๐ฎ morrowind console
77 entries โ copy-paste ready. Updated for latest version.
ToggleAI (TAI)
Toggle the NPC/creature AI
TAI
ToggleBorders (TB)
Toggles the display of exterior cell borders
TB
ToggleCombatStats (TCS)
Toggles combat stats.
TCS
ToggleCollision (TCL)
Toggles clipping for the player and all NPCs in range.
TCL
ToggleCollisionBoxes (TCB)
ToggleCollisionBoxes โ ID: TCB
TCB
ToggleCollisionGrid (TCG)
Toggles display of the grid which controls how objects collide.
TCG
ToggleDebugText (TDT)
Toggles display of various debug texts on the screen, such as position & video framerate.
TDT
ToggleDialogueStats (TDS)
ToggleDialogueStats โ ID: TDS
TDS
ToggleFogOfWar (TFOW)
Toggles fog of war in the automap display.
TFOW
ToggleFullHelp (TFH)
Shows ownership and script of objects the player looks at. Useful for knowing who to avoid selling stolen items to.
TFH
ToggleGodMode (TGM)
Makes the player invulnerable. One can actually still die, when using spells on characters or beasts with reflect. For e
TGM
ToggleGrid (TG)
Displays a grid showing the status of the active (exterior and interior) cells.
TG
ToggleKillStats (TKS)
Displays statistics in the console on how many creatures one has killed each time they kill another.
TKS
ToggleLoadFade
ToggleLoadFade
ToggleLoadFade
ToggleLights (TL)
ToggleLights โ ID: TL
TL
ToggleMagicStats (TMS)
ToggleMagicStats โ ID: TMS
TMS
ToggleMenus (TM)
Toggles display of menus and user interface. Useful for taking screenshots.
TM
ToggleScripts
Toggles scripts on and off. Useful if something is disabled by scripts.
ToggleScripts
ToggleStats (TST)
Toggles display of the various debug statistics.
TST
ToggleSky (TS)
Toggles the sky on and off.
TS
ToggleTextureString (TTS)
Shows texture strings for targeted objects.
TTS
ToggleWorld (TW)
Turns off the world. NPCs will still display until the player moves their camera, at which point they will disappear. Do
TW
ToggleWireframe (TWF)
Toggles the display of wireframe 3D objects.
TWF
TogglePathGrid (TPG)
Toggle path grid display. Displays the grid that helps define where NPCs can walk.
TPG
ToggleVanityMode (TVM)
Toggles the camera into third person, slowly rotating around the player. Note that unlike the vanity mode caused by not
TVM
Lock <#>
Locks the currently selected door or container at whatever lock <#> one inputs (0โ100).
Lock <#>
Resurrect
When used on corpse, resurrects it. NPCs that are dead from the beginning of game are not resurrected. When a NPC is res
Resurrect
ShowGroup (SG)
Show selected actor's group members
SG
ShowTargets (ST)
Show selected actor's target group members.
ST
Unlock
Unlocks the targeted lock (door or container).
Unlock
SetScale <#>
Set's the targeted NPC/Player to the given height. Replace <#> with the desired height.
SetScale <#>
AddTopic <TopicID>
Adds the specified topic.
AddTopic <TopicID>
FillJournal
Adds all Journal entries.
FillJournal
Journal <QuestID>, <QuestStage>
Adds dialogue to the player's journal for a stage (given by <QuestStage>), of a quest (given by <QuestID>).
Journal <QuestID>, <QuestStage>
AddItem <ItemID> <#>
Adds <#> of a specific item to the playerโs inventory.
AddItem <ItemID> <#>
AddSpell <SpellID>
Adds the specified spell.
AddSpell <SpellID>
EnableLevelUpMenu
Enables the level-up menu.
EnableLevelUpMenu
EnableStatReviewMenu
Brings up the character modification screen which can be used to change race and other stats.The player will lose all of
EnableStatReviewMenu
EnableNameMenu
Opens name menu, where one can change the character's name.
EnableNameMenu
EnableRaceMenu
Opens race menu, where one can change the character's race.
EnableRaceMenu
EnableClassMenu
Opens class menu, where one can change the character's class.
EnableClassMenu
EnableBirthMenu
Opens birthsign menu, where one can change the character's birthsign.
