๐ŸŽฎ morrowind console

77 entries โ€” copy-paste ready. Updated for latest version.

ToggleAI (TAI)

Toggle the NPC/creature AI

TAI

ToggleBorders (TB)

Toggles the display of exterior cell borders

TB

ToggleCombatStats (TCS)

Toggles combat stats.

TCS

ToggleCollision (TCL)

Toggles clipping for the player and all NPCs in range.

TCL

ToggleCollisionBoxes (TCB)

ToggleCollisionBoxes โ€” ID: TCB

TCB

ToggleCollisionGrid (TCG)

Toggles display of the grid which controls how objects collide.

TCG

ToggleDebugText (TDT)

Toggles display of various debug texts on the screen, such as position & video framerate.

TDT

ToggleDialogueStats (TDS)

ToggleDialogueStats โ€” ID: TDS

TDS

ToggleFogOfWar (TFOW)

Toggles fog of war in the automap display.

TFOW

ToggleFullHelp (TFH)

Shows ownership and script of objects the player looks at. Useful for knowing who to avoid selling stolen items to.

TFH

ToggleGodMode (TGM)

Makes the player invulnerable. One can actually still die, when using spells on characters or beasts with reflect. For e

TGM

ToggleGrid (TG)

Displays a grid showing the status of the active (exterior and interior) cells.

TG

ToggleKillStats (TKS)

Displays statistics in the console on how many creatures one has killed each time they kill another.

TKS

ToggleLoadFade

ToggleLoadFade

ToggleLoadFade

ToggleLights (TL)

ToggleLights โ€” ID: TL

TL

ToggleMagicStats (TMS)

ToggleMagicStats โ€” ID: TMS

TMS

ToggleMenus (TM)

Toggles display of menus and user interface. Useful for taking screenshots.

TM

ToggleScripts

Toggles scripts on and off. Useful if something is disabled by scripts.

ToggleScripts

ToggleStats (TST)

Toggles display of the various debug statistics.

TST

ToggleSky (TS)

Toggles the sky on and off.

TS

ToggleTextureString (TTS)

Shows texture strings for targeted objects.

TTS

ToggleWorld (TW)

Turns off the world. NPCs will still display until the player moves their camera, at which point they will disappear. Do

TW

ToggleWireframe (TWF)

Toggles the display of wireframe 3D objects.

TWF

TogglePathGrid (TPG)

Toggle path grid display. Displays the grid that helps define where NPCs can walk.

TPG

ToggleVanityMode (TVM)

Toggles the camera into third person, slowly rotating around the player. Note that unlike the vanity mode caused by not

TVM

Lock <#>

Locks the currently selected door or container at whatever lock <#> one inputs (0โ€“100).

Lock <#>

Resurrect

When used on corpse, resurrects it. NPCs that are dead from the beginning of game are not resurrected. When a NPC is res

Resurrect

ShowGroup (SG)

Show selected actor's group members

SG

ShowTargets (ST)

Show selected actor's target group members.

ST

Unlock

Unlocks the targeted lock (door or container).

Unlock

SetScale <#>

Set's the targeted NPC/Player to the given height. Replace <#> with the desired height.

SetScale <#>

AddTopic <TopicID>

Adds the specified topic.

AddTopic <TopicID>

FillJournal

Adds all Journal entries.

FillJournal

Journal <QuestID>, <QuestStage>

Adds dialogue to the player's journal for a stage (given by <QuestStage>), of a quest (given by <QuestID>).

Journal <QuestID>, <QuestStage>

AddItem <ItemID> <#>

Adds <#> of a specific item to the playerโ€™s inventory.

AddItem <ItemID> <#>

AddSpell <SpellID>

Adds the specified spell.

AddSpell <SpellID>

EnableLevelUpMenu

Enables the level-up menu.

EnableLevelUpMenu

EnableStatReviewMenu

Brings up the character modification screen which can be used to change race and other stats.The player will lose all of

EnableStatReviewMenu

EnableNameMenu

Opens name menu, where one can change the character's name.

EnableNameMenu

EnableRaceMenu

Opens race menu, where one can change the character's race.

EnableRaceMenu

EnableClassMenu

Opens class menu, where one can change the character's class.

EnableClassMenu

EnableBirthMenu

Opens birthsign menu, where one can change the character's birthsign.

