates when a successful stew recipe/combination was consumed.
stewcomboverbose onstewcomboverbose off
addClothingById 1 (addClothingById 1)
Beanie 1
addClothingById 1
addClothingById 2 (addClothingById 2)
Beanie 2
addClothingById 2
addClothingById 3 (addClothingById 3)
Beanie 3
addClothingById 3
addClothingById 4 (addClothingById 4)
Default
addClothingById 4
addClothingById 5 (addClothingById 5)
Black
addClothingById 5
addClothingById 6 (addClothingById 6)
Camo
addClothingById 6
addClothingById 7 (addClothingById 7)
Khaki
addClothingById 7
addClothingById 8 (addClothingById 8)
Beige
addClothingById 8
addClothingById 9 (addClothingById 9)
Black Suit
addClothingById 9
addClothingById 10 (addClothingById 10)
Darkgrey
addClothingById 10
addClothingById 11 (addClothingById 11)
Grey
addClothingById 11
addClothingById 12 (addClothingById 12)
Green
addClothingById 12
addClothingById 12 (addClothingById 12)
Shirt Closed
addClothingById 12
addClothingById 14 (addClothingById 14)
Jacket Low
addClothingById 14
addClothingById 15 (addClothingById 15)
Leather-Jacket
addClothingById 15
addClothingById 17 (addClothingById 17)
Shirt Open
addClothingById 17
addClothingById 18 (addClothingById 18)
Vest: Darkblue
addClothingById 18
addClothingById 19 (addClothingById 19)
Vest: Dark Green
addClothingById 19
addClothingById 20 (addClothingById 20)
Vest: Colorful
addClothingById 20
addClothingById 21 (addClothingById 21)
Default
addClothingById 21
addClothingById 22 (addClothingById 22)
Camo
addClothingById 22
addClothingById 23 (addClothingById 23)
Wolf
addClothingById 23
addClothingById 24 (addClothingById 24)
Grey
addClothingById 24
addClothingById 25 (addClothingById 25)
Botton Up: Blue
addClothingById 25
addClothingById 26 (addClothingById 26)
Botton Up: White
addClothingById 26
addClothingById 27 (addClothingById 27)
Long Shirt: Grey
addClothingById 27
addClothingById 28 (addClothingById 28)
V-Neck: Black
addClothingById 28
addClothingById 29 (addClothingById 29)
Stewardess Dress
addClothingById 29
addClothingById 30 (addClothingById 30)
Bathrobe
addClothingById 30
addClothingById 31 (addClothingById 31)
Bathrobe Pants
addClothingById 31
addClothingById 32 (addClothingById 32)
Tennis Outfit
addClothingById 32
addClothingById 33 (addClothingById 33)
Pilot Uniform
addClothingById 33
killallanimals (killallanimals)
Kills all the animals in the game, they will respawn though
killallanimals
killclosestanimal (killclosestanimal)
Kills closest animal to you
killclosestanimal
animals onanimals off (animals onanimals off)
Turns animals on or off
animals onanimals off
birds onbirds off (birds onbirds off)
Turns birds on or off
birds onbirds off
spawnanimalquiet (spawnanimalquiet)
Spawns a trapped animal if a Animal Trap is near by
spawnanimalquiet
spawnanimal rabbit (spawnanimal rabbit)
Spawn a rabbit
spawnanimal rabbit
spawnanimal lizard (spawnanimal lizard)
Spawn a lizard
spawnanimal lizard
spawnanimal deer (spawnanimal deer)
Spawn a deer
spawnanimal deer
spawnanimal turtle (spawnanimal turtle)
Spawn a turtle
spawnanimal turtle
spawnanimal tortoise (spawnanimal tortoise)
Spawn a tortoise
spawnanimal tortoise
spawnanimal raccoon (spawnanimal raccoon)
Spawn a raccoon
spawnanimal raccoon
spawnanimal squirrel (spawnanimal squirrel)
Spawn a squirrel
spawnanimal squirrel
spawnanimal boar (spawnanimal boar)
Spawn a boar
spawnanimal boar
spawnanimal crocodile (spawnanimal crocodile)
Spawns a crocodile
spawnanimal crocodile
veganmode onveganmode off (veganmode onveganmode off)
Enemies will only appear in caves.
veganmode onveganmode off
resetallenemies (resetallenemies)
Resets AI, Kill all enemies
resetallenemies
enemies onenemies off (enemies onenemies off)
Turns enemies on or off, cannibals and mutants
enemies onenemies off
knockdownclosestenemy (knockdownclosestenemy)
Knock down closest cannibal, may not work on mutants
knockdownclosestenemy
killclosestenemy (killclosestenemy)
Kills closest enemy to you, cannibal or mutant
killclosestenemy
killallenemies (killallenemies)
Kills all cannibals and mutants in the game, they will respawn though. This does not work on worms, you must use killall
killallenemies
killallworms (killallworms)
Kills all worms in the game. They cannot be killed by using killallenemies command
killallworms
killendboss (killendboss)
Kills End Boss
killendboss
astar onastar off (astar onastar off)
Turns on or off path finding for enemies, they will walk into water, walls, cliffs etc.
astar onastar off
gotoenemy (gotoenemy)
Teleports player to a random cannibal, this is used by devs for testing enemy AI
gotoenemy
spawnregularfamily (spawnregularfamily)
Spawns 3-6 Regular Cannibals
spawnregularfamily
spawnpaintedfamily (spawnpaintedfamily)
Spawns 3-6 Painted Cannibals
spawnpaintedfamily
spawnskinnedfamily (spawnskinnedfamily)
Spawns 3-6 Masked Cannibals
spawnskinnedfamily
spawnskinnyfamily (spawnskinnyfamily)
Spawns 2-3 Skinny Cannibals
spawnskinnyfamily
spawnmutant male_skinny (spawnmutant male_skinny)
Male Skinny Cannibal
spawnmutant male_skinny
spawnmutant female_skinny (spawnmutant female_skinny)
Female Skinny Cannibal
spawnmutant female_skinny
spawnmutant skinny_pale (spawnmutant skinny_pale)
Skinny Pale Cannibal
spawnmutant skinny_pale
spawnmutant male (spawnmutant male)
Male Regular Cannibal
spawnmutant male
spawnmutant female (spawnmutant female)
Female Regular Cannibal
spawnmutant female
spawnmutant fireman (spawnmutant fireman)
Fire Thrower Cannibal
spawnmutant fireman
spawnmutant pale (spawnmutant pale)
Pale Cannibal
spawnmutant pale
spawnmutant armsy (spawnmutant armsy)
Armsy
spawnmutant armsy
spawnmutant vags (spawnmutant vags)
Virginia
spawnmutant vags
spawnmutant baby (spawnmutant baby)
Mutant Baby
spawnmutant baby
spawnmutant fat (spawnmutant fat)
Cowman
spawnmutant fat
spawnmutant worm (spawnmutant worm)
Worm
spawnmutant worm
spawnmutant girl (spawnmutant girl)
End Boss
spawnmutant girl
spawnenemy male_skinny (spawnenemy male_skinny)
Male Skinny Cannibal
spawnenemy male_skinny
spawnenemy female_skinny (spawnenemy female_skinny)
Female Skinny Cannibal
spawnenemy female_skinny
spawnenemy skinny_pale (spawnenemy skinny_pale)
Skinny Pale Cannibal
spawnenemy skinny_pale
spawnenemy male (spawnenemy male)
Male Regular Cannibal
spawnenemy male
spawnenemy female (spawnenemy female)
Female Regular Cannibal
spawnenemy female
spawnenemy fireman (spawnenemy fireman)
Fire Thrower Cannibal
spawnenemy fireman
spawnenemy pale (spawnenemy pale)
Pale Cannibal
spawnenemy pale
spawnenemy armsy (spawnenemy armsy)
Armsy
spawnenemy armsy
spawnenemy vags (spawnenemy vags)
Virginia
spawnenemy vags
spawnenemy baby (spawnenemy baby)
Mutant Baby
spawnenemy baby
spawnenemy fat (spawnenemy fat)
Cowman
spawnenemy fat
spawnenemy worm (spawnenemy worm)
Worm
spawnenemy worm
spawnenemy girl (spawnenemy girl)
End Boss
spawnenemy girl
addallitems (addallitems)
Add all items, except story items. Use twice to fill bag storage
addallitems
removeallitems (removeallitems)
Removes all items from the player, including the plane axe.
