SCAR's pathfinding fix vs Immersive Non-Combat Animations (INCA)
Compare SCAR's pathfinding fix and Immersive Non-Combat Animations (INCA) — stats, differences, and which is better for your build.
SCAR's pathfinding fix
General QoL changes to AI pathfinding. AI avoids water, different races no longer split up while travelling, shorter routes are prioritized, fixed animal behavior on roads, and much more!
Bug Fixes View full details →VS
Immersive Non-Combat Animations (INCA)
Have you ever noticed that whenever you have a guard, patron or anybody idle, they just stand like total brick 40 hours, and they don't even so much as scratch their own nose? This is because most animations have 1 frame and nothing going
Animations View full details →