EnableBirthMenu

FixMe

Move 128 units from current location.

FixMe

RemoveSpellEffects <SpellID> (player ->)

Removes the effect(s) of the specified spell.

player ->

SetFatigue <#> (player ->)

Set playerโ€™s maximum fatigue.

player ->

SetFlying <1> (player ->)

Sets the player's flying mode. To work, enter the command and then cast a Levitate Spell. The effect should last until t

player ->

SetLevel <#> (player ->)

Sets player level. For this to work properly, the player will have to either: use the command, save the game and restart

player ->

SetHealth <#> (player ->)

Sets maximum health.

player ->

SetCurrentHealth <#> (player ->)

Sets current health. Health can be changed to Magicka or Fatigue.

player ->

SetMagicka <#> (player ->)

Sets maximum magic to value provided.

player ->

SetPCCrimeLevel <#>

Sets player Bounty to <#>.

SetPCCrimeLevel <#>

SetReputation <#> (player ->)

Adjusts reputation to the given number.

player ->

SetSuperJump <1> (player ->)

Allows super jump. (0 โ€” disables)

player ->

SetWaterBreathing <1> (player ->)

Allows breathing under water. (0 โ€” disables)

player ->

SetWaterWalking <1> (player ->)

Allows to walk on water. (0 โ€” disables).

player ->

Set<AV> <#> (player ->)

Sets the <AV> (skill such as SetBluntWeapon or attribute SetStrength etc.).Caution: Increasing speed or acrobatics too h

player ->

AddSoulGem <CreatureID>, <SoulGemID> 1

Adds a soul gem filled with the soul of whatever creature's ID is used. Console may not accept the numeric input {it ma

AddSoulGem <CreatureID>, <SoulGemID> 1

CenterOnCell <CellID> (COC)

Moves the player to <CellID>.

COC

CenterOnExterior, <X, Y> (COE)

Move to the center of the exterior cell coordinates <X, Y>.

COE

ChangeWeather <Region>, <Type>

<Region>: The region's name. Type: The type of the weather 0 = Clear, 1 = Cloudy, 2 = Foggy, 3 = Overcast, 4 = Rain, 5 =

ChangeWeather <Region>, <Type>

CreateMaps <FileName.esp>

Creates map image file depending on the Create Maps Enable value in the Morrowind.ini file. If the value is 1, the file

CreateMaps <FileName.esp>

FillMap

Show all the marked locations on the world map (does not include Solstheim).

FillMap

GetFactionReaction <FactionID> <FactionID>

Display reaction values between two factions.

GetFactionReaction <FactionID> <FactionID>

Getpos <X, Y, or Z> (player ->)

Gives the coordinates of the player character on the map.

player ->

Help

Shows shorthand for most commands.

Help

PlaceAtPC, <ObjectID>, <Count>, <Distance>, <Direction>

Places an object near the player.<Distance> is <#> of units away.<Direction> 1 is in front of the player, 3 is behind.

PlaceAtPC, <ObjectID>, <Count>, <Distance>, <Direction>

ModFactionReaction, [FactionID], [FactionID], [Value]

Changes reaction values of first <FactionID> towards members of the second <FactionID>.

ModFactionReaction, [FactionID], [FactionID], [Value]

ResetActors (RA)

Resets every NPC's location to where it originally was.

RA

Set GameHour To <#>

Example: Set GameHour To 5 would set the time of day to 0500. Note: The game uses a 24-hour clock. While Show GameHour r

Set GameHour To <#>

Set Timescale To <#>

Changes the speed of the day/night cycle. <1> makes the day go at real-time speed; an in-game day would last 24 hours in

Set Timescale To <#>

Show <Variable>

Shows the value of a single variable. Example: Show PCVampire will return 0, 1, or -1 depending on the player's vampire

Show <Variable>

ShowSceneGraph (SSG)

Create a new Window on the desktop with all the game renderer's information.

SSG

ShowVars (SV)

Lists all the global and/or local variables.

SV

StopCellTest (SCT)

Stops a cell test previously started by TestCells.

SCT

TestCells (TC)

TestCells โ€” ID: TC

TC

TestInteriorCells (TIC)

TestInteriorCells โ€” ID: TIC

TIC

TestModels (T3D)

TestModels โ€” ID: T3D

T3D

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