removeallitems
addallstoryitems (addallstoryitems)
Adds all story items, such as keycards
addallstoryitems
removeallstoryitems (removeallstoryitems)
Removes all story items, such as keycards
removeallstoryitems
spawnallpickups (spawnallpickups)
Spawns all items that can be picked up
spawnallpickups
Bomb (additem 29)
spawnitem 29
additem 29
Ν/A (additem 30)
spawnitem 30
additem 30
Circuit Board (additem 31)
spawnitem 31
additem 31
Ν/A (additem 32)
spawnitem 32
additem 32
Cloth (additem 33)
spawnitem 33
additem 33
Leaf (additem 34)
spawnitem 34
additem 34
Lizard Meat (additem 35)
spawnitem 35
additem 35
Batteries (additem 36)
spawnitem 36
additem 36
Booze (additem 37)
spawnitem 37
additem 37
Cash (additem 38)
spawnitem 38
additem 38
Ν/A (additem 39)
spawnitem 39
additem 39
Ν/A (additem 40)
spawnitem 40
additem 40
Wrist Watch (additem 41)
spawnitem 41
additem 41
Feather (additem 42)
spawnitem 42
additem 42
Flare (additem 43)
spawnitem 43
additem 43
Flare Gun (additem 44)
spawnitem 44
additem 44
Ν/A (additem 45)
spawnitem 45
additem 45
Head (additem 46)
spawnitem 46
additem 46
Leg (additem 47)
spawnitem 47
additem 47
Lighter (additem 48)
spawnitem 48
additem 48
Meds (additem 49)
spawnitem 49
additem 49
Ν/A (additem 50)
spawnitem 50
additem 50
Flashlight (additem 51)
spawnitem 51
additem 51
Ν/A (additem 52)
spawnitem 52
additem 52
Rock (additem 53)
spawnitem 53
additem 53
Rope (additem 54)
spawnitem 54
additem 54
Weak Spear (additem 56)
spawnitem 56
additem 56
Stick (additem 57)
spawnitem 57
additem 57
Ν/A (additem 58)
spawnitem 58
additem 58
Ν/A (additem 59)
spawnitem 59
additem 59
Teeth (additem 60)
spawnitem 60
additem 60
Cassette Player (additem 61)
spawnitem 61
additem 61
Ν/A (additem 62)
spawnitem 62
additem 62
Pedometer (additem 63)
spawnitem 63
additem 63
Ν/A (additem 64)
spawnitem 64
additem 64
Ν/A (additem 65)
spawnitem 65
additem 65
Ν/A (additem 66)
spawnitem 66
additem 66
Marigold (additem 67)
spawnitem 67
additem 67
Herbal Medicine (additem 68)
spawnitem 68
additem 68
Cassette 1 (additem 69)
spawnitem 69
additem 69
Ν/A (additem 70)
spawnitem 70
additem 70
Molotov (additem 71)
spawnitem 71
additem 71
Ν/A (additem 72)
spawnitem 72
additem 72
Ν/A (additem 73)
spawnitem 73
additem 73
Survival Guide (additem 74)
spawnitem 74
additem 74
Fire stick (Torch) (additem 75)
spawnitem 75
additem 75
Rabbit Meat (additem 76)
spawnitem 76
additem 76
Live Held Rabbit (additem 77)
spawnitem 77
additem 77
Log (additem 78)
spawnitem 78
additem 78
Crafted Bow (additem 79)
spawnitem 79
additem 79
Plane Axe (additem 80)
spawnitem 80
additem 80
Tennis Ball (additem 81)
spawnitem 81
additem 81
Throwable Rock (additem 82)
spawnitem 82
additem 82
Arrow (additem 83)
spawnitem 83
additem 83
Ν/A (additem 84)
spawnitem 84
additem 84
Ν/A (additem 85)
spawnitem 85
additem 85
Rusty Axe (additem 86)
spawnitem 86
additem 86
Crafted Axe (additem 87)
spawnitem 87
additem 87
Modern Axe (additem 88)
spawnitem 88
additem 88
Snack (additem 89)
spawnitem 89
additem 89
Arm (additem 90)
spawnitem 90
additem 90
Coins (additem 91)
spawnitem 91
additem 91
Lizard Skin (additem 92)
spawnitem 92
additem 92
Ν/A (additem 93)
spawnitem 93
additem 93
Skull (additem 94)
spawnitem 94
additem 94
Crafted Club (additem 95)
spawnitem 95
additem 95
Club (additem 96)
spawnitem 96
additem 96
Coneflower (additem 97)
spawnitem 97
additem 97
Chicory (additem 98)
spawnitem 98
additem 98
Aloe (additem 99)
spawnitem 99
additem 99
Energy Mix (additem 100)
spawnitem 100
additem 100
Head Bomb (additem 101)
spawnitem 101
additem 101
Ν/A (additem 102)
spawnitem 102
additem 102
Aloe Seeds (additem 103)
spawnitem 103
additem 103
Sap (additem 104)
spawnitem 104
additem 104
Upgraded Stick (additem 105)
spawnitem 105
additem 105
Upgraded Rock (additem 106)
spawnitem 106
additem 106
Flare Gun Ammo (additem 107)
spawnitem 107
additem 107
Glass (additem 108)
spawnitem 108
additem 108
Soda (additem 109)
spawnitem 109
additem 109
Plane Meal (additem 110)
spawnitem 110
additem 110
Ν/A (additem 111)
spawnitem 111
additem 111
Twinberries (additem 112)
spawnitem 112
additem 112
Snowberries (additem 113)
spawnitem 113
additem 113
Blueberries (additem 114)
spawnitem 114
additem 114
Amanita Mushroom (additem 115)
spawnitem 115
additem 115
Chanterelle Mushroom (additem 116)
spawnitem 116
additem 116
Cassette 2 (additem 117)
spawnitem 117
additem 117
Cassette 4 (additem 118)
spawnitem 118
additem 118
Cassette 3 (additem 119)
spawnitem 119
additem 119
Cassette 5 (additem 120)
spawnitem 120
additem 120
Ν/A (additem 121)
spawnitem 121
additem 121
Walkie-Talkie (additem 122)
spawnitem 122
additem 122
Meat (additem 123)
spawnitem 123
additem 123
Ν/A (additem 124)
spawnitem 124
additem 124
Ν/A (additem 125)
spawnitem 125
additem 125
Deer Skin (additem 126)
spawnitem 126
additem 126
Fish (additem 127)
spawnitem 127
additem 127
Ν/A (additem 128)
spawnitem 128
additem 128
Rabbit Fur (additem 129)
spawnitem 129
additem 129
Pouch (additem 130)
spawnitem 130
additem 130
Blue Paint (additem 131)
spawnitem 131
additem 131
Orange Paint (additem 132)
spawnitem 132
additem 132
Broken Toy Head (additem 133)
spawnitem 133
additem 133
Broken Toy Arms (additem 134)
spawnitem 134
additem 134
Broken Toy Legs (additem 135)
spawnitem 135
additem 135
Broken Toy Body (additem 136)
spawnitem 136
additem 136
Stealth Armor (additem 137)
spawnitem 137
additem 137
Climbing Axe (additem 138)
spawnitem 138
additem 138
Map cave 2 (additem 139)
spawnitem 139
additem 139
Crucifix (additem 140)
spawnitem 140
additem 140
Turtle Shell (additem 141)
spawnitem 141
additem 141
Old Pot (additem 142)
spawnitem 142
additem 142
Rebreather (additem 143)
spawnitem 143
additem 143
Air Canister (additem 144)
spawnitem 144
additem 144
Waterskin (additem 145)
spawnitem 145
additem 145
Ν/A (additem 146)
spawnitem 146
additem 146
The Practical Caver (additem 147)
spawnitem 147
additem 147
Yacht Magazine (additem 148)
spawnitem 148
additem 148
Beneath The Limestone (additem 149)
spawnitem 149
additem 149
Bible (additem 150)
spawnitem 150
additem 150
Ν/A (additem 151)
spawnitem 151
additem 151
Yacht Picture (additem 152)
spawnitem 152
additem 152
Photo of Virginia (additem 153)
spawnitem 153
additem 153
Sinkhole Photo (additem 154)
spawnitem 154
additem 154
Virginia Sketch (additem 155)
spawnitem 155
additem 155
Map Part 1 (additem 156)
spawnitem 156
additem 156
Map Part 2 (additem 157)
spawnitem 157
additem 157
Ν/A (additem 158)
spawnitem 158
additem 158
Map Part 4 (additem 159)
spawnitem 159
additem 159
Ν/A (additem 160)
spawnitem 160
additem 160
Ν/A (additem 161)
spawnitem 161
additem 161
Ν/A (additem 162)
spawnitem 162
additem 162
Ν/A (additem 163)
spawnitem 163
additem 163
Ν/A (additem 164)
spawnitem 164
additem 164
Map Part 3 (additem 165)
spawnitem 165
additem 165
Ν/A (additem 166)
spawnitem 166
additem 166
Ν/A (additem 167)
spawnitem 167
additem 167
Ν/A (additem 168)
spawnitem 168
additem 168
Map Full (additem 169)
spawnitem 169
additem 169
Ν/A (additem 170)
spawnitem 170
additem 170
Ν/A (additem 171)
spawnitem 171
additem 171
Ν/A (additem 172)
spawnitem 172
additem 172
Compass (additem 173)
spawnitem 173
additem 173
Ν/A (additem 174)
spawnitem 174
additem 174
Dynamite (additem 175)
spawnitem 175
additem 175
Milk Carton (additem 176)
spawnitem 176
additem 176
Upgraded Spear (additem 177)
spawnitem 177
additem 177
Bone (additem 178)
spawnitem 178
additem 178
Timmy's Toy Full (additem 179)
spawnitem 179
additem 179
Katana (additem 180)
spawnitem 180
additem 180
Oyster (additem 181)
spawnitem 181
additem 181
Polaroid Teddy Bear (additem 182)
spawnitem 182
additem 182
Siblings Missing Newspaper (additem 183)
spawnitem 183
additem 183
Tennis Racket (additem 184)
spawnitem 184
additem 184
Rabbit Head (additem 185)
spawnitem 185
additem 185
Boar Head (additem 186)
spawnitem 186
additem 186
Deer Head (additem 187)
spawnitem 187
additem 187
Crocodile Head (additem 188)
spawnitem 188
additem 188
Raccoon Head (additem 189)
spawnitem 189
additem 189
Lizard Head (additem 190)
spawnitem 190
additem 190
Seagull Head (additem 191)
spawnitem 191
additem 191
Squirrel Head (additem 192)
spawnitem 192
additem 192
Tortoise Head (additem 193)
spawnitem 193
additem 193
Goose Head (additem 194)
spawnitem 194
additem 194
Shark Head (additem 195)
spawnitem 195
additem 195
Map (additem 196)
spawnitem 196
additem 196
Passenger Manifest (additem 197)
spawnitem 197
additem 197
Metal Tin Tray (additem 198)
spawnitem 198
additem 198
Snowshoes (additem 199)
spawnitem 199
additem 199
Quiver (additem 200)
spawnitem 200
additem 200
Rabbit Fur Boots (additem 201)
spawnitem 201
additem 201
Fortune (additem 202)
spawnitem 202
additem 202
The Dark Haired Man Book (additem 203)
spawnitem 203
additem 203
Bone Armor (additem 204)
spawnitem 204
additem 204
Coneflower Seeds (additem 205)
spawnitem 205
additem 205
Blueberry Seeds (additem 206)
spawnitem 206
additem 206
Small Meat (additem 207)
spawnitem 207
additem 207
Timmy Drawing (additem 208)
spawnitem 208
additem 208
Real! Magazine (additem 209)
spawnitem 209
additem 209
Keycard (additem 210)
spawnitem 210
additem 210
Blackberries (additem 211)
spawnitem 211
additem 211
Herbal Medicine+ (additem 212)
spawnitem 212
additem 212
Energy Mix (additem 213)
spawnitem 213
additem 213
Rock Bag (additem 214)
spawnitem 214
additem 214
Stick Bag (additem 215)
spawnitem 215
additem 215
Artifact Sketch 1 (additem 216)
spawnitem 216
additem 216
Artifact Sketch 2 (additem 217)
spawnitem 217
additem 217
Ethical Scientist Magazine (additem 218)
spawnitem 218
additem 218
Megan Polaroid (additem 219)
spawnitem 219
additem 219
Cache Photos (additem 220)
spawnitem 220
additem 220
Cache Photos (additem 221)
spawnitem 221
additem 221
Cache Photos (additem 222)
spawnitem 222
additem 222
Cache Photos (additem 223)
spawnitem 223
additem 223
Cache Photos (additem 224)
spawnitem 224
additem 224
Cache Photos (additem 225)
spawnitem 225
additem 225
Cache Photos (additem 226)
spawnitem 226
additem 226
Cache Photos (additem 227)
spawnitem 227
additem 227
Ν/A (additem 228)
spawnitem 228
additem 228
Cargo Manifest (additem 229)
spawnitem 229
additem 229
Flintlock Pistol (additem 230)
spawnitem 230
additem 230
Old Gun Ammo (additem 231)
spawnitem 231
additem 231
Flintlock Gun Part 1 (additem 232)
spawnitem 232
additem 232
Flintlock Gun Part 2 (additem 233)
