Defensive Gate Rebalance vs Immersive Non-Combat Animations (INCA)
Compare Defensive Gate Rebalance and Immersive Non-Combat Animations (INCA) — stats, differences, and which is better for your build.
Defensive Gate Rebalance
Rebalance of defensive gates to make them more durable and thus defensive play more viable without high-end research requiring research artifacts
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Immersive Non-Combat Animations (INCA)
Have you ever noticed that whenever you have a guard, patron or anybody idle, they just stand like total brick 40 hours, and they don't even so much as scratch their own nose? This is because most animations have 1 frame and nothing going
Animations View full details →