Volumetric Fog Reducer (Abandoned) vs Using DirectX11 to boost performance
Compare Volumetric Fog Reducer (Abandoned) and Using DirectX11 to boost performance — stats, differences, and which is better for your build.
Volumetric Fog Reducer (Abandoned)
Attempts to remove one type of terrain fog. Somewhat functional on Medium in-game volumetric fog settings.
Visuals View full details →VS
Using DirectX11 to boost performance
Simple scripts/executable and/or guide to launch the game with DirectX11 instead of DirectX12 to boost performance and clear the game's shader cache.
Miscellaneous View full details →