spawnitem 233
additem 233
Flintlock Gun Part 3 (additem 234)
spawnitem 234
additem 234
Flintlock Gun Part 4 (additem 235)
spawnitem 235
additem 235
Flintlock Gun Part 5 (additem 236)
spawnitem 236
additem 236
Flintlock Gun Part 6 (additem 237)
spawnitem 237
additem 237
Flintlock Gun Part 7 (additem 238)
spawnitem 238
additem 238
Ν/A (additem 239)
spawnitem 239
additem 239
Paint Brush (additem 240)
spawnitem 240
additem 240
Flintlock Gun Part 8 (additem 241)
spawnitem 241
additem 241
Keycard 2 (additem 242)
spawnitem 242
additem 242
Restraining Order (additem 243)
spawnitem 243
additem 243
Termination Email (additem 244)
spawnitem 244
additem 244
Morgue Report (additem 245)
spawnitem 245
additem 245
Bible Page One (additem 246)
spawnitem 246
additem 246
Bible Page Two (additem 247)
spawnitem 247
additem 247
Megan Crayons (additem 248)
spawnitem 248
additem 248
Obelisk Photo (additem 249)
spawnitem 249
additem 249
Obelisk Drawing (additem 250)
spawnitem 250
additem 250
Megan Drawing Flowers (additem 251)
spawnitem 251
additem 251
Megan Drawing Dad (additem 252)
spawnitem 252
additem 252
Megan Drawing Unicorn (additem 253)
spawnitem 253
additem 253
Megan Drawing Dinosaur (additem 254)
spawnitem 254
additem 254
Plane Email (additem 255)
spawnitem 255
additem 255
Megan Photo Email (additem 256)
spawnitem 256
additem 256
Repair Tool (additem 257)
spawnitem 257
additem 257
Polaroid Keycard 1 (additem 258)
spawnitem 258
additem 258
Polaroid Keycard 2 (additem 259)
spawnitem 259
additem 259
Polaroid Keycard 3 (additem 260)
spawnitem 260
additem 260
Chainsaw (additem 261)
spawnitem 261
additem 261
Fuel (additem 262)
spawnitem 262
additem 262
Chainsaw Advertisement (additem 263)
spawnitem 263
additem 263
Ν/A (additem 264)
spawnitem 264
additem 264
Machete (additem 265)
spawnitem 265
additem 265
Ν/A (additem 266)
spawnitem 266
additem 266
Camcorder (additem 267)
spawnitem 267
additem 267
Ν/A (additem 268)
spawnitem 268
additem 268
Camcorder Tape 1 (additem 269)
spawnitem 269
additem 269
Camcorder Tape 3 (additem 270)
spawnitem 270
additem 270
Camcorder Tape 4 (additem 271)
spawnitem 271
additem 271
Camcorder Tape 2 (additem 272)
spawnitem 272
additem 272
Camcorder Tape 6 (additem 273)
spawnitem 273
additem 273
Camcorder Tape 5 (additem 274)
spawnitem 274
additem 274
Puff Mushroom (additem 275)
spawnitem 275
additem 275
Liberty Cap Mushroom (additem 276)
spawnitem 276
additem 276
Jack Mushroom (additem 277)
spawnitem 277
additem 277
Deer Mushroom (additem 278)
spawnitem 278
additem 278
Modern Bow (additem 279)
spawnitem 279
additem 279
Electrical Tape (additem 280)
spawnitem 280
additem 280
Slingshot (additem 281)
spawnitem 281
additem 281
Throwable Rock Bag (additem 282)
spawnitem 282
additem 282
Crafted Bow with Torch (additem 283)
spawnitem 283
additem 283
Ν/A (additem 284)
spawnitem 284
additem 284
Ν/A (additem 285)
spawnitem 285
additem 285
Ν/A (additem 286)
spawnitem 286
additem 286
Modern Bow with Torch (additem 287)
spawnitem 287
additem 287
Chainsaw with Torch (additem 288)
spawnitem 288
additem 288
Flintlock Pistol with Torch (additem 289)
spawnitem 289
additem 289
Spear Bag (additem 290)
spawnitem 290
additem 290
Hairspray (additem 291)
spawnitem 291
additem 291
Boar Skin (additem 292)
spawnitem 292
additem 292
Raccoon Skin (additem 293)
spawnitem 293
additem 293
Artifact Ball (additem 294)
spawnitem 294
additem 294
Armsy Head (additem 295)
spawnitem 295
additem 295
Mutant Baby Head (additem 296)
spawnitem 296
additem 296
Cowman Head (additem 297)
spawnitem 297
additem 297
Virginia Head (additem 298)
spawnitem 298
additem 298
Warmsuit (additem 299)
spawnitem 299
additem 299
Ν/A (additem 300)
spawnitem 300
additem 300
Creepy Armor (additem 301)
spawnitem 301
additem 301
Ν/A (additem 302)
spawnitem 302
additem 302
Ν/A (additem 303)
spawnitem 303
additem 303
Ν/A (additem 304)
spawnitem 304
additem 304
Artifact Key (additem 305)
spawnitem 305
additem 305
Crossbow (additem 306)
spawnitem 306
additem 306
Crossbow bolts (additem 307)
spawnitem 307
additem 307
Schematic 1 (additem 308)
spawnitem 308
additem 308
Schematic 2 (additem 309)
spawnitem 309
additem 309
Schematic 3 (additem 311)
spawnitem 311
additem 311
Schematic 4 (additem 310)
spawnitem 310
additem 310
Inside the Yacht (goto yacht)
Takes you inside the yacht
goto yacht
On top of the Yacht (goto boat)
Takes you on top of the yacht
goto boat
Back of the Yacht (goto cross)
Takes you to the back of the yacht
goto cross
Door on the Yacht (goto door)
Takes you to the door on the yacht
goto door
Plane (goto hull)
Takes you to the plane spawn location in your current game
goto hull
Top of the Plane (goto magazine)
Takes you to the top of the plane, straight above the Breathe Magazine
goto magazine
Geese Lake (goto geeselake)
Takes you to Geese Lake
goto geeselake
Sinkhole (goto sinkhole)
Takes you to the bottom of the sinkhole
goto sinkhole
Snow Biome (goto snow)
Takes you to the snow biome
goto snow
Ocean (goto ocean)
Takes you to the Ocean, may spawn you underneath the map so you'll keep falling
goto ocean
Cave 1 (goto cave1)
Takes you to the entrance of Cave 1 - Dead Cave
goto cave1
Cave 2 (goto cave2)
Takes you to the entrance of Cave 2 - Hanging Cave
goto cave2
Cave 3 (goto cave3)
Takes you to the entrance of Cave 3 - Wet Cave
goto cave3
Cave 5 (goto cave5)
Takes you to the entrance of Cave 5 - Submerged Cave
goto cave5
Cave 6 (goto cave6)
Takes you to the entrance of Cave 6 - Lawyer Cave
goto cave6
Cave 7 (goto cave7)
Takes you to the entrance of Cave 7 - Chasm Cave
goto cave7
Gun Part 1 (goto cache1)
Takes you to the cache with Gun Part 1
goto cache1
Gun Part 2 (goto cache2)
Takes you to the cache with Gun Part 2
goto cache2
Gun Part 3 (goto cache3)
Takes you to the cache with Gun Part 3
goto cache3
Gun Part 4 (goto cache5)
Takes you to the cache with Gun Part 4 (not a mistake)
goto cache5
Gun Part 5 (goto cache4)
Takes you to the cache with Gun Part 5 (not a mistake)
goto cache4
Gun Part 6 (goto cache6)
Takes you to the cache with Gun Part 6
goto cache6
Gun Part 7 (goto cache8)
Takes you to the cache with Gun Part 7 (not a mistake)
goto cache8
Gun Part 8 (goto cache9)
Takes you to the cache with Gun Part 8 (not a mistake)
goto cache9
Cave Light Generator (goto light)
Takes you to a random light generator that are in caves, possibly under water
goto light
Artifact (goto artifact)
Takes you to the first artifact - ENDGAME DOOR MUST BE OPENED FIRST TO WORK
goto artifact
Shutdown Console (goto shutdown)
Takes you to the endgame computers - ENDGAME DOOR MUST BE OPENED FIRST TO WORK
goto shutdown
Activate Console (goto controlscreen)
Takes you to the endgame computers - ENDGAME DOOR MUST BE OPENED FIRST TO WORK
goto controlscreen
Endgame Door (goto blocklock)
Takes you to the endgame computers - ENDGAME DOOR MUST BE OPENED FIRST TO WORK
goto blocklock
Endgame Plane (goto passangerplane)
Takes you to the endgame plane that crashes, you'll need cave brightness and fly mode from Ultimate Cheat Menu to see an
goto passangerplane
Random Projector (goto controlroom)
Takes you to the second artifact control room - ENDGAME DOOR MUST BE OPENED FIRST TO WORK
goto controlroom
Random Chair (goto chair)
Takes you to a random chair in the endgame area - ENDGAME DOOR MUST BE OPENED FIRST TO WORK
goto chair
Random Projector (goto projector)
Takes you to a random projector in the endgame area - ENDGAME DOOR MUST BE OPENED FIRST TO WORK
goto projector
Random Keyboard (goto keyboard)
Takes you to a random keyboard in the endgame area - ENDGAME DOOR MUST BE OPENED FIRST TO WORK
goto keyboard
Random Drawing (goto keyboard)
Takes you to a random drawing in the endgame area - ENDGAME DOOR MUST BE OPENED FIRST TO WORK
goto keyboard
Random Whiteboard (goto whiteboard)
Takes you to a random whiteboard in the endgame area - ENDGAME DOOR MUST BE OPENED FIRST TO WORK
goto whiteboard
Cafeteria (goto foodgoto microwave)
Takes you to the cafeteria in the endgame - ENDGAME DOOR MUST BE OPENED FIRST TO WORK
goto foodgoto microwave
Unknown Stats (goto healthgoto staminagoto hydration)
Takes you to a random place underground, needs more testing
goto healthgoto staminagoto hydration
Containers (goto container)
Takes you to the containers on the beach, may spawn you underground
goto container
Camera? (goto camera)
Takes you what looks like the 2nd plane?, this definitely needs more testing as it takes you out of the world - ENDGAME
goto camera
Animal Trap (goto cage)
Takes you to the last placed Animal Trap (doesn't work on Fish trap)
goto cage
Water Collector (goto water)
Takes you to the last placed Water Collector
goto water
Log (goto log)
Takes you to the last used log (doesn't work with dropped logs and some structures)
goto log
Stick (goto stick)
Takes you to the last used stick (doesn't work with dropped sticks and some structures)
goto stick
Rope (goto rope)
Takes you to the last used rope (if there is no player-build structure, it takes you to the climb entrance of the Cave 1
goto rope
Flare (goto flare)
Takes you to the last used Flare
goto flare
Arrow (goto arrow)
Takes you to the last fired arrow (except for the Modern Arrow
goto arrow
Modern Arrow (goto arrow)
Takes you to the last fired Modern arrow
goto arrow
Sap Collector (goto pot)
Takes you to the last placed Sap collector
goto pot
Armor (goto armor)
Takes you to the last placed Armor on the Armor Rack
goto armor
Skin (goto skin)
Takes you to the last placed skin on the Skin Rack
goto skin
Meds (goto meds)
Takes you to the last spawned Meds
goto meds
Seaside Village (goto fire)
Takes you to the unusable fire in the Seaside Village
goto fire
Main Village (goto hut)
Takes you to the hut in the Main Village
goto hut
Main Village (goto skull)
Takes you to the climbing entrance of the Cave 2 - Hanging Cave in the Main Village
goto skull
Funny stuff (goto 0 -1000000 0)
Takes you out of the game world and you'll become all fuzzy and pixelated, games don't like long coded numbers apparentl
goto 0 -1000000 0
Weird stuff (goto cloth)
Takes you to the last placed Rock in the Catapult
goto cloth
Pedometer (goto 109 -80 -951)
Cave 7 - Chasm Cave, beware of virginia and cannibals
goto 109 -80 -951
Modern Bow (goto 709 -265 -523)
Requires Rebreather to exit normally
goto 709 -265 -523
Machete (goto 67 -298 32)
Bottom of the sinkhole, heaps of armsies, cowmans and cannibals
