Hardcore SK Rimworld A16 project 5.1 (07.06.17) vs No Mood Loss on Prisoner Sold or Died

Compare Hardcore SK Rimworld A16 project 5.1 (07.06.17) and No Mood Loss on Prisoner Sold or Died — stats, differences, and which is better for your build.

Hardcore SK Rimworld A16 project 5.1 (07.06.17)

The idea to create this project, appeared after using other modpacks, in which I didn't like a game balance. Some of its mods greatly simplify the gameplay, making it soon not interesting. The main idea of the Rimworld to overcome

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No Mood Loss on Prisoner Sold or Died

Remove mood penalties from "innocent prisoner died" now labelled "prisoner died" and also from "prisoner was sold". Bonus: Hilariously ironic description for the moods that now are only thoughts with 0 mood effect.

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