No Mood Loss on Prisoner Sold or Died vs (B19)(1.0)(B18) DoublePopulation - increase your colonists cap

Compare No Mood Loss on Prisoner Sold or Died and (B19)(1.0)(B18) DoublePopulation - increase your colonists cap — stats, differences, and which is better for your build.

No Mood Loss on Prisoner Sold or Died

Remove mood penalties from "innocent prisoner died" now labelled "prisoner died" and also from "prisoner was sold". Bonus: Hilariously ironic description for the moods that now are only thoughts with 0 mood effect.

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(B19)(1.0)(B18) DoublePopulation - increase your colonists cap

As you already know (or don't) RimWorld has a population cap depending on which storyteller you pick. This mod makes it so that you are more likely to get new pawns at higher population levels and also makes the default cap double, so you

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