goto 67 -298 32
Restraining Order (goto 312 7 -856)
Restraining Order — ID: goto 312 7 -856
goto 312 7 -856
Flintlock Gun Part 1 (goto -763 127 1465)
Flintlock Gun Part 1 — ID: goto -763 127 1465
goto -763 127 1465
Flintlock Gun Part 2 (goto 770 99 1530)
Flintlock Gun Part 2 — ID: goto 770 99 1530
goto 770 99 1530
Flintlock Gun Part 3 (goto -38 59 1049)
Flintlock Gun Part 3 — ID: goto -38 59 1049
goto -38 59 1049
Flintlock Gun Part 4 (goto 832 95 434)
Flintlock Gun Part 4 — ID: goto 832 95 434
goto 832 95 434
Flintlock Gun Part 5 (goto 1145 46 -534)
Flintlock Gun Part 5 — ID: goto 1145 46 -534
goto 1145 46 -534
Flintlock Gun Part 6 (goto 1612 49 669)
Flintlock Gun Part 6 — ID: goto 1612 49 669
goto 1612 49 669
Flintlock Gun Part 7 (goto 599 236 -1130)
Flintlock Gun Part 7 — ID: goto 599 236 -1130
goto 599 236 -1130
Flintlock Gun Part 8 (goto 1428 112 -1215)
Flintlock Gun Part 8 — ID: goto 1428 112 -1215
goto 1428 112 -1215
Tennis Racket (goto 183 -89 -847)
Tennis Racket — ID: goto 183 -89 -847
goto 183 -89 -847
Toy Head (goto -440 22 952)
Toy Head — ID: goto -440 22 952
goto -440 22 952
Toy Body (goto -433 -17 594)
Toy Body — ID: goto -433 -17 594
goto -433 -17 594
Toy Arm 1 (goto -791 32 -2)
Toy Arm 1 — ID: goto -791 32 -2
goto -791 32 -2
Toy Arm 2 (goto 263 25 -836)
Toy Arm 2 — ID: goto 263 25 -836
goto 263 25 -836
Toy Leg 1 (goto 841 17 881)
Toy Leg 1 — ID: goto 841 17 881
goto 841 17 881
Toy Leg 2 (goto 42 -289 -273)
Toy Leg 2 — ID: goto 42 -289 -273
goto 42 -289 -273
1. Cassette Tape 1 + Cassette Player (goto 366 41 1390)
Inside yacht
goto 366 41 1390
2. Cassette Tape 1 + Cassette Player (goto -321 72 822)
Cave 2 - Hanging Cave
goto -321 72 822
Cassette Tape 2 (goto 149 9 1299)
Cave 4 - Baby Cave
goto 149 9 1299
Cassette Tape 3 (goto 437 -265 127)
Cave 10 - Waterfall Cave, beware cannibals and cowman
goto 437 -265 127
Cassette Tape 4 (goto 591 236 -1127)
grave, snow biome
goto 591 236 -1127
1. Cassette Tape 5 (goto 275 46 1222)
grave, beach
goto 275 46 1222
2. Cassette Tape 5 (goto -2 2 338)
Cave 1 - Dead Cave
goto -2 2 338
Camcorder tape 1 (goto 1073 64 293)
Cave 6 - Lawyer Cave
goto 1073 64 293
Camcorder tape 2 (goto 688 -189 284)
Cave 6 - Lawyer Cave
goto 688 -189 284
Camcorder tape 3 (goto -200 -97 -220)
Cave 6 - Lawyer Cave
goto -200 -97 -220
Camcorder tape 4 (goto 247 -279 -466)
Cave 7 - Sinkhole Cave
goto 247 -279 -466
Camcorder tape 5 (goto 168 -324 710)
Cave HC, under sinkhole, don't go down it's next to you
goto 168 -324 710
Camcorder tape 6 (goto -217 -361 835)
endgame
goto -217 -361 835
Climbing axe (goto -292 -89 -161)
Cave 9 - Ledge Cave, beware cannibals and mutant babies
goto -292 -89 -161
Rebreather (goto 968 -90 707)
Cave 5 - Submerged Cave
goto 968 -90 707
Flare gun (goto -383 238 -1409)
Cockpit
goto -383 238 -1409
Upgraded Spear (goto 135 81 -684)
crouch to exit, yes it spawn naturally
goto 135 81 -684
Upgraded Spear (goto 1228 46 -563)
Beach Hut Village
goto 1228 46 -563
Katana (goto -384 -83 893)
Cave 1 - Dead Cave
goto -384 -83 893
Modern Axe (goto -269 -69 1013)
Cave 2 - Hanging Cave
goto -269 -69 1013
Compass + Map (goto -640 94 1102)
Cave 2 - Hanging Cave
goto -640 94 1102
1. Flashlight (goto -452 -78 902)
Cave 1 - Dead Cave, break wood
goto -452 -78 902
2. Flashlight (goto 1024 -11 737)
Cave 5 - Submerged Cave, on small rock in front of wood
goto 1024 -11 737
3. Flashlight (goto 310 7 -856)
Cave 7 - Chasm Cave
goto 310 7 -856
Camcorder + Keycard (goto 1289 -68 625)
Cave 6 - Lawyer Cave, beware of armsy and mutant babies
goto 1289 -68 625
Camcorder + Keycard (goto 1272 -39 569)
safe, in front of rope to these two
goto 1272 -39 569
Camcorder + Keycard (goto 1282 -51 582)
safe, small rock formation to snipe enemies, be careful easy to fall
goto 1282 -51 582
Cave 1 - Dead Cave + Dynamite (goto 53 -16 221)
Accessible via rock gap
goto 53 -16 221
Yacht (goto 351 44 1384)
Yacht On board, no swimming
goto 351 44 1384
Cave 1 - Dead Cave (goto -479 104 601)
Accessible via rope.
goto -479 104 601
Cave 1 - Dead Cave (goto 87 84 654)
Accessible via rock gap.
goto 87 84 654
Cave 2 - Hanging Cave (goto -174 54 1022)
Accessible via rock gap.
goto -174 54 1022
Cave 2 - Hanging Cave (goto -183 176 530)
Accessible via rope.
goto -183 176 530
Cave 3 - Wet Cave (goto -705 50 144)
Accessible via underwater. Rebreather required.
goto -705 50 144
Cave 3 - Wet Cave (goto -895 60 -7)
Accessible via rock gap.
goto -895 60 -7
Cave 4 - Baby Cave (goto -19 61 1224)
Accessible via rope.
goto -19 61 1224
Cave 5 - Submerged Cave (goto 598 69 940)
Accessible via rock gap.
goto 598 69 940
Cave 5 - Submerged Cave (goto 785 80 858)
Accessible via rope.
goto 785 80 858
Cave 5 - Submerged Cave (goto 680 65 401)
Accessible via underwater. Rebreather required.
goto 680 65 401
Cave 6 - Lawyer Cave (goto 1094 81 255)
Accessible via rock gap.
goto 1094 81 255
Cave 6 - Lawyer Cave (goto 764 82 110)
Accessible via rock gap.
goto 764 82 110
Cave 6 - Lawyer Cave (goto 699 73 240)
Accessible via rope.
goto 699 73 240
Cave 7 - Chasm Cave (goto 487 72 -635)
Accessible via rock gap.
goto 487 72 -635
Cave 9 - Ledge Cave (goto 375 67 -170)
Accessible via rope.
goto 375 67 -170
Cave 9 - Ledge Cave (goto -540 71 -169)
Accessible via rope.
goto -540 71 -169
Cave 10 - Waterfall Cave (goto 481 57 -82)
Accessible via rope.
goto 481 57 -82
Cave HC - Hell Cave (goto 165 -299 99)
Accessible via underwater. Rebreather required.
goto 165 -299 99
Endgame Entrance (goto 233, -420, 1224)
Endgame Entrance — ID: goto 233, -420, 1224
goto 233, -420, 1224
Endgame Exit (goto -519 252 -1560)
Endgame Exit — ID: goto -519 252 -1560
goto -519 252 -1560
Last Device (goto -445 707 -1764)
Last Device — ID: goto -445 707 -1764
goto -445 707 -1764
Vault door (goto 50 -383 1328)
Cave HC, in front of them
goto 50 -383 1328
Coffee + Vending machines (goto -109 -387 1389)
endgame
goto -109 -387 1389
Make it rain achievement (goto -93 -380 1225)
endgame, beware of armsy
goto -93 -380 1225
Timmy (goto -250 -361 852)
endgame
goto -250 -361 852
Megan/boss (goto -397 -349 408)
endgame
goto -397 -349 408
Gross achievement (goto -568 -430 1013)
endgame
goto -568 -430 1013
cancelallghosts (cancelallghosts)
Removes every blueprints that has been placed. If you have a lot of blueprints, this will be VERY LOUD!
cancelallghosts
buildallghosts (buildallghosts)
Builds every blueprints that has been placed. If you have a lot of blueprints, this will be VERY LOUD!
buildallghosts
buildhack onbuildhack off (buildhack onbuildhack off)
Allows building like Creative Mode. You build with unlimited resources and really fast.
buildhack onbuildhack off
loghack onloghack off (loghack onloghack off)
Carried logs are infinite, must have a log in hand to work. Must be turned off to drop or use a weapon etc. This command
loghack onloghack off
placeallghosts (placeallghosts)
Places a ghost/blueprint for every building in the game right in front of the player, garden will be tricky to place as
placeallghosts
PlaceBuiltObjects Wardrobe_Built 1 (PlaceBuiltObjects Wardrobe_Built 1)
Not implemented into the game, can be added through this command. Unable to choose where you can place it though
PlaceBuiltObjects Wardrobe_Built 1
PlaceBuiltObjects Ex_SmallWallChunkBuilt 1 (PlaceBuiltObjects Ex_SmallWallChunkBuilt 1)
Not implemented into the game, can be added through this command. Unable to choose where you can place it though
PlaceBuiltObjects Ex_SmallWallChunkBuilt 1
PlaceBuiltObjects DryingRackBuilt 1 (PlaceBuiltObjects DryingRackBuilt 1)
Removed from the game, can only be added through this command. Will sink into the ground when placed.
PlaceBuiltObjects DryingRackBuilt 1
PlaceBuiltObjects Ex_GardenUndergroundBuilt2 1 (PlaceBuiltObjects Ex_GardenUndergroundBuilt2 1)
Can be placed OUT of caves
PlaceBuiltObjects Ex_GardenUndergroundBuilt2 1
PlaceBuiltObjects EffigyHead 1 (PlaceBuiltObjects EffigyHead 1)
Removed from the game, can only be added through this command
PlaceBuiltObjects EffigyHead 1
PlaceBuiltObjects Ex_RaftOarBuilt 1 (PlaceBuiltObjects Ex_RaftOarBuilt 1)
Not buildable in game, this is very bugged. Unable to let go of it once selected
PlaceBuiltObjects Ex_RaftOarBuilt 1
PlaceBuiltObjects GardenBuilt 1 (PlaceBuiltObjects GardenBuilt 1)
Removed from the game, was the original non custom garden. Its covered in moss.
PlaceBuiltObjects GardenBuilt 1
PlaceBuiltObjects TreeHouseChalet_Built_Anchor 1 (PlaceBuiltObjects TreeHouseChalet_Built_Anchor 1)
Can be placed without a tree, it will sit on the ground for a different look.
PlaceBuiltObjects TreeHouseChalet_Built_Anchor 1
PlaceBuiltObjects TreeHouseChalet_Built_Rope 1 (PlaceBuiltObjects TreeHouseChalet_Built_Rope 1)
Can be placed without a tree, it will sit on the ground for a different look.
PlaceBuiltObjects TreeHouseChalet_Built_Rope 1
PlaceBuiltObjects TreeHouse_Built_Anchor 1 (PlaceBuiltObjects TreeHouse_Built_Anchor 1)
Can be placed without a tree, it will sit on the ground for a different look.
PlaceBuiltObjects TreeHouse_Built_Anchor 1
PlaceBuiltObjects TreeHouse_Built_Rope 1 (PlaceBuiltObjects TreeHouse_Built_Rope 1)
Can be placed without a tree, it will sit on the ground for a different look.
PlaceBuiltObjects TreeHouse_Built_Rope 1
PlaceBuiltObjects TreePlatform_Built_Anchor 1 (PlaceBuiltObjects TreePlatform_Built_Anchor 1)
Can be placed without a tree, it will sit on the ground for a different look.
PlaceBuiltObjects TreePlatform_Built_Anchor 1
PlaceBuiltObjects TreePlatform_Built_Rope 1 (PlaceBuiltObjects TreePlatform_Built_Rope 1)
Can be placed without a tree, it will sit on the ground for a different look.
PlaceBuiltObjects TreePlatform_Built_Rope 1
PlaceBuiltObjects TreesapCollectorBuilt 1 (PlaceBuiltObjects TreesapCollectorBuilt 1)
Can be placed without a tree.
PlaceBuiltObjects TreesapCollectorBuilt 1
PlaceBuiltObjects Ex_WallChunkBuilt 1 (PlaceBuiltObjects Ex_WallChunkBuilt 1)
Custom wall though it may be different from the other one below.
PlaceBuiltObjects Ex_WallChunkBuilt 1
PlaceBuiltObjects Ex_WallChunkBuiltH 1 (PlaceBuiltObjects Ex_WallChunkBuiltH 1)
Custom wall though it may be different from the other one above.
PlaceBuiltObjects Ex_WallChunkBuiltH 1
PlaceBuiltObjects Trap_FishBuilt 1 (PlaceBuiltObjects Trap_FishBuilt 1)
Can be placed on land if you are after a fishing village look.
