Hide capes - Machinery of Oppression update vs Using DirectX11 to boost performance

Compare Hide capes - Machinery of Oppression update and Using DirectX11 to boost performance — stats, differences, and which is better for your build.

Hide capes - Machinery of Oppression update

Hides all capes in the game via a Reshade ShaderToggler filter.This is compatible with the latest version of the game, will be continuously updated, and also hides cape shadows without tinkering.

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VS

Using DirectX11 to boost performance

Simple scripts/executable and/or guide to launch the game with DirectX11 instead of DirectX12 to boost performance and clear the game's shader cache.

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