EnableBirthMenu
FixMe
Move 128 units from current location.
FixMe
RemoveSpellEffects <SpellID> (player ->)
Removes the effect(s) of the specified spell.
player ->
SetFatigue <#> (player ->)
Set playerโs maximum fatigue.
player ->
SetFlying <1> (player ->)
Sets the player's flying mode. To work, enter the command and then cast a Levitate Spell. The effect should last until t
player ->
SetLevel <#> (player ->)
Sets player level. For this to work properly, the player will have to either: use the command, save the game and restart
player ->
SetHealth <#> (player ->)
Sets maximum health.
player ->
SetCurrentHealth <#> (player ->)
Sets current health. Health can be changed to Magicka or Fatigue.
player ->
SetMagicka <#> (player ->)
Sets maximum magic to value provided.
player ->
SetPCCrimeLevel <#>
Sets player Bounty to <#>.
SetPCCrimeLevel <#>
SetReputation <#> (player ->)
Adjusts reputation to the given number.
player ->
SetSuperJump <1> (player ->)
Allows super jump. (0 โ disables)
player ->
SetWaterBreathing <1> (player ->)
Allows breathing under water. (0 โ disables)
player ->
SetWaterWalking <1> (player ->)
Allows to walk on water. (0 โ disables).
player ->
Set<AV> <#> (player ->)
Sets the <AV> (skill such as SetBluntWeapon or attribute SetStrength etc.).Caution: Increasing speed or acrobatics too h
player ->
AddSoulGem <CreatureID>, <SoulGemID> 1
Adds a soul gem filled with the soul of whatever creature's ID is used. Console may not accept the numeric input {it ma
AddSoulGem <CreatureID>, <SoulGemID> 1
CenterOnCell <CellID> (COC)
Moves the player to <CellID>.
COC
CenterOnExterior, <X, Y> (COE)
Move to the center of the exterior cell coordinates <X, Y>.
COE
ChangeWeather <Region>, <Type>
<Region>: The region's name. Type: The type of the weather 0 = Clear, 1 = Cloudy, 2 = Foggy, 3 = Overcast, 4 = Rain, 5 =
ChangeWeather <Region>, <Type>
CreateMaps <FileName.esp>
Creates map image file depending on the Create Maps Enable value in the Morrowind.ini file. If the value is 1, the file
CreateMaps <FileName.esp>
FillMap
Show all the marked locations on the world map (does not include Solstheim).
FillMap
GetFactionReaction <FactionID> <FactionID>
Display reaction values between two factions.
GetFactionReaction <FactionID> <FactionID>
Getpos <X, Y, or Z> (player ->)
Gives the coordinates of the player character on the map.
player ->
Help
Shows shorthand for most commands.
Help
PlaceAtPC, <ObjectID>, <Count>, <Distance>, <Direction>
Places an object near the player.<Distance> is <#> of units away.<Direction> 1 is in front of the player, 3 is behind.
PlaceAtPC, <ObjectID>, <Count>, <Distance>, <Direction>
ModFactionReaction, [FactionID], [FactionID], [Value]
Changes reaction values of first <FactionID> towards members of the second <FactionID>.
ModFactionReaction, [FactionID], [FactionID], [Value]
ResetActors (RA)
Resets every NPC's location to where it originally was.
RA
Set GameHour To <#>
Example: Set GameHour To 5 would set the time of day to 0500. Note: The game uses a 24-hour clock. While Show GameHour r
Set GameHour To <#>
Set Timescale To <#>
Changes the speed of the day/night cycle. <1> makes the day go at real-time speed; an in-game day would last 24 hours in
Set Timescale To <#>
Show <Variable>
Shows the value of a single variable. Example: Show PCVampire will return 0, 1, or -1 depending on the player's vampire
Show <Variable>
ShowSceneGraph (SSG)
Create a new Window on the desktop with all the game renderer's information.
SSG
ShowVars (SV)
Lists all the global and/or local variables.
SV
StopCellTest (SCT)
Stops a cell test previously started by TestCells.
SCT
TestCells (TC)
TestCells โ ID: TC
TC
TestInteriorCells (TIC)
TestInteriorCells โ ID: TIC
TIC
TestModels (T3D)
TestModels โ ID: T3D
T3D
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