PlaceBuiltObjects Trap_FishBuilt 1
PlaceBuiltObjects ArmorMannequinBuilt 1 (PlaceBuiltObjects ArmorMannequinBuilt 1)
PlaceBuiltObjects ArmorMannequinBuilt 1 — ID: PlaceBuiltObjects ArmorMannequinBuilt 1
PlaceBuiltObjects ArmorMannequinBuilt 1
PlaceBuiltObjects ArrowBasketBuilt 1 (PlaceBuiltObjects ArrowBasketBuilt 1)
PlaceBuiltObjects ArrowBasketBuilt 1 — ID: PlaceBuiltObjects ArrowBasketBuilt 1
PlaceBuiltObjects ArrowBasketBuilt 1
PlaceBuiltObjects Bed_Built 1 (PlaceBuiltObjects Bed_Built 1)
PlaceBuiltObjects Bed_Built 1 — ID: PlaceBuiltObjects Bed_Built 1
PlaceBuiltObjects Bed_Built 1
PlaceBuiltObjects Birdhouse_Built 1 (PlaceBuiltObjects Birdhouse_Built 1)
PlaceBuiltObjects Birdhouse_Built 1 — ID: PlaceBuiltObjects Birdhouse_Built 1
PlaceBuiltObjects Birdhouse_Built 1
PlaceBuiltObjects BoneBasketBuilt 1 (PlaceBuiltObjects BoneBasketBuilt 1)
PlaceBuiltObjects BoneBasketBuilt 1 — ID: PlaceBuiltObjects BoneBasketBuilt 1
PlaceBuiltObjects BoneBasketBuilt 1
PlaceBuiltObjects BoneChair_Built 1 (PlaceBuiltObjects BoneChair_Built 1)
PlaceBuiltObjects BoneChair_Built 1 — ID: PlaceBuiltObjects BoneChair_Built 1
PlaceBuiltObjects BoneChair_Built 1
PlaceBuiltObjects BoneFrame_Built 1 (PlaceBuiltObjects BoneFrame_Built 1)
PlaceBuiltObjects BoneFrame_Built 1 — ID: PlaceBuiltObjects BoneFrame_Built 1
PlaceBuiltObjects BoneFrame_Built 1
PlaceBuiltObjects BonFireBuilt 1 (PlaceBuiltObjects BonFireBuilt 1)
PlaceBuiltObjects BonFireBuilt 1 — ID: PlaceBuiltObjects BonFireBuilt 1
PlaceBuiltObjects BonFireBuilt 1
PlaceBuiltObjects CeilingSkullLightBuilt 1 (PlaceBuiltObjects CeilingSkullLightBuilt 1)
PlaceBuiltObjects CeilingSkullLightBuilt 1 — ID: PlaceBuiltObjects CeilingSkullLightBuilt 1
PlaceBuiltObjects CeilingSkullLightBuilt 1
PlaceBuiltObjects ChairBuilt 1 (PlaceBuiltObjects ChairBuilt 1)
PlaceBuiltObjects ChairBuilt 1 — ID: PlaceBuiltObjects ChairBuilt 1
PlaceBuiltObjects ChairBuilt 1
PlaceBuiltObjects Chandelier_Built 1 (PlaceBuiltObjects Chandelier_Built 1)
PlaceBuiltObjects Chandelier_Built 1 — ID: PlaceBuiltObjects Chandelier_Built 1
PlaceBuiltObjects Chandelier_Built 1
PlaceBuiltObjects Decoration_deerSkinBuilt 1 (PlaceBuiltObjects Decoration_deerSkinBuilt 1)
PlaceBuiltObjects Decoration_deerSkinBuilt 1 — ID: PlaceBuiltObjects Decoration_deerSkinBuilt 1
PlaceBuiltObjects Decoration_deerSkinBuilt 1
PlaceBuiltObjects Decoration_GroundWeaponHolderBuilt 1 (PlaceBuiltObjects Decoration_GroundWeaponHolderBuilt 1)
PlaceBuiltObjects Decoration_GroundWeaponHolderBuilt 1 — ID: PlaceBuiltObjects Decoration_GroundWeaponHolderBuilt 1
PlaceBuiltObjects Decoration_GroundWeaponHolderBuilt 1
PlaceBuiltObjects Decoration_RabbitSkinBuilt 1 (PlaceBuiltObjects Decoration_RabbitSkinBuilt 1)
PlaceBuiltObjects Decoration_RabbitSkinBuilt 1 — ID: PlaceBuiltObjects Decoration_RabbitSkinBuilt 1
PlaceBuiltObjects Decoration_RabbitSkinBuilt 1
PlaceBuiltObjects Decoration_skullBuilt 1 (PlaceBuiltObjects Decoration_skullBuilt 1)
PlaceBuiltObjects Decoration_skullBuilt 1 — ID: PlaceBuiltObjects Decoration_skullBuilt 1
PlaceBuiltObjects Decoration_skullBuilt 1
PlaceBuiltObjects Decoration_TrophyMakerBuilt 1 (PlaceBuiltObjects Decoration_TrophyMakerBuilt 1)
PlaceBuiltObjects Decoration_TrophyMakerBuilt 1 — ID: PlaceBuiltObjects Decoration_TrophyMakerBuilt 1
PlaceBuiltObjects Decoration_TrophyMakerBuilt 1
PlaceBuiltObjects Decoration_WallPlantPotBuilt 1 (PlaceBuiltObjects Decoration_WallPlantPotBuilt 1)
PlaceBuiltObjects Decoration_WallPlantPotBuilt 1 — ID: PlaceBuiltObjects Decoration_WallPlantPotBuilt 1
PlaceBuiltObjects Decoration_WallPlantPotBuilt 1
PlaceBuiltObjects Decoration_WallWeaponHolderBuilt 1 (PlaceBuiltObjects Decoration_WallWeaponHolderBuilt 1)
PlaceBuiltObjects Decoration_WallWeaponHolderBuilt 1 — ID: PlaceBuiltObjects Decoration_WallWeaponHolderBuilt 1
PlaceBuiltObjects Decoration_WallWeaponHolderBuilt 1
PlaceBuiltObjects DryingRackLiteBuilt 1 (PlaceBuiltObjects DryingRackLiteBuilt 1)
PlaceBuiltObjects DryingRackLiteBuilt 1 — ID: PlaceBuiltObjects DryingRackLiteBuilt 1
PlaceBuiltObjects DryingRackLiteBuilt 1
PlaceBuiltObjects EffigyBigBuilt 1 (PlaceBuiltObjects EffigyBigBuilt 1)
PlaceBuiltObjects EffigyBigBuilt 1 — ID: PlaceBuiltObjects EffigyBigBuilt 1
PlaceBuiltObjects EffigyBigBuilt 1
PlaceBuiltObjects EffigyRainBuilt 1 (PlaceBuiltObjects EffigyRainBuilt 1)
PlaceBuiltObjects EffigyRainBuilt 1 — ID: PlaceBuiltObjects EffigyRainBuilt 1
PlaceBuiltObjects EffigyRainBuilt 1
PlaceBuiltObjects EffigySmallBuilt 1 (PlaceBuiltObjects EffigySmallBuilt 1)
PlaceBuiltObjects EffigySmallBuilt 1 — ID: PlaceBuiltObjects EffigySmallBuilt 1
PlaceBuiltObjects EffigySmallBuilt 1
PlaceBuiltObjects Ex_BoneFenceChunkBuilt 1 (PlaceBuiltObjects Ex_BoneFenceChunkBuilt 1)
PlaceBuiltObjects Ex_BoneFenceChunkBuilt 1 — ID: PlaceBuiltObjects Ex_BoneFenceChunkBuilt 1
PlaceBuiltObjects Ex_BoneFenceChunkBuilt 1
PlaceBuiltObjects Ex_CraneBuilt 1 (PlaceBuiltObjects Ex_CraneBuilt 1)
PlaceBuiltObjects Ex_CraneBuilt 1 — ID: PlaceBuiltObjects Ex_CraneBuilt 1
PlaceBuiltObjects Ex_CraneBuilt 1
PlaceBuiltObjects Ex_EffigyBuilt 1 (PlaceBuiltObjects Ex_EffigyBuilt 1)
PlaceBuiltObjects Ex_EffigyBuilt 1 — ID: PlaceBuiltObjects Ex_EffigyBuilt 1
PlaceBuiltObjects Ex_EffigyBuilt 1
PlaceBuiltObjects Ex_FloorBuilt 1 (PlaceBuiltObjects Ex_FloorBuilt 1)
PlaceBuiltObjects Ex_FloorBuilt 1 — ID: PlaceBuiltObjects Ex_FloorBuilt 1
PlaceBuiltObjects Ex_FloorBuilt 1
PlaceBuiltObjects Ex_GardenBuilt 1 (PlaceBuiltObjects Ex_GardenBuilt 1)
PlaceBuiltObjects Ex_GardenBuilt 1 — ID: PlaceBuiltObjects Ex_GardenBuilt 1
PlaceBuiltObjects Ex_GardenBuilt 1
PlaceBuiltObjects Ex_PlatformBuilt 1 (PlaceBuiltObjects Ex_PlatformBuilt 1)
PlaceBuiltObjects Ex_PlatformBuilt 1 — ID: PlaceBuiltObjects Ex_PlatformBuilt 1
PlaceBuiltObjects Ex_PlatformBuilt 1
PlaceBuiltObjects Ex_RockFenceChunkBuilt 1 (PlaceBuiltObjects Ex_RockFenceChunkBuilt 1)
PlaceBuiltObjects Ex_RockFenceChunkBuilt 1 — ID: PlaceBuiltObjects Ex_RockFenceChunkBuilt 1
PlaceBuiltObjects Ex_RockFenceChunkBuilt 1
PlaceBuiltObjects Ex_RockPathChunkBuilt 1 (PlaceBuiltObjects Ex_RockPathChunkBuilt 1)
PlaceBuiltObjects Ex_RockPathChunkBuilt 1 — ID: PlaceBuiltObjects Ex_RockPathChunkBuilt 1
PlaceBuiltObjects Ex_RockPathChunkBuilt 1
PlaceBuiltObjects Ex_StickFenceChunkBuilt 1 (PlaceBuiltObjects Ex_StickFenceChunkBuilt 1)
PlaceBuiltObjects Ex_StickFenceChunkBuilt 1 — ID: PlaceBuiltObjects Ex_StickFenceChunkBuilt 1
PlaceBuiltObjects Ex_StickFenceChunkBuilt 1
PlaceBuiltObjects Ex_WallDefensiveChunkBuilt 1 (PlaceBuiltObjects Ex_WallDefensiveChunkBuilt 1)
PlaceBuiltObjects Ex_WallDefensiveChunkBuilt 1 — ID: PlaceBuiltObjects Ex_WallDefensiveChunkBuilt 1
PlaceBuiltObjects Ex_WallDefensiveChunkBuilt 1
PlaceBuiltObjects Ex_ZiplineBuilt 1 (PlaceBuiltObjects Ex_ZiplineBuilt 1)
PlaceBuiltObjects Ex_ZiplineBuilt 1 — ID: PlaceBuiltObjects Ex_ZiplineBuilt 1
PlaceBuiltObjects Ex_ZiplineBuilt 1
PlaceBuiltObjects Ex_ZiplineTreeBuilt 1 (PlaceBuiltObjects Ex_ZiplineTreeBuilt 1)
PlaceBuiltObjects Ex_ZiplineTreeBuilt 1 — ID: PlaceBuiltObjects Ex_ZiplineTreeBuilt 1
PlaceBuiltObjects Ex_ZiplineTreeBuilt 1
PlaceBuiltObjects FireBuilt 1 (PlaceBuiltObjects FireBuilt 1)
PlaceBuiltObjects FireBuilt 1 — ID: PlaceBuiltObjects FireBuilt 1
PlaceBuiltObjects FireBuilt 1
PlaceBuiltObjects FireBuiltRockPit 1 (PlaceBuiltObjects FireBuiltRockPit 1)
PlaceBuiltObjects FireBuiltRockPit 1 — ID: PlaceBuiltObjects FireBuiltRockPit 1
PlaceBuiltObjects FireBuiltRockPit 1
PlaceBuiltObjects Fireplace_Built 1 (PlaceBuiltObjects Fireplace_Built 1)
PlaceBuiltObjects Fireplace_Built 1 — ID: PlaceBuiltObjects Fireplace_Built 1
PlaceBuiltObjects Fireplace_Built 1
PlaceBuiltObjects FireStandBuilt 1 (PlaceBuiltObjects FireStandBuilt 1)
PlaceBuiltObjects FireStandBuilt 1 — ID: PlaceBuiltObjects FireStandBuilt 1
PlaceBuiltObjects FireStandBuilt 1
PlaceBuiltObjects GazeboBuilt 1 (PlaceBuiltObjects GazeboBuilt 1)
PlaceBuiltObjects GazeboBuilt 1 — ID: PlaceBuiltObjects GazeboBuilt 1
PlaceBuiltObjects GazeboBuilt 1
PlaceBuiltObjects HolderExplosives_Built 1 (PlaceBuiltObjects HolderExplosives_Built 1)
PlaceBuiltObjects HolderExplosives_Built 1 — ID: PlaceBuiltObjects HolderExplosives_Built 1
PlaceBuiltObjects HolderExplosives_Built 1
PlaceBuiltObjects HolderSnacks_Built 1 (PlaceBuiltObjects HolderSnacks_Built 1)
PlaceBuiltObjects HolderSnacks_Built 1 — ID: PlaceBuiltObjects HolderSnacks_Built 1
PlaceBuiltObjects HolderSnacks_Built 1
PlaceBuiltObjects HouseBoat_Small 1 (PlaceBuiltObjects HouseBoat_Small 1)
PlaceBuiltObjects HouseBoat_Small 1 — ID: PlaceBuiltObjects HouseBoat_Small 1
PlaceBuiltObjects HouseBoat_Small 1
PlaceBuiltObjects LargeRaftBuilt 1 (PlaceBuiltObjects LargeRaftBuilt 1)
PlaceBuiltObjects LargeRaftBuilt 1 — ID: PlaceBuiltObjects LargeRaftBuilt 1
PlaceBuiltObjects LargeRaftBuilt 1
PlaceBuiltObjects LeafHutBuilt 1 (PlaceBuiltObjects LeafHutBuilt 1)
PlaceBuiltObjects LeafHutBuilt 1 — ID: PlaceBuiltObjects LeafHutBuilt 1
PlaceBuiltObjects LeafHutBuilt 1
PlaceBuiltObjects LogCabinBuilt 1 (PlaceBuiltObjects LogCabinBuilt 1)
PlaceBuiltObjects LogCabinBuilt 1 — ID: PlaceBuiltObjects LogCabinBuilt 1
PlaceBuiltObjects LogCabinBuilt 1
PlaceBuiltObjects LogCabin_Small_Built 1 (PlaceBuiltObjects LogCabin_Small_Built 1)
PlaceBuiltObjects LogCabin_Small_Built 1 — ID: PlaceBuiltObjects LogCabin_Small_Built 1
PlaceBuiltObjects LogCabin_Small_Built 1
PlaceBuiltObjects LogHolderBuilt 1 (PlaceBuiltObjects LogHolderBuilt 1)
PlaceBuiltObjects LogHolderBuilt 1 — ID: PlaceBuiltObjects LogHolderBuilt 1
PlaceBuiltObjects LogHolderBuilt 1
PlaceBuiltObjects LogHolderLargeBuilt 1 (PlaceBuiltObjects LogHolderLargeBuilt 1)
PlaceBuiltObjects LogHolderLargeBuilt 1 — ID: PlaceBuiltObjects LogHolderLargeBuilt 1
PlaceBuiltObjects LogHolderLargeBuilt 1
PlaceBuiltObjects MedicineCabinet_Built 1 (PlaceBuiltObjects MedicineCabinet_Built 1)
PlaceBuiltObjects MedicineCabinet_Built 1 — ID: PlaceBuiltObjects MedicineCabinet_Built 1
PlaceBuiltObjects MedicineCabinet_Built 1
PlaceBuiltObjects MultiSledBuilt 1 (PlaceBuiltObjects MultiSledBuilt 1)
PlaceBuiltObjects MultiSledBuilt 1 — ID: PlaceBuiltObjects MultiSledBuilt 1
PlaceBuiltObjects MultiSledBuilt 1
PlaceBuiltObjects MultiThrowerBuilt 1 (PlaceBuiltObjects MultiThrowerBuilt 1)
PlaceBuiltObjects MultiThrowerBuilt 1 — ID: PlaceBuiltObjects MultiThrowerBuilt 1
PlaceBuiltObjects MultiThrowerBuilt 1
PlaceBuiltObjects RabbitCageBuilt 1 (PlaceBuiltObjects RabbitCageBuilt 1)
PlaceBuiltObjects RabbitCageBuilt 1 — ID: PlaceBuiltObjects RabbitCageBuilt 1
PlaceBuiltObjects RabbitCageBuilt 1
PlaceBuiltObjects RaftBuilt 1 (PlaceBuiltObjects RaftBuilt 1)
PlaceBuiltObjects RaftBuilt 1 — ID: PlaceBuiltObjects RaftBuilt 1
PlaceBuiltObjects RaftBuilt 1
PlaceBuiltObjects RockHolderBuilt 1 (PlaceBuiltObjects RockHolderBuilt 1)
PlaceBuiltObjects RockHolderBuilt 1 — ID: PlaceBuiltObjects RockHolderBuilt 1
PlaceBuiltObjects RockHolderBuilt 1
PlaceBuiltObjects RockHolderLargeBuilt 1 (PlaceBuiltObjects RockHolderLargeBuilt 1)
PlaceBuiltObjects RockHolderLargeBuilt 1 — ID: PlaceBuiltObjects RockHolderLargeBuilt 1
PlaceBuiltObjects RockHolderLargeBuilt 1
PlaceBuiltObjects RockSidePlatformBuilt 1 (PlaceBuiltObjects RockSidePlatformBuilt 1)
PlaceBuiltObjects RockSidePlatformBuilt 1 — ID: PlaceBuiltObjects RockSidePlatformBuilt 1
PlaceBuiltObjects RockSidePlatformBuilt 1
PlaceBuiltObjects PlatformBuilt 1 (PlaceBuiltObjects PlatformBuilt 1)
PlaceBuiltObjects PlatformBuilt 1 — ID: PlaceBuiltObjects PlatformBuilt 1
PlaceBuiltObjects PlatformBuilt 1
PlaceBuiltObjects RopeBuilt 1 (PlaceBuiltObjects RopeBuilt 1)
PlaceBuiltObjects RopeBuilt 1 — ID: PlaceBuiltObjects RopeBuilt 1
PlaceBuiltObjects RopeBuilt 1
PlaceBuiltObjects ShelterBuilt 1 (PlaceBuiltObjects ShelterBuilt 1)
PlaceBuiltObjects ShelterBuilt 1 — ID: PlaceBuiltObjects ShelterBuilt 1
PlaceBuiltObjects ShelterBuilt 1
PlaceBuiltObjects SkinRack_Built 1 (PlaceBuiltObjects SkinRack_Built 1)
PlaceBuiltObjects SkinRack_Built 1 — ID: PlaceBuiltObjects SkinRack_Built 1
PlaceBuiltObjects SkinRack_Built 1
PlaceBuiltObjects SkullLightBuilt 1 (PlaceBuiltObjects SkullLightBuilt 1)
PlaceBuiltObjects SkullLightBuilt 1 — ID: PlaceBuiltObjects SkullLightBuilt 1
PlaceBuiltObjects SkullLightBuilt 1
PlaceBuiltObjects SmallTableBuilt 1 (PlaceBuiltObjects SmallTableBuilt 1)
PlaceBuiltObjects SmallTableBuilt 1 — ID: PlaceBuiltObjects SmallTableBuilt 1
PlaceBuiltObjects SmallTableBuilt 1
PlaceBuiltObjects SpikeDefenseBuilt 1 (PlaceBuiltObjects SpikeDefenseBuilt 1)
PlaceBuiltObjects SpikeDefenseBuilt 1 — ID: PlaceBuiltObjects SpikeDefenseBuilt 1
PlaceBuiltObjects SpikeDefenseBuilt 1
PlaceBuiltObjects StickMarkerBuilt 1 (PlaceBuiltObjects StickMarkerBuilt 1)
PlaceBuiltObjects StickMarkerBuilt 1 — ID: PlaceBuiltObjects StickMarkerBuilt 1
PlaceBuiltObjects StickMarkerBuilt 1
PlaceBuiltObjects Stick_HolderBuilt 1 (PlaceBuiltObjects Stick_HolderBuilt 1)
PlaceBuiltObjects Stick_HolderBuilt 1 — ID: PlaceBuiltObjects Stick_HolderBuilt 1
PlaceBuiltObjects Stick_HolderBuilt 1
PlaceBuiltObjects Stick_HolderLargeBuilt 1 (PlaceBuiltObjects Stick_HolderLargeBuilt 1)
PlaceBuiltObjects Stick_HolderLargeBuilt 1 — ID: PlaceBuiltObjects Stick_HolderLargeBuilt 1
PlaceBuiltObjects Stick_HolderLargeBuilt 1
PlaceBuiltObjects TableBuilt 1 (PlaceBuiltObjects TableBuilt 1)
PlaceBuiltObjects TableBuilt 1 — ID: PlaceBuiltObjects TableBuilt 1
PlaceBuiltObjects TableBuilt 1
PlaceBuiltObjects Target_Built 1 (PlaceBuiltObjects Target_Built 1)
PlaceBuiltObjects Target_Built 1 — ID: PlaceBuiltObjects Target_Built 1
PlaceBuiltObjects Target_Built 1
PlaceBuiltObjects Trap_Deadfall 1 (PlaceBuiltObjects Trap_Deadfall 1)
PlaceBuiltObjects Trap_Deadfall 1 — ID: PlaceBuiltObjects Trap_Deadfall 1
PlaceBuiltObjects Trap_Deadfall 1
PlaceBuiltObjects Trap_LeafPileBuilt 1 (PlaceBuiltObjects Trap_LeafPileBuilt 1)
PlaceBuiltObjects Trap_LeafPileBuilt 1 — ID: PlaceBuiltObjects Trap_LeafPileBuilt 1
PlaceBuiltObjects Trap_LeafPileBuilt 1
PlaceBuiltObjects Trap_RabbitBuilt 1 (PlaceBuiltObjects Trap_RabbitBuilt 1)
PlaceBuiltObjects Trap_RabbitBuilt 1 — ID: PlaceBuiltObjects Trap_RabbitBuilt 1
PlaceBuiltObjects Trap_RabbitBuilt 1
PlaceBuiltObjects Trap_RopeBuilt 1 (PlaceBuiltObjects Trap_RopeBuilt 1)
PlaceBuiltObjects Trap_RopeBuilt 1 — ID: PlaceBuiltObjects Trap_RopeBuilt 1
PlaceBuiltObjects Trap_RopeBuilt 1
PlaceBuiltObjects Trap_SpikeWall 1 (PlaceBuiltObjects Trap_SpikeWall 1)
PlaceBuiltObjects Trap_SpikeWall 1 — ID: PlaceBuiltObjects Trap_SpikeWall 1
PlaceBuiltObjects Trap_SpikeWall 1
PlaceBuiltObjects Trap_swingingRockInTree 1 (PlaceBuiltObjects Trap_swingingRockInTree 1)
PlaceBuiltObjects Trap_swingingRockInTree 1 — ID: PlaceBuiltObjects Trap_swingingRockInTree 1
PlaceBuiltObjects Trap_swingingRockInTree 1
PlaceBuiltObjects Trap_TripWireExplosiveBuilt 1 (PlaceBuiltObjects Trap_TripWireExplosiveBuilt 1)
PlaceBuiltObjects Trap_TripWireExplosiveBuilt 1 — ID: PlaceBuiltObjects Trap_TripWireExplosiveBuilt 1
PlaceBuiltObjects Trap_TripWireExplosiveBuilt 1
PlaceBuiltObjects Trap_TripWireMolotovBuilt 1 (PlaceBuiltObjects Trap_TripWireMolotovBuilt 1)
PlaceBuiltObjects Trap_TripWireMolotovBuilt 1 — ID: PlaceBuiltObjects Trap_TripWireMolotovBuilt 1
PlaceBuiltObjects Trap_TripWireMolotovBuilt 1
PlaceBuiltObjects WalkwayStraightBuilt 1 (PlaceBuiltObjects WalkwayStraightBuilt 1)
PlaceBuiltObjects WalkwayStraightBuilt 1 — ID: PlaceBuiltObjects WalkwayStraightBuilt 1
PlaceBuiltObjects WalkwayStraightBuilt 1
PlaceBuiltObjects WallBuilt 1 (PlaceBuiltObjects WallBuilt 1)
PlaceBuiltObjects WallBuilt 1 — ID: PlaceBuiltObjects WallBuilt 1
PlaceBuiltObjects WallBuilt 1
PlaceBuiltObjects WallBuilt_Doorway 1 (PlaceBuiltObjects WallBuilt_Doorway 1)
PlaceBuiltObjects WallBuilt_Doorway 1 — ID: PlaceBuiltObjects WallBuilt_Doorway 1
PlaceBuiltObjects WallBuilt_Doorway 1
PlaceBuiltObjects WallBuilt_Window 1 (PlaceBuiltObjects WallBuilt_Window 1)
PlaceBuiltObjects WallBuilt_Window 1 — ID: PlaceBuiltObjects WallBuilt_Window 1
PlaceBuiltObjects WallBuilt_Window 1
PlaceBuiltObjects WaterCollector_Built 1 (PlaceBuiltObjects WaterCollector_Built 1)
PlaceBuiltObjects WaterCollector_Built 1 — ID: PlaceBuiltObjects WaterCollector_Built 1
PlaceBuiltObjects WaterCollector_Built 1
PlaceBuiltObjects WeaponRackBuilt 1 (PlaceBuiltObjects WeaponRackBuilt 1)
PlaceBuiltObjects WeaponRackBuilt 1 — ID: PlaceBuiltObjects WeaponRackBuilt 1
PlaceBuiltObjects WeaponRackBuilt 1
PlaceBuiltObjects WoodCouch_Built 1 (PlaceBuiltObjects WoodCouch_Built 1)
PlaceBuiltObjects WoodCouch_Built 1 — ID: PlaceBuiltObjects WoodCouch_Built 1
PlaceBuiltObjects WoodCouch_Built 1
PlaceBuiltObjects WoodFrame_Built 1 (PlaceBuiltObjects WoodFrame_Built 1)
PlaceBuiltObjects WoodFrame_Built 1 — ID: PlaceBuiltObjects WoodFrame_Built 1
PlaceBuiltObjects WoodFrame_Built 1
PlaceBuiltObjects WorkBenchBuilt 1 (PlaceBuiltObjects WorkBenchBuilt 1)
PlaceBuiltObjects WorkBenchBuilt 1 — ID: PlaceBuiltObjects WorkBenchBuilt 1
PlaceBuiltObjects WorkBenchBuilt 1
enablego (enablego)
Enables game object, it requires game object name.
enablego
disablego (disablego)
Disables game object, it requires game object name.
disablego
destroy (destroy)
Destroys game object, it requires game object name. Unknown if it is different to disablego command
destroy
inspectgo (inspectgo)
Requires game object name, saves information to game folder.
inspectgo
diagrenderers (diagrenderers)
Saves a TXT file with all assets that have been loaded, excellent for Game Object tweaking
diagrenderers
Players Pants (togglego char_new_Pants_low1Clothing_Pants)
Players Pants — ID: togglego char_new_Pants_low1Clothing_Pants
togglego char_new_Pants_low1Clothing_Pants
Players Shoes (togglego char_new_Shoes_low)
Players Shoes — ID: togglego char_new_Shoes_low
togglego char_new_Shoes_low
Players Shirt (togglego char_new_Shirt_low_main)
Players Shirt — ID: togglego char_new_Shirt_low_main
togglego char_new_Shirt_low_main
Players Hair (togglego char_HairStyle1_low)
Players Hair — ID: togglego char_HairStyle1_low
togglego char_HairStyle1_low
Players Beard (togglego char_Beard)
Players Beard — ID: togglego char_Beard
togglego char_Beard
Players Head (togglego char_head1_geo)
Players Head — ID: togglego char_head1_geo
togglego char_head1_geo
Players Head Shadow (togglego char_head1_geoShadowOnly)
Players Head Shadow — ID: togglego char_head1_geoShadowOnly
togglego char_head1_geoShadowOnly
Players Backpack (togglego char_Backpack1)
Players Backpack — ID: togglego char_Backpack1
togglego char_Backpack1
Players Arms (togglego char_arms_GEO1)
Players Arms — ID: togglego char_arms_GEO1
togglego char_arms_GEO1
Plane Axe (togglego Plane_Axe)
Plane Axe — ID: togglego Plane_Axe
togglego Plane_Axe
Inventory Tarp (togglego Tarp)
Inventory Tarp — ID: togglego Tarp
togglego Tarp
Inventory FakeGround (togglego FakeGround)
Inventory FakeGround — ID: togglego FakeGround
togglego FakeGround
Camcorder Main Part (togglego Main_Body)
Camcorder Main Part — ID: togglego Main_Body
togglego Main_Body
Camcorder Screen Part (togglego Screen_low)
Camcorder Screen Part — ID: togglego Screen_low
togglego Screen_low
Camcorder Piece Part (togglego Pivot_low)
Camcorder Piece Part — ID: togglego Pivot_low
togglego Pivot_low
Camcorder Lense (togglego Lenses)
Camcorder Lense — ID: togglego Lenses
togglego Lenses
Camcorder Video (togglego VideoQuad)
Camcorder Video — ID: togglego VideoQuad
togglego VideoQuad
Camcorder LED (togglego LED_Screen_low)
Camcorder LED — ID: togglego LED_Screen_low
togglego LED_Screen_low
Endgame Scene Timmys Hair (disablego char11_HairStyle3)
Endgame Scene Timmys Hair — ID: disablego char11_HairStyle3
disablego char11_HairStyle3
loadlevel 1 (Main menu)
Main menu
Main menu
loadlevel 2 (Load last saved/loaded game)
Load last saved/loaded game
Load last saved/loaded game
loadlevel 3 (Host Game menu but broken)
Host Game menu but broken
Host Game menu but broken
loadlevel 4 ("Connecting Client" flashes when loaded after 3 (connects to localhost))
"Connecting Client" flashes when loaded after 3 (connects to localhost)
"Connecting Client" flashes when loaded after 3 (connects to...
loadlevel 5 (Tries to access internet(?); GUI becomes unresponsive)
Tries to access internet(?); GUI becomes unresponsive
Tries to access internet(?); GUI becomes unresponsive
loadlevel 6 (Reload last loaded save(?))
Reload last loaded save(?)
Reload last loaded save(?)
loadlevel 7 (Screen becomes stuck (only console elements still work), unloads some memory)
Screen becomes stuck (only console elements still work), unloads some memory
Screen becomes stuck (only console elements still work), unl...
loadlevel 8 (Game ending: Talk show, "My next guest is a TV star, author...")
Game ending: Talk show, "My next guest is a TV star, author..."
Game ending: Talk show, "My next guest is a TV star, author....
loadlevel 9 (SAME AS 8 (See above))
SAME AS 8 (See above)
SAME AS 8 (See above)
loadlevel 10 (Screen becomes stuck (only console elements still work), unloads some memory (reference errors piling up))
Screen becomes stuck (only console elements still work), unloads some memory (reference errors piling up)
Screen becomes stuck (only console elements still work), unl...
loadlevel 11 (SAME AS 10 (See above))
SAME AS 10 (See above)
SAME AS 10 (See above)
loadlevel 12 (SAME AS 10 (See above))
SAME AS 10 (See above)
SAME AS 10 (See above)
loadlevel 13 (Bathroom/hotel room scene)
Bathroom/hotel room scene
Bathroom/hotel room scene
loadlevel 14 (Credits)
Credits
Credits
loadlevel [15-30] (Screen becomes stuck (only console elements still work), unloads some memory, some reference errors)
Screen becomes stuck (only console elements still work), unloads some memory, some reference errors
Screen becomes stuck (only console elements still work), unl...
resetstatsandachievements (resetstatsandachievements)
WARNING: Resets all account stats & achievements info
resetstatsandachievements
clearallsettings (clearallsettings)
WARNING: Resets all game setting when game is restarted, including key bindings
clearallsettings
clearsaveslot all (clearsaveslot all)
WARNING: Removes all saved games
clearsaveslot all
clearsaveslot sp 1 (clearsaveslot sp 1)
WARNING: Removes singleplayer saved game in slot 1
clearsaveslot sp 1
clearsaveslot sp 2 (clearsaveslot sp 2)
WARNING: Removes singleplayer saved game in slot 2
clearsaveslot sp 2
clearsaveslot sp 3 (clearsaveslot sp 3)
WARNING: Removes singleplayer saved game in slot 3
clearsaveslot sp 3
clearsaveslot sp 4 (clearsaveslot sp 4)
WARNING: Removes singleplayer saved game in slot 4
clearsaveslot sp 4
clearsaveslot sp 5 (clearsaveslot sp 5)
WARNING: Removes singleplayer saved game in slot 5
clearsaveslot sp 5
clearsaveslot mp 1 (clearsaveslot mp 1)
WARNING: Removes multiplayer saved game in slot 1
clearsaveslot mp 1
clearsaveslot mp 2 (clearsaveslot mp 2)
WARNING: Removes multiplayer saved game in slot 2
clearsaveslot mp 2
clearsaveslot mp 3 (clearsaveslot mp 3)
WARNING: Removes multiplayer saved game in slot 3
clearsaveslot mp 3
clearsaveslot mp 4 (clearsaveslot mp 4)
WARNING: Removes multiplayer saved game in slot 4
clearsaveslot mp 4
clearsaveslot mp 5 (clearsaveslot mp 5)
WARNING: Removes multiplayer saved game in slot 5
clearsaveslot mp 5
setExitedEndGame onsetExitedEndGame off (setExitedEndGame onsetExitedEndGame off)
Sets the ExitedEndgame value of the active save. This variable is normally set to true upon finishing the game and leavi
setExitedEndGame onsetExitedEndGame off
instancingTestSpawn <amount> <scaleX> <scaleY> <scaleZ> (instancingTestSpawn <amount> <scaleX> <scaleY> <scaleZ>)
Spawns noninteractive log(s) at the player's location; scaleX is width, scaleY is height, scaleZ is length. Example: ins
instancingTestSpawn <amount> <scaleX> <scaleY> <scaleZ>
togglelowershadowsatextremelightangles (togglelowershadowsatextremelightangles)
Has something to do with shadows, it is by default turned on
togglelowershadowsatextremelightangles
unloadunusedassets (unloadunusedassets)
Needs Testing, possibly increases games performance.
unloadunusedassets
togglefpsdisplay (togglefpsdisplay)
Doesn't appear to do anything, FPS can be seen regardless by press F2.Edit: Debug features, toggle fps display in VR mod
togglefpsdisplay
userigidbodyrotation onuserigidbodyrotation off (userigidbodyrotation onuserigidbodyrotation off)
Causes players camera movements to be rigid instead of smooth
userigidbodyrotation onuserigidbodyrotation off
togglevsync (togglevsync)
Is not the same V-Sync in the option menu, can cause low FPS, needs further testing
togglevsync
gccollect (gccollect)
Info from Unity engine site, can improve performance.
