🤖 Cyberpunk 2077 Item IDs
15 entries — copy-paste ready. Updated for latest version.
Eurodollars (Eddies)
Currency of Night City. Used for all purchases.
Game.AddToInventory("Items.money",<amount>)
Mantis Blades
Iconic arm cyberware. Retractable blades for melee combat.
Legendary: Game.AddToInventory("Items.MantisBladesLegendary"...
Monowire
Arm cyberware. High-range energy whip that can hack enemies.
Legendary: Game.AddToInventory("Items.MonowireLegendary",1)
Gorilla Arms
Arm cyberware. Massive blunt damage. Opens locked doors with Body check.
Legendary: Game.AddToInventory("Items.GorillaArmsLegendary",...
Projectile Launch System
Arm cyberware. Wrist-mounted explosive launcher.
Legendary: Game.AddToInventory("Items.ProjectileLaunchSystem...
Item Spawn Command (Game.AddToInventory)
Spawns any item into V's inventory using its internal item ID via the developer console.
Game.AddToInventory("ItemID", Quantity)
O'Jou Weapon ID (Items.Preset_Ojou)
Spawns the iconic O'Jou revolver, a powerful weapon with high damage and unique mod slots.
Game.AddToInventory("Items.Preset_Ojou", 1)
Legendary Armor Vest (Items.Clothing_Jacket_01_Old_01)
Spawns a high-level legendary jacket with superior armor stats and mod slots.
Game.AddToInventory("Items.Clothing_Jacket_01_Old_01", 1)
Bounce Back AI (Items.Consumable_HealthBoost)
Spawns Bounce Back AI, a consumable that restores health over time and cures poison.
Game.AddToInventory("Items.Consumable_HealthBoost", 10)
Common Item Component (Items.Component_Common)
Spawns common crafting components used for upgrading and crafting weapons and armor.
Game.AddToInventory("Items.Component_Common", 100)
How to Use Cyberpunk 2077 Item IDs
Select any entry above to see full syntax, examples, pros/cons, and related mods that enhance this feature.