gccollect
lodmanagerscaling (lodmanagerscaling)
Info from Unity engine site, could improve graphic but will cause FPS drops
lodmanagerscaling
toggleocclusionculling (toggleocclusionculling)
Info from Unity engine site, Turns on/off assets rendered when camera can't see them. Causes FPS drops.
toggleocclusionculling
togglesheenbillboards ontogglesheenbillboards off (togglesheenbillboards ontogglesheenbillboards off)
Info from Unity engine site, See site for information
togglesheenbillboards ontogglesheenbillboards off
filteraudio (filteraudio)
When used it states 'Audio path filter cleared'. Requires testing.
filteraudio
dumplobbyinfo (dumplobbyinfo)
For Steam Lobby, required to be a lobby to work
dumplobbyinfo
greebledrockscollision (greebledrockscollision)
Needs Testing
greebledrockscollision
physics30fps onphysics30fps off (physics30fps onphysics30fps off)
on - Sets physics to 30 fps instead of 60 fpsoff - Sets physics to 60 fps instead of 30 fps (default?)
physics30fps onphysics30fps off
setplayervariation 0setplayervariation 1setplayervariation 2setplayervariation 3 (setplayervariation 0setplayervariation 1setplayervariation 2setplayervariation 3)
0 - Changes player's variation to white1 - Changes player's variation to Asian2 - Changes player's variation to black3 -
setplayervariation 0setplayervariation 1setplayervariation 2...
setplayertshirtmat (setplayertshirtmat)
Requires mat numbers, they need to be found
setplayertshirtmat
addmemory (addmemory)
Has no gameplay impact, only makes The Forest use more ram. Used by the devs for testing purposes.
addmemory
terrainpixelerror (terrainpixelerror)
Doesn't appear to do anything, needs further testing. Provides code information.
terrainpixelerror
eval (eval)
Supposed to execute C# Code, appears broken.
eval
targetframerate (targetframerate)
Doesn't appear to do anything, needs further testing. Provides code information.
targetframerate
count (ComponentName) (count (ComponentName))
Needs Testing, requires a component name
count (ComponentName)
counttag (tag) (counttag (tag))
Needs Testing
counttag (tag)
reporterrorsnow (reporterrorsnow)
Report logs now, Report warnings now, and Report errors now commands all do the same thing it appears. Requires further
reporterrorsnow
reportwarningsnow (reportwarningsnow)
Report logs now, Report warnings now, and Report errors now commands all do the same thing it appears. Requires further
reportwarningsnow
reportlogsnow (reportlogsnow)
Report logs now, Report warnings now, and Report errors now commands all do the same thing it appears. Requires further
reportlogsnow
playernetanimator onplayernetanimator off (playernetanimator onplayernetanimator off)
Turns the players net animator on/off, needs testing as to what it does
playernetanimator onplayernetanimator off
workscheduler tryworkscheduler notry (workscheduler tryworkscheduler notry)
try states 'TryCatch is now being used'notry states 'TryCatch is no longer used'Requires testing to see what this does
workscheduler tryworkscheduler notry
capsulemode oncapsulemode off (capsulemode oncapsulemode off)
Doesn't appear to do anything, requires further testing
capsulemode oncapsulemode off
showworldposfor (ObjectType) (showworldposfor (ObjectType))
Show the X-Y position of an object - Object names required
showworldposfor (ObjectType)
hideworldposfor (ObjectType) (hideworldposfor (ObjectType))
Hide the X-Y position of an object - Object names required
hideworldposfor (ObjectType)
getlayerculldistance (layerName) (getlayerculldistance (layerName))
Needs Testing, requires layer names for use
getlayerculldistance (layerName)
testeventmask (testeventmask)
When used states 'cleared eventMasks for 4 cameras'. Unknown what this does at this stage
testeventmask
gototag <GameObject Tag>gototag GameObjectTag (gototag <GameObject Tag>gototag GameObjectTag)
Teleports the player to a GameObject with the inputted tag.
gototag <GameObject Tag>gototag GameObjectTag
allowculling (allowculling)
Tested and Unknown - Farket
allowculling
allowpostprocessing onallowpostprocessing off (allowpostprocessing onallowpostprocessing off)
On by default. It appears to add more vibrant and color to the game. Very noticeable when switched off.
allowpostprocessing onallowpostprocessing off
allowdepthbuffer (allowdepthbuffer)
Tested and Unknown - Farket
allowdepthbuffer
checkexitmenu (checkexitmenu)
Tested and Unknown - Farket
checkexitmenu
motionblursamples (motionblursamples)
Tested and Unknown - Farket
motionblursamples
debugfulldamage (debugfulldamage)
Output the realistic player damage to the log.
debugfulldamage
scioneyeadaption onscioneyeadaption off (scioneyeadaption onscioneyeadaption off)
scioneyeadaption onscioneyeadaption off — ID: scioneyeadaption onscioneyeadaption off
scioneyeadaption onscioneyeadaption off
logtextures (logtextures)
Use numbers such as 1 or 2.
logtextures
coopsweepgrid (coopsweepgrid)
coopsweepgrid — ID: coopsweepgrid
coopsweepgrid
allowasync (allowasync)
allowasync — ID: allowasync
allowasync
netsetdefaultmaterial (netsetdefaultmaterial)
netsetdefaultmaterial — ID: netsetdefaultmaterial
netsetdefaultmaterial
netspawnplayer (netspawnplayer)
Spawns a player model in walking animation. Doesn't seem to work in the multiplayer.
netspawnplayer
netskinnedbones (netskinnedbones)
netskinnedbones — ID: netskinnedbones
netskinnedbones
netdebuglod onnetdebuglod off (netdebuglod onnetdebuglod off)
Tested and Unknown - Farket
netdebuglod onnetdebuglod off
setwindintensity (setwindintensity)
Tested and Unknown, appeared to have error information in the log. Might be a useful command to figure out - Farket Test
setwindintensity
resetinputaxes (resetinputaxes)
Calls the default Unity method Input.ResetInputAxes
resetinputaxes
refreshvignettecontroller (refreshvignettecontroller)
Makes sure that the vignette effect is enabled, then loads it with whatever was saved in the PostProcessingProfile. Prob
refreshvignettecontroller
debugvignettecontroller (debugvignettecontroller)
Outputs information concerning the vignette post processing effect. Seems partially or exclusively related to VR mode.
debugvignettecontroller
vrfps (vrfps)
Display FPS in VR mode.
vrfps
checkfrozenentities (checkfrozenentities)
Iterates over each existing BoltEntity with two counters, then prints to log the amount of frozen and unfrozen entities.
checkfrozenentities
refreshentities (refreshentities)
Resets some debug variables regarding active and total entities, as well as active and frozen trees, then iterates over
refreshentities
listactiveentities (listactiveentities)
Iterates over each existing BoltEntity. Those that are active, attached, aren't frozen and aren't trees are added to a d
listactiveentities
profilersnapshot (profilersnapshot)
Makes a snapshot of the memory profiler and outputs it to the log. The profiler needs to be turned on with profilersampl
profilersnapshot
selectblueprint <string blueprint> (selectblueprint <string blueprint>)
Takes an exact blueprint name and sets it as active. Essentially the same thing as selecting a construction from the sur
selectblueprint <string blueprint>
sheenallitems (sheenallitems)
Adds a massive sheen that scales across the inventory of all your items, not sure what it does other than that. Cannot b
sheenallitems
antialiasing onantialiasing offantialiasing toggle (antialiasing onantialiasing offantialiasing toggle)
Enables or disables antialiasing in the PostProcessingProfile class. Most likely has the same effect as changing it in t
antialiasing onantialiasing offantialiasing toggle
toggleplayerstats (toggleplayerstats)
Toggles stats, can also be achieved by just pressing F3
toggleplayerstats
toggleoverlay (toggleoverlay)
Toggles overlay, can also be achieved by just pressing F2
toggleoverlay
setdrawdistance 0 (setdrawdistance 0)
Changes the draw distance to very low. Can be accessed in the Graphic settings
setdrawdistance 0
setdrawdistance 1 (setdrawdistance 1)
Changes the draw distance to low. Can be accessed in the Graphic settings
setdrawdistance 1
setdrawdistance 2 (setdrawdistance 2)
Changes the draw distance to medium. Can be accessed in the Graphic settings
setdrawdistance 2
setdrawdistance 3 (setdrawdistance 3)
Changes the draw distance to high. Can be accessed in the Graphic settings
setdrawdistance 3
setdrawdistance 4 (setdrawdistance 4)
Changes the draw distance to very high. Can be accessed in the Graphic settings
setdrawdistance 4
setdrawdistance 5 (setdrawdistance 5)
Changes the draw distance to ultra. Can be accessed in the Graphic settings
setdrawdistance 5
setshadowlevel 0 (setshadowlevel 0)
Changes the shadow level to fastest (lowest). Can be accessed in the Graphic settings
setshadowlevel 0
setshadowlevel 1 (setshadowlevel 1)
Changes the shadow level to Ultra Low. Can be accessed in the Graphic settings
setshadowlevel 1
setshadowlevel 2 (setshadowlevel 2)
Changes the shadow level to Low. Can be accessed in the Graphic settings
setshadowlevel 2
setshadowlevel 3 (setshadowlevel 3)
Changes the shadow level to Medium. Can be accessed in the Graphic settings
setshadowlevel 3
setshadowlevel 4 (setshadowlevel 4)
Changes the shadow level to High. Can be accessed in the Graphic settings
setshadowlevel 4
Fast Run (fastrun onfastrun off)
It has now been changed to speedyrun on and speedyrun off
fastrun onfastrun off
profilersample (profilersample onprofilersample off)
on/off command
profilersample onprofilersample off
wsscaling (wsscaling onwsscaling off)
on/off command
wsscaling onwsscaling off
profilers (??)
??
??
growgrass (growgrass)
(radius) (grassLayer) (grassAmount) - Grows grass
growgrass
sendmessageto (sendmessageto)
(targetName) (message) - Sending message to x
sendmessageto
setlayerculldistance (setlayerculldistance)
(layerName) (distance) - Unknown, possibly changes specific layers/game objects from spawning at certain distances
setlayerculldistance
setplayerbody (setplayerbody 0setplayerbody 1setplayerbody 2)
Sets Player body to CaucasianSets Player body to African AmericanSets Player body to Latino
setplayerbody 0setplayerbody 1setplayerbody 2
ironforest
Buildings are indestructible. To disable, type code again. This can also be accessed within the game options
ironforest
meatmode
Disables all cheats
meatmode
rawmeatmode
Implements permanent death, when the player dies, the save game is erased. To disable, type code again (NOTE: this is no
rawmeatmode
regrowmode
10% of all fallen trees will regrow while you sleep, provided the tree stump is still there. This can also be accessed w
regrowmode
veganmode
Only enemies will appear in
veganmode
vegetarianmode
Enemies only appear at nighttime
vegetarianmode
woodpaste
Resets all the holes made by the
woodpaste
on
Turns on buildhack, turns on godmode, turns off survival mode, adds all items (not story items), and turns enemies off.
on
none
By default it is set as off/none
none
log
Logs achievement progression, won't list errors
log
error
Lists errors, not progression
error
all
Logs achievement progress plus lists errors
all
additem 142
This will add an
additem 142
spawnitem 230
This will spawn the
spawnitem 230
removeitem 279
This will remove the
removeitem 279
on
Sets physics to 30 fps instead of 60 fps
on
off
Sets physics to 60 fps instead of 30 fps (default?)
off
How to Use the-forest console
Select any entry above to see full syntax, examples, pros/cons, and related mods that